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Thread: New NMs

  1. #201
    Player
    Jinko's Avatar
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    Mar 2011
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    Gridania
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    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Cairdeas View Post
    People who want 24 hour repops are probably the same people who complain that theres no rank locked gear. :/
    Hmm, no to 24 hour pops but yes to rank locked gear, so your theory is wrong sir.
    (2)

  2. #202
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    Quote Originally Posted by Visch View Post
    Destroyer's? O Kotes? All those items are jokes. Not every person had a ridill or an E body. Very VERY few people has D ring.

    This stuff stayed rare for what? Since RoTZ to went? E body came from Odin but it will still hard to get. They were all good until the level cap went up which took 8 years. That is what made FFXI worth playing. It didn't need to keep spoon feeding people content.

    No matter what you did in XI there was always going to be someone on some server with a better set up.
    umm almost everyone 1 i knew or partied with had ridill. that was a good 300 ppl. e body i saw often and d ring also. Only stuff I rarely seen was the dynamis weapons, mythic weapons and never saw a emyprian or w.e weapon. Remember i did say I play ffxi for 12-20 hours I see alot of ppl during that time. spawn times made stuff no harder. The actuall fight does. Skill isn't on how long you play it is how good you play. I bet your not even a gamer let alone an mmo gamer.
    (0)

  3. #203
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    Quote Originally Posted by Goshzilla View Post
    So why not just make the NM itself actually hard?
    It doesn't make the gear any rarer. It doesn't work.

    If you can kill something 2 or 3 times you can kill it everytime. Unless something is litter impossible like AV then there is no point in it's strength once strats have been developed and people figure out how to kill it.

    Quote Originally Posted by Kilta_Firelotus View Post
    umm almost everyone 1 i knew or partied with had ridill. that was a good 300 ppl. e body i saw often and d ring also. Only stuff I rarely seen was the dynamis weapons, mythic weapons and never saw a emyprian or w.e weapon. Remember i did say I play ffxi for 12-20 hours I see alot of ppl during that time. spawn times made stuff no harder. The actuall fight does. Skill isn't on how long you play it is how good you play. I bet your not even a gamer let alone an mmo gamer.
    Dude. It's already been established you have no idea what you're talking about when it comes to XI.

    You saw 300 people with ridill yet "never saw those NM, they always pop at 6 am i think"?
    (3)
    Last edited by Visch; 04-13-2011 at 02:37 AM.

  4. #204
    Player
    solracht's Avatar
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    Mar 2011
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    Character
    Kharlan Lynare
    World
    Excalibur
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    Dark Knight Lv 70
    Quote Originally Posted by Visch View Post
    No lyin', if they can repop 2 times every hour and every drop is crafted into 4 whatevers I'ma throw my keyboard out of the window.

    24 hour HNMs please! Who is with me?
    Throw yourself out of the window.

    No offense.
    (7)

  5. #205
    Player
    Coombah's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Character
    Rowan Garnet
    World
    Halicarnassus
    Main Class
    Warrior Lv 90
    NO, DO NOT WANT!
    (5)

  6. #206
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    Quote Originally Posted by solracht View Post
    Throw yourself out of the window.

    No offense.
    Woah, mad much? Your sig makes you look like you actually want to play the game. Guess not.
    (1)

  7. #207
    Player
    Naylia's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Character
    Naylia Petrova
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Keftenk View Post
    24hour NMs would contradict the whole casual-ess game that SE wants to build. At least, they keep boasting and spewing out how they want things to be easier for the players.
    As a casual player (one good play session a week max, maybe a couple very short sessions) I am concerned that SE will confuse ACCESSIBLE content with EASY content. There is a very large difference. I should be able to start participating in a variety of interesting things to do, without wasting a lot of time to begin playing. However, once I am engaged in particular content, that content should NOT BE EASY TO COMPLETE. It should always be possible (and sometimes VERY LIKELY) for me to fail and have to try again later.

    And as a casual player - I am ok with variety of content that requires varying time commitments. I just need to have a rough idea of what I am getting in to. An example could be a Gladiator's arena with different battle styles - Style 1 is single fights and pair ups and you can expect them to last 10-15 minutes to complete. After that you/your group gets dumped out and you sign back up. This lets a casual or hardcore player play as much as they want. Style 2 is a hold off the waves of ever increasing difficulty mobs type battle until your group gets slaughtered. Clearly this will have a different time commitment. SE - That is OK!

    Now while I don't want to sit around waiting for a mob to pop, only to miss it. The game does need more content that takes a party 6 hours to tackle and is challenging, as well as more meaningfully designed content in the 1 hour time frame that is also challenging.
    (0)

  8. #208
    Player
    Poipori's Avatar
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    Mar 2011
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    Character
    Poipori Mordion
    World
    Tonberry
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Jinko View Post
    Hmm, no to 24 hour pops but yes to rank locked gear, so your theory is wrong sir.
    same here, NO to 24hr+ repop, YES to gear rank requirements
    (0)

  9. #209
    Player
    Anathiel's Avatar
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    Mar 2011
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    Character
    Anathiel Nocere
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Dude, making them 24 hour pops didn't make them hard or fun, making them incredibly difficult...that made them hard and fun. Now granted I stopped playing a little after ToAU came out, so I can't say how easy anything is after lvl cap increase , but I say no to 24 hour pops.
    (0)

  10. #210
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    Quote Originally Posted by Visch View Post
    It doesn't make the gear any rarer. It doesn't work.

    If you can kill something 2 or 3 times you can kill it everytime. Unless something is litter impossible like AV then there is no point in it's strength once strats have been developed and people figure out how to kill it.



    Dude. It's already been established you have no idea what you're talking about when it comes to XI.

    You saw 300 people with ridill yet "never saw those NM, they always pop at 6 am i think"?
    dude can the flippen insults for me giving you facts. most of those 300 ppl were japanese. you get it? Redill was comman sight. Alot of ppl who no lives hunted them. But most ppl barely ad acess who did have a life. Sorry nothing you said is remotely true. If you don't think I know much about ffxi for wasting 6 years of my life to it, go to xbox.com and do a plater search fir DarkAngel Raven. My ffxi achiv are there.
    (0)

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