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  1. #1
    Player
    Renen's Avatar
    Join Date
    May 2012
    Posts
    704
    Character
    Renen Angel
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    (2)

  2. #2
    Quote Originally Posted by Renen View Post
    (0)
    Retired FFXI character: Ranok of Sylph

  3. #3
    Player
    Baxter's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    371
    Character
    Baxsio Mataele
    World
    Hyperion
    Main Class
    Alchemist Lv 50
    There is a small difference to the two. One is curable the other isn't. I think stuns max duration is far too long though.
    (0)

  4. #4
    Player
    PSxpert2011's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,383
    Character
    Psxpert Sylph
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Alaltus View Post
    Addition of gradual petrification.

    Yes that version of petrification seen many times in the ff series, two kinds of petrification, gradual and instant two tiers in a way. Gradual would give you a timer and reduce your stats/slow your attack rate as the timer got closer and closer to 0 at which point you would become completely petrified. This gives players a chance to pre-empt the effect with a gold needle.
    I don't care how many tiers of petrification there is, it's so annoying that mobs constantly use it and I don't notice it on me(unless I pay close attention to the stats bar).

    Visually I want to see it applied(whether is client-side or server-side) I doesn't matter if it's a mild change in color, show me that I'm stoned, that way me or someone else can use this:
    (1)
    Last edited by PSxpert2011; 09-24-2012 at 01:39 AM.


    ~'\[[_LEGACY_]]/'~
    TENTs because solo-friendly content forces me to want one!
    (HP + Instantly logout anywhere)

    http://na.finalfantasyxiv.com/lodestone/my/
    *Excalibur* Nation: Limsa Laminsa

  5. #5
    Player
    Alaltus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    938
    Character
    Mementus Veventus
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by PSxpert2011 View Post
    I don't care how many tiers of petrification there is, it's so annoying that mobs constantly use it and I don't notice it on me(unless I pay close attention to the stats bar).

    Visually I want to see it applied(whether is client-side or server-side) I doesn't matter if it's a mild change in color, show me that I'm stoned, that way me or someone else can use this:
    Yup thats exactly what i think as well and is why its up there as a option to like/+1. Petrify in any ff game that wasnt an online one as far as i can remember have always been a character turning to stone infront of your eyes and it is very much more user friendly when you can see a status as debilitating as petrify.
    (2)

  6. #6
    Player

    Join Date
    Apr 2012
    Posts
    288
    I definitely want the visual cue for when someone gets petrified.
    (4)
    - Kurokikaze
    This is how I feel when I read posts on these boards:

  7. #7
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    @Nakiamiie

    Zombie should be like FFV/FFVI version (include charm-like effect)
    • Zombie - Victim becomes Undead, taking damage from healing spells/items. Revivification magic and items KO afflicted units. (the player no longer controls his character which will automatically walk up to and auto-attack the nearest party member/ally -- Player can be attacked/healed by anyone in this state -- see Lamia Charm effect from FFXI)
    (0)

  8. #8
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    Quote Originally Posted by Zantetsuken View Post
    @Nakiamiie

    Zombie should be like FFV/FFVI version (include charm-like effect)

    • Zombie - Victim becomes Undead, taking damage from healing spells/items. Revivification magic and items KO afflicted units. (the player no longer controls his character which will automatically walk up to and auto-attack the nearest party member/ally -- Player can be attacked/healed by anyone in this state -- see Lamia Charm effect from FFXI)
    I guess so. I just wanted to run around as a zombie, that's why I didn't remove player's control over the character in my suggestion. xD
    (0)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  9. #9
    Player
    Alaltus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    938
    Character
    Mementus Veventus
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Bump, I wouldnt mind some status ailments with negative and positive effects like Float for example.
    (1)

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