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  1. #81
    Player
    Medura's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    826
    Character
    Medura Bloodspiller
    World
    Moogle
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Shougun View Post
    Did they change the sell price of any of the other stackable items? (Dawn Drops where the best, but there are some other items that are ~meh~ trade ups)

    Edit: Above poster said everything is 1 gil now. so.. LULZ they fixed it finally. Only took a week.
    nope, it only took a bit over a year, this has been exploited foro far longer than atomos event, atomos just made it even easier for casual players too :P
    (0)

  2. #82
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by beryuyu View Post
    what was the conversion for the dawn drops btw?
    100seals for what 12x dawn drops? 12x80gil(960gil?)?

    99 crystals / 4 = number of conversions * 1000 (seal per conversion) = 24,750
    24,750 seals / 15 cost per potion (10 per buy) = potion conversions * 10 = 16,500 potions
    16,500 potions * 125 gil = 2,062,500

    So 2 mil per crystal stack.

    Some prices people were selling crystals for on the AH
    Price____Cost*_______End Profit
    14000 1,386,000.00 676,500.00
    14500 1,435,500.00 627,000.00
    15000 1,485,000.00 577,500.00
    15500 1,534,500.00 528,000.00
    16000 1,584,000.00 478,500.00
    16500 1,633,500.00 429,000.00
    17000 1,683,000.00 379,500.00
    * total stack cost
    Edit: this has crappy format abilities -_-, it looked good in the edit box, horrible in post. Used _ as a ghetto space holder lol.

    So you never even have to go see atomos. Its literally making money in town doing nothing.

    (Also the people in town doing nothing are paying the people outside of town doing nothing, because you pretty much just watch atomos die - its really easy). So SE made a cycle of do nothing make gil.
    (3)
    Last edited by Shougun; 09-21-2012 at 04:33 PM.

  3. #83
    Player
    Magnesium02's Avatar
    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    1,936
    Character
    Rogue Muse
    World
    Tonberry
    Main Class
    Paladin Lv 96
    before it was;

    Blood Drops
    10 seals per 20 units. Unit sell of 44. Total gil per pack = 880, which make 88 gil per seal.

    Dawn Drops
    15 seals per 10 units. Unit sell of 125. Total gil per pack = 1250, which make 83.33 gil per seal.

    Bronze Arrow
    25 seals per 999 units. Unit sell of 1. Total gil per pack = 999, which make 39.96 gil per seal.

    Dried Prune
    20 seals per 10 units. Unit sell of 66. Total gil per pack = 660, which make 33 gil per seal.

    Ginger Cookie
    30 seals per 10 units. Unit sell of 75. Total gil per pack = 750, which make 25 gil per seal.

    With the revisions to those 5 items the gill per seals for each is
    Blood Drops = 2gil/seal
    Dawn Drops = 0.67 gil/seal
    Bronze Arrow = 19.98 gil/seal
    Dried Prune = 0.5 gil per seal
    Ginger Cookie = 0.33 gil per seal

    As it stands now, the rate of gil per seal has gone from a max of 88 to a max of 24, so SE has effectively quatered the remaining potential profits in addition to changing the spawn and drop rate of Atomos.


    Quote Originally Posted by Shougun View Post
    So you never even have to go see atomos. Its literally making money in town doing nothing.
    Its not exactly doing nothing. It requires hours of sitting at your computer pressing buttons to buy the GC items one at a time. If you were to fully analyse the cost/benefit ration you would have to consider the time spent/number of key strokes to redeem each item, the number of trips to a NPC and the time spent selling items as factors to most profitable. The real key is not so much gil per seal, but gil per seal over time.
    (1)
    Last edited by Magnesium02; 09-21-2012 at 04:29 PM.

  4. #84
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Magnesium02 View Post
    Its not exactly doing nothing. It requires hours of sitting at your computer pressing buttons to buy the GC items one at a time. If you were to fully analyse the cost/benefit ration you would have to consider the time spent/number of key strokes to redeem each item, the number of trips to a NPC and the time spent selling items as factors to most profitable. The real key is not so much gil per seal, but gil per seal over time.
    You got insane people that will do this and people with bots lol. And the people doing nothing watching atomos die then selling the stack for a mil, so the people in town can sit and do nothing - its a pretty silly cycle that SE should have shat on from day one of atomos.
    (0)

  5. #85
    Player

    Join Date
    Apr 2012
    Location
    The Eorzean library
    Posts
    1,118
    The money is already in the economy. Too little, too late.
    (4)

  6. #86
    Player
    Angelas's Avatar
    Join Date
    Sep 2012
    Location
    Uldah
    Posts
    169
    Character
    Angelas Diabolos
    World
    Hyperion
    Main Class
    Alchemist Lv 60
    Quote Originally Posted by Ingolf View Post
    The money is already in the economy. Too little, too late.
    Exactly what I was thinking all day today after hearing the news
    (0)

  7. #87
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Ingolf View Post
    The money is already in the economy. Too little, too late.
    SE REALLY needs to find their balls for these things and stop / reverse these kind of issues - not "its our fault so please don't abuse it until we fix it a week later".

