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  1. #21
    Player
    Venat's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    980
    Character
    Isaac Ven
    World
    Hyperion
    Main Class
    Thaumaturge Lv 90
    Easy fix would be to remove 91-92% of all gil instead of 90% (9/10th). That would fix it better in 2.0.
    (1)

  2. #22
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    If they wanted to stop it they should of stopped it right when they knew it existed. They nerfed it once already but now they nerfing it a 2nd time and adjusting npc prices.
    (0)
    Last edited by Zumi; 09-21-2012 at 07:29 AM.

  3. #23
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Zumi View Post
    If they wanted to stop it they should of stopped it right when they new it existed. They nerfed it once already but now they nerfing it a 2nd time and adjusting npc prices.
    Its because they are afraid to take directly away from the player. This is bad.

    They need to fix the whole mess each time the first time, quickly and efficently.

    TOO MUCH GIL IN MARKETS?! BOOM and kick drop the dawn drop price, roll back the seals and sells first day.

    Now that its been a week, its just a mess.


    They need test servers like WoW (I just said it, everyone freak out now ), those have helped catch a lot of bugs actually - its a good idea. Gives dev's a good feedback loop and stops a lot of exploits.
    (0)

  4. #24
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Venat View Post
    Easy fix would be to remove 91-92% of all gil instead of 90% (9/10th). That would fix it better in 2.0.
    It will prompt players to buy frenzy before ARR* but I like it. Its important ARR starts off extremely smoothly because they already have a smudge - not very many people go past two strikes.

    * so long as everyone is taken down by the same %.
    (0)

  5. #25
    Player
    KamikazeMan's Avatar
    Join Date
    Jul 2011
    Posts
    870
    Character
    Lodovico Rivers
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Even if it WAS something that they knew absolutely nothing about (i'm sure they knew the first day), I see nothing wrong with it. Let people have fun for the last few weeks and get pimped out gear. Most players will burn through their gil and be broke again soon anyway before 2.0 and the economy can stabilize itself in time after 2.0 launches.
    (0)

  6. #26
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Shougun View Post
    Its because they are afraid to take directly away from the player. This is bad.

    They need to fix the whole mess each time the first time, quickly and efficently.

    TOO MUCH GIL IN MARKETS?! BOOM and kick drop the dawn drop price, roll back the seals and sells first day.

    Now that its been a week, its just a mess.


    They need test servers like WoW (I just said it, everyone freak out now ), those have helped catch a lot of bugs actually - its a good idea. Gives dev's a good feedback loop and stops a lot of exploits.
    SE is just slower at fixing bugs then like Blizzard. Blizzard has a lot more people to work on their game. If Blizzard sees some serious bug in the game or something that causes mass gold to enter the game its usually hotfixed within a couple hours.
    (1)

  7. #27
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Zumi View Post
    SE is just slower at fixing bugs then like Blizzard. Blizzard has a lot more people to work on their game. If Blizzard sees some serious bug in the game or something that causes mass gold to enter the game its usually hotfixed within a couple hours.
    Couple of hours is great response time, but SE takes days. They should have someone being payed to just watch the server. I'm sure they do - obviously they dont listen to them or that person sleeps on the job.
    (0)

  8. #28
    Player
    LemmingKingXXX's Avatar
    Join Date
    Mar 2011
    Posts
    242
    Character
    Jho Stumps
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    aren't they creating a test server when the reboot occurs?
    (0)

  9. #29
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by LemmingKingXXX View Post
    aren't they creating a test server when the reboot occurs?
    Well they do already have a test server for FFXI but that doesn't stop stupid bugs from making it to the live version. Whenever I logged on maybe like 10 people max are playing on the test server.
    (0)

  10. #30
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by KamikazeMan View Post
    Even if it WAS something that they knew absolutely nothing about (i'm sure they knew the first day), I see nothing wrong with it. Let people have fun for the last few weeks and get pimped out gear. Most players will burn through their gil and be broke again soon anyway before 2.0 and the economy can stabilize itself in time after 2.0 launches.
    As 1.0 players we should only be rewarded so much otherwise its going to be retarded for new players.

    Why you so rich? We'll because I sold potions for 20 hours. 1.0 only
    Why your items so strong? Because I sold potions for 20 hours, and use the rest to get 400K worth of GC items. 1.0 only
    Why your chocobo so cool, your payment fee so low, your gear impossible to get. 1.0 only


    We dont need to be rewarded so much, it wont look good to new players anyways. I want a thriving market - part of that requires a shit ton of people. As it is I've memorized most of the retainers that I buy or sell from - because no one else is doing it.
    (0)

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