what was the conversion for the dawn drops btw?
100seals for what 12x dawn drops? 12x80gil(960gil?)?

what was the conversion for the dawn drops btw?
100seals for what 12x dawn drops? 12x80gil(960gil?)?





99 crystals / 4 = number of conversions * 1000 (seal per conversion) = 24,750
24,750 seals / 15 cost per potion (10 per buy) = potion conversions * 10 = 16,500 potions
16,500 potions * 125 gil = 2,062,500
So 2 mil per crystal stack.
Some prices people were selling crystals for on the AH
Price____Cost*_______End Profit
14000 1,386,000.00 676,500.00
14500 1,435,500.00 627,000.00
15000 1,485,000.00 577,500.00
15500 1,534,500.00 528,000.00
16000 1,584,000.00 478,500.00
16500 1,633,500.00 429,000.00
17000 1,683,000.00 379,500.00
* total stack cost
Edit: this has crappy format abilities -_-, it looked good in the edit box, horrible in post. Used _ as a ghetto space holder lol.
So you never even have to go see atomos. Its literally making money in town doing nothing.
(Also the people in town doing nothing are paying the people outside of town doing nothing, because you pretty much just watch atomos die - its really easy). So SE made a cycle of do nothing make gil.
Last edited by Shougun; 09-21-2012 at 04:33 PM.


before it was;
Blood Drops
10 seals per 20 units. Unit sell of 44. Total gil per pack = 880, which make 88 gil per seal.
Dawn Drops
15 seals per 10 units. Unit sell of 125. Total gil per pack = 1250, which make 83.33 gil per seal.
Bronze Arrow
25 seals per 999 units. Unit sell of 1. Total gil per pack = 999, which make 39.96 gil per seal.
Dried Prune
20 seals per 10 units. Unit sell of 66. Total gil per pack = 660, which make 33 gil per seal.
Ginger Cookie
30 seals per 10 units. Unit sell of 75. Total gil per pack = 750, which make 25 gil per seal.
With the revisions to those 5 items the gill per seals for each is
Blood Drops = 2gil/seal
Dawn Drops = 0.67 gil/seal
Bronze Arrow = 19.98 gil/seal
Dried Prune = 0.5 gil per seal
Ginger Cookie = 0.33 gil per seal
As it stands now, the rate of gil per seal has gone from a max of 88 to a max of 24, so SE has effectively quatered the remaining potential profits in addition to changing the spawn and drop rate of Atomos.
Its not exactly doing nothing. It requires hours of sitting at your computer pressing buttons to buy the GC items one at a time. If you were to fully analyse the cost/benefit ration you would have to consider the time spent/number of key strokes to redeem each item, the number of trips to a NPC and the time spent selling items as factors to most profitable. The real key is not so much gil per seal, but gil per seal over time.
Last edited by Magnesium02; 09-21-2012 at 04:29 PM.





You got insane people that will do this and people with bots lol. And the people doing nothing watching atomos die then selling the stack for a mil, so the people in town can sit and do nothing - its a pretty silly cycle that SE should have shat on from day one of atomos.Its not exactly doing nothing. It requires hours of sitting at your computer pressing buttons to buy the GC items one at a time. If you were to fully analyse the cost/benefit ration you would have to consider the time spent/number of key strokes to redeem each item, the number of trips to a NPC and the time spent selling items as factors to most profitable. The real key is not so much gil per seal, but gil per seal over time.


The money is already in the economy. Too little, too late.





SE REALLY needs to find their balls for these things and stop / reverse these kind of issues - not "its our fault so please don't abuse it until we fix it a week later".
Not removing the abuse is worse then taking away the profits made from the abuse - unless "everyone" took part in it.
Last edited by Shougun; 09-21-2012 at 04:52 PM.


Yup. I hate to bring up GW2 again, but a similar thing was found in the game recently. An exploit was... exploited and people made tons and tons of money. Instead of just fixing it and asking for cooperation, they temp banned the people who did the most, and deleted all of the money and or items they had gotten through this exploit. They explained that exploiting the system is not acceptable and if it happened again the ban would be permanent.SE REALLY needs to find their balls for these things and stop / reverse these kind of issues - not "its our fault so please don't abuse it until we fix it a week later".
Not removing the abuse is worse then taking away the profits made from the abuse - unless "everyone" took part in it.
SE needs to do a similar thing, stop pandering to people who exploit shit like this, and remove anything gained from it.
Whilst some will complain, it'd be for the greater good.
Exploits are a companies fault generally, but taking advantage of them should have a punishment, or the economy goes to shit again. Look at Salvage bans and the rage that caused. Use common sense people.

You what SE does when they think they found an exploit?
They do one of these:
Regarding a Skill Point Gain Issue
(I know it's super old, but it was the first example that came in my mind and was easy to look it up)
That's clearly, "We didn't plan for this, we didn't want you to do this, here is your warning, stop it now."
In XI, a similar thing is pinning a mob so that you can solo it while running around a map and, due to poor pathing and poor AI, they can't get close to you to attack, but with a ranged attack job you can solo the mob from far away without risking damage. But if a GM catches you doing this, they are going to make you stop.
Those are exploits. Clear-cut cases of "These are oversights that are screwing up the intended gameplay." Furthermore it wasn't the NPC price of Dawn drops and GC equipment that were the 'exploit.' Those have remained static and weren't anything new until yesterday. What changed things was the massive flood of GC seals. Atomos was too easy and the planned rewards were too great. Players were getting seals at a ridiculously high rate, which led to an inflation of seals. It is irrelevant what players choose to spend those seals on. If you got all your weapons, all your armor, all your promotions, what else would you do with these seals before this update came in? Sit on them forever at cap, and prevent yourself from being able to accrue more? I can't imagine anyone complaining about people selling their seals like this prior to this event.
All the event did was rapidly accelerate the pace at which people got all their other GC stuff taken care of, and then they turned to moving towards converting their seals to gil once they got all their stuff taken care of. I would not be surprised if the price of dawn drops and other GC stuff went back to their original NPC resale price, because prior to this event, that in and of itself was never the issue. It's the waterfall of seals people have been getting.



Getting too much gil from an event the devs expected players to do isn't an exploit. As someone else said, it's like saying grinding leves before they reduced the gil output from them was an exploit.
Now, if the crystal turn-in NPC was glitched and gave you the 4 crystal reward amount of seals if you chose the cluster turn-in without having a cluster (therefore trading in nothing for 1,000 seals), and you intentionally chose that option over and over to max your seals out repeatedly, that would be an exploit. Both action and result in this case were unanticipated and undesired by the game devs.
"Ul'dah can keep their dusty markets, and their streets paved in silver and gold.
Limsa Lominsa keep your pirates, and your ships covered in musty mold.
My loyalty lies with Gridania, with the Moogles and the tree spirits of old." -The Forky Conjurer
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