    Not removing the abuse is worse then taking away the profits made from the abuse - unless "everyone" took part in it.
    (0)
    Last edited by Shougun; 09-21-2012 at 04:52 PM.

  8. #88
    Player

    Join Date
    Apr 2012
    Location
    The Eorzean library
    Posts
    1,118
    Quote Originally Posted by Shougun View Post
    SE REALLY needs to find their balls for these things and stop / reverse these kind of issues - not "its our fault so please don't abuse it until we fix it a week later".

    Not removing the abuse is worse then taking away the profits made from the abuse - unless "everyone" took part in it.
    Yup. I hate to bring up GW2 again, but a similar thing was found in the game recently. An exploit was... exploited and people made tons and tons of money. Instead of just fixing it and asking for cooperation, they temp banned the people who did the most, and deleted all of the money and or items they had gotten through this exploit. They explained that exploiting the system is not acceptable and if it happened again the ban would be permanent.

    SE needs to do a similar thing, stop pandering to people who exploit shit like this, and remove anything gained from it.

    Whilst some will complain, it'd be for the greater good.

    Exploits are a companies fault generally, but taking advantage of them should have a punishment, or the economy goes to shit again. Look at Salvage bans and the rage that caused. Use common sense people.
    (2)

  9. #89
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by Shougun View Post
    Now they need to fix the rest of it.

    This proves what was happening wasn't not intended (thusly an exploit).
    Oh FFS...

    It is not an exploit. SE has already said themselves that they expected people would figure it out and sell stuff off. They just didn't anticipate how much people would be doing it and, hence, how much money it would be generating. They said they'd been monitoring it before they decided to take action.

    Thus they knew it was happening. They didn't come out and say "Hey guys, that's an exploit. Please don't do it", and they announced that they'd merely be adjusting the rates to put a cap on it.

    To repeat, for those who maybe need to read it twice: SE was aware it would happen. SE was monitoring the amount of gil generated from it. SE was not anticipating the degree to which people would do it (MMO devs - all of them - seem to repeatedly underestimate the tenacity and creativity of players...). SE decided it needed to be adjusted... so that's what they did.. Adjusted it.

    That some greedy individuals decided to abuse the economy by driving the prices up of everything is an entirely different issue. People have been selling things for insane prices going all the way back. Months ago, I tried getting back into the game by playing a new class, and couldn't afford anything on the MW, even the cheapest "dated" low level items were going for 100s of thousands of gil. This was well before anyone even knew there would be an Atomos, much less that this event would take place. Funny thing is, when I posted about the prices being ridiculously high back then, no one even seemed surprised, much less outraged. Now all of a sudden it's some big deal.

    So please, get off the whole "zomg exploit!" thing already. It's not an exploit. SE has indicated as much. They are the ones to make that determination - not you. And no, repeating "exploit!" and "cheat!" over and over again will not change that.
    (4)
    Last edited by Preypacer; 09-21-2012 at 09:31 PM.

  10. #90
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by Shougun View Post
    Herp de dur. Yoshida specifically said it wasn't intended and they're changing it because they dont want it to continue. When playing a game, if its not what the dev intended and they say they don't like it - its an exploit.
    What you're doing now is called cherry-picking. Selectively choosing only the details that suit your argument, while ignoring anything that doesn't.

    In this case, the parts you're ignoring completely destroys your argument.

    Again: SE knew people were doing it and were monitoring it, per their own say so. They adjusted it because it was showing to be more profitable than they had intended or anticipated. Thus they adjusted it to make it less so. That they were monitoring it, yet didn't say anything until the moment they decided to adjust it should make it clear enough to you that they obviously had no issue with the idea itself...

    Have you seen SE call it an exploit? No. Have you seen them referring to it as cheating? No. That should tell you all you need to know.

    One more time, and read this slowly: No One Was Exploiting. Keep reading that 'til it sinks in.
    (4)
    Last edited by Preypacer; 09-21-2012 at 09:27 PM.

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