
nope, it only took a bit over a year, this has been exploited foro far longer than atomos event, atomos just made it even easier for casual players too :P





99 crystals / 4 = number of conversions * 1000 (seal per conversion) = 24,750
24,750 seals / 15 cost per potion (10 per buy) = potion conversions * 10 = 16,500 potions
16,500 potions * 125 gil = 2,062,500
So 2 mil per crystal stack.
Some prices people were selling crystals for on the AH
Price____Cost*_______End Profit
14000 1,386,000.00 676,500.00
14500 1,435,500.00 627,000.00
15000 1,485,000.00 577,500.00
15500 1,534,500.00 528,000.00
16000 1,584,000.00 478,500.00
16500 1,633,500.00 429,000.00
17000 1,683,000.00 379,500.00
* total stack cost
Edit: this has crappy format abilities -_-, it looked good in the edit box, horrible in post. Used _ as a ghetto space holder lol.
So you never even have to go see atomos. Its literally making money in town doing nothing.
(Also the people in town doing nothing are paying the people outside of town doing nothing, because you pretty much just watch atomos die - its really easy). So SE made a cycle of do nothing make gil.
Last edited by Shougun; 09-21-2012 at 04:33 PM.


before it was;
Blood Drops
10 seals per 20 units. Unit sell of 44. Total gil per pack = 880, which make 88 gil per seal.
Dawn Drops
15 seals per 10 units. Unit sell of 125. Total gil per pack = 1250, which make 83.33 gil per seal.
Bronze Arrow
25 seals per 999 units. Unit sell of 1. Total gil per pack = 999, which make 39.96 gil per seal.
Dried Prune
20 seals per 10 units. Unit sell of 66. Total gil per pack = 660, which make 33 gil per seal.
Ginger Cookie
30 seals per 10 units. Unit sell of 75. Total gil per pack = 750, which make 25 gil per seal.
With the revisions to those 5 items the gill per seals for each is
Blood Drops = 2gil/seal
Dawn Drops = 0.67 gil/seal
Bronze Arrow = 19.98 gil/seal
Dried Prune = 0.5 gil per seal
Ginger Cookie = 0.33 gil per seal
As it stands now, the rate of gil per seal has gone from a max of 88 to a max of 24, so SE has effectively quatered the remaining potential profits in addition to changing the spawn and drop rate of Atomos.
Its not exactly doing nothing. It requires hours of sitting at your computer pressing buttons to buy the GC items one at a time. If you were to fully analyse the cost/benefit ration you would have to consider the time spent/number of key strokes to redeem each item, the number of trips to a NPC and the time spent selling items as factors to most profitable. The real key is not so much gil per seal, but gil per seal over time.
Last edited by Magnesium02; 09-21-2012 at 04:29 PM.





You got insane people that will do this and people with bots lol. And the people doing nothing watching atomos die then selling the stack for a mil, so the people in town can sit and do nothing - its a pretty silly cycle that SE should have shat on from day one of atomos.Its not exactly doing nothing. It requires hours of sitting at your computer pressing buttons to buy the GC items one at a time. If you were to fully analyse the cost/benefit ration you would have to consider the time spent/number of key strokes to redeem each item, the number of trips to a NPC and the time spent selling items as factors to most profitable. The real key is not so much gil per seal, but gil per seal over time.


The money is already in the economy. Too little, too late.





SE REALLY needs to find their balls for these things and stop / reverse these kind of issues - not "its our fault so please don't abuse it until we fix it a week later".
Not removing the abuse is worse then taking away the profits made from the abuse - unless "everyone" took part in it.
Last edited by Shougun; 09-21-2012 at 04:52 PM.


Yup. I hate to bring up GW2 again, but a similar thing was found in the game recently. An exploit was... exploited and people made tons and tons of money. Instead of just fixing it and asking for cooperation, they temp banned the people who did the most, and deleted all of the money and or items they had gotten through this exploit. They explained that exploiting the system is not acceptable and if it happened again the ban would be permanent.SE REALLY needs to find their balls for these things and stop / reverse these kind of issues - not "its our fault so please don't abuse it until we fix it a week later".
Not removing the abuse is worse then taking away the profits made from the abuse - unless "everyone" took part in it.
SE needs to do a similar thing, stop pandering to people who exploit shit like this, and remove anything gained from it.
Whilst some will complain, it'd be for the greater good.
Exploits are a companies fault generally, but taking advantage of them should have a punishment, or the economy goes to shit again. Look at Salvage bans and the rage that caused. Use common sense people.


Oh FFS...
It is not an exploit. SE has already said themselves that they expected people would figure it out and sell stuff off. They just didn't anticipate how much people would be doing it and, hence, how much money it would be generating. They said they'd been monitoring it before they decided to take action.
Thus they knew it was happening. They didn't come out and say "Hey guys, that's an exploit. Please don't do it", and they announced that they'd merely be adjusting the rates to put a cap on it.
To repeat, for those who maybe need to read it twice: SE was aware it would happen. SE was monitoring the amount of gil generated from it. SE was not anticipating the degree to which people would do it (MMO devs - all of them - seem to repeatedly underestimate the tenacity and creativity of players...). SE decided it needed to be adjusted... so that's what they did.. Adjusted it.
That some greedy individuals decided to abuse the economy by driving the prices up of everything is an entirely different issue. People have been selling things for insane prices going all the way back. Months ago, I tried getting back into the game by playing a new class, and couldn't afford anything on the MW, even the cheapest "dated" low level items were going for 100s of thousands of gil. This was well before anyone even knew there would be an Atomos, much less that this event would take place. Funny thing is, when I posted about the prices being ridiculously high back then, no one even seemed surprised, much less outraged. Now all of a sudden it's some big deal.
So please, get off the whole "zomg exploit!" thing already. It's not an exploit. SE has indicated as much. They are the ones to make that determination - not you. And no, repeating "exploit!" and "cheat!" over and over again will not change that.
Last edited by Preypacer; 09-21-2012 at 09:31 PM.


What you're doing now is called cherry-picking. Selectively choosing only the details that suit your argument, while ignoring anything that doesn't.
In this case, the parts you're ignoring completely destroys your argument.
Again: SE knew people were doing it and were monitoring it, per their own say so. They adjusted it because it was showing to be more profitable than they had intended or anticipated. Thus they adjusted it to make it less so. That they were monitoring it, yet didn't say anything until the moment they decided to adjust it should make it clear enough to you that they obviously had no issue with the idea itself...
Have you seen SE call it an exploit? No. Have you seen them referring to it as cheating? No. That should tell you all you need to know.
One more time, and read this slowly: No One Was Exploiting. Keep reading that 'til it sinks in.
Last edited by Preypacer; 09-21-2012 at 09:27 PM.
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