blah, forget shattering! I say we take a tip from the tactics advance series.
"Units take minimal damage while Petrified, but if defeated will return to flesh and be KO'd like normal."
http://finalfantasy.wikia.com/wiki/Petrify


blah, forget shattering! I say we take a tip from the tactics advance series.
"Units take minimal damage while Petrified, but if defeated will return to flesh and be KO'd like normal."
http://finalfantasy.wikia.com/wiki/Petrify
Last edited by Doho; 09-21-2012 at 09:26 PM.
"Unbelievable wipes... indescribable failings. Whining, bitching, rage quitting - through an endless party find." - Doho, A Whole New Whorl



Yeah that would be a interesting way of implementing petrify i agree.blah, forget shattering! I say we take a tip from the tactics advance series.
"Units take minimal damage while Petrified, but if defeated will return to flesh and be KO'd like normal."
http://finalfantasy.wikia.com/wiki/Petrify
THIS idea I can get behind.blah, forget shattering! I say we take a tip from the tactics advance series.
"Units take minimal damage while Petrified, but if defeated will return to flesh and be KO'd like normal."
http://finalfantasy.wikia.com/wiki/Petrify



Personally i just want to see the ailment become more visual and unique from the other status ailments currently in the game.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote


