Ummm...Yoshi just announced that they are going to kill surplus...enjoy!
http://forum.square-enix.com/ffxiv/t...4448#post84448
Next up barber shop and mancats!

Ummm...Yoshi just announced that they are going to kill surplus...enjoy!
http://forum.square-enix.com/ffxiv/t...4448#post84448
Next up barber shop and mancats!


Yes funny right, but hey, you and your buddies are also on the forums.
And yes, the developers do a lot of changes according to user feedback, look around, check out the dev forum.
You do not play more than me and you are no better. Looking at your rather low ranks i would say i play more time efficient. (+i don’t live in my moms basement)
Sorry, but clearly you are the one without arguments.
Again, you guys really should check out WOW, its perfect for lite gamer like you.
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I actually like 24hr pop NMs, but I don't like that some LSs will obviously camp them 24/7. Competition makes games fun, but unhealthy competition makes players quit. So...I'm a little torn on this. I like the idea, but I don't like what will happen to the community as a result of it..
Healer strike is ridiculously foolish and accomplishes nothing
Real Life > Video games is/has always been true and people need to stop repeating it, people like myself, luckily get to play at work so i do have higher play time than usual. What is pathetic is that you barely play like most casuals and expect the entire game to revolve around you and your play time, you only playing 1-2hrs a day, not my fault/problem, when you log on the game does not/should not suddenly fall into your schedual if it in any way effects others way of playing.
Games such as Final Fantasy do not shut down when you log off.
FF11 did not revolve around HNM ls's, there was tones and tones of casual content that most casuals after 9yrs or w/e never completed, HNM/hardcore people would complete this content in a year or less and move on. Bringing up FF11 is relivent even though this "IS FF14" I know, stop repeating eachother, but FF14 has come after FF11 and can learn from it.
For those that didnt play FF11 when it came out, it was fkn horrible, the game did take like 5-6yrs to become great (until abyssea). FF14 is like starting on year 3-4 in compairison.
Nobody is pushing for the game to revolve around HNM ls's, were asking for content for us after we beat in 6months what will take you years. Why do we have to be where you are. Not once have i see someone post "HNM's should be the only way to get the best gear", in 11 there were tones of events that all had the best gear in the game for different jobs.
Though HNM content should not be here soon by any means, needs to be rank 75+ or something, getting gear thats outdate in a month after it came out is pointless.
Monsters that attack you sounds awesome.
If Square Enix is focussing more on small groups of more shells, that makes elitist wishes of high-camp spawns even less likely than before. Players like these be finding another way to separate themselves from the masses besides preventing them from accessing content. And when that happens, of course they become more common. THe easiest part about Nidhogg was Nidhogg. If it were harder to kill these players couldn't kill it. If it were easier to access everyone should be having fun...but them because being "common" isn't fun to them.
They're not good players. They're just basely selfish.
Important NMs that have important items will likely be in instances so that no one has to waste their time with HNMLS nonsense.
US??? Not able to KILL something? Woaaah dude don't make me pull out the Dipolmats fail card. You raged uraeus with 8 people I can't wait until they lower this max party size so I can see you and your crew with 2 alliances just waiting for the first one to wipe.If Square Enix is focussing more on small groups of more shells, that makes elitist wishes of high-camp spawns even less likely than before. Players like these be finding another way to separate themselves from the masses besides preventing them from accessing content. And when that happens, of course they become more common. THe easiest part about Nidhogg was Nidhogg. If it were harder to kill these players couldn't kill it. If it were easier to access everyone should be having fun...but them because being "common" isn't fun to them.
They're not good players. They're just basely selfish.
Important NMs that have important items will likely be in instances so that no one has to waste their time with HNMLS nonsense.
People like us, and people like you have a big huge difference. Its called skill and execution. Not to mention common sense. Move on son.


What does that have to do with 24h NM camping???US??? Not able to KILL something? Woaaah dude don't make me pull out the Dipolmats fail card. You raged uraeus with 8 people I can't wait until they lower this max party size so I can see you and your crew with 2 alliances just waiting for the first one to wipe.
People like us, and people like you have a big huge difference. Its called skill and execution. Not to mention common sense. Move on son.
I agree about the challenging aspects but you guys seem not to read the posts at all.
People dont want to have to get up at night to camp NM. People have work and some are students.
concept art - game development - Illustrations
HD-Fortress.com
It was a response to Pere's post, if you read the quote.
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