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Thread: New NMs

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  1. #11
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    Join Date
    Mar 2011
    Posts
    588
    Quote Originally Posted by Eekiki View Post
    Why make the repop 24 hours, when it would be just as effective from a competitive standpoint to have the mobs repop in 8 hours or 10 hours?
    This is true. The thing with 21-24 hour NMs special was the fact it was easy to track their ToD (time of death) and show up the next day. If it was something like a 9 to 12 hour NM and you weren't there every 12 hours to see it killed then you would have no idea when to go back.

    Making it even worse for people who have less time to invest.

    Quote Originally Posted by Kilta_Firelotus View Post
    ffxi had been bleeding subs slowly since WoW launched riddle me that....
    FFXI had about the same 500k sub it had since the game settled until the level cap increase. You don't even know what you're talking about.

    Also, WHO CARES HOW MUCH MONEY A GAME MAKES?

    Pizza Hut makes more money then the family owned pizza shop down the street. Does that mean Pizza Hut is better? No! It's opinion.

    And your opinion is you should be able to do everything in the game with -100 effort of what was needed in XI.

    Casual gamers have their place but the people who actually play should not have to degrade themselves.

    All the new NMs before this patch are less of an NM than Leaping Lizzy.

    Quote Originally Posted by Abriael View Post
    I guess because some want to feel l337 for living in a basement 24/7
    This is so generic. If someone plays the game more than you, they're going to be better. That is the point of playing online. It's not FFXIV Communist simulation where if you play 3 hours every weekend or 12 hours everyday you get the same reward.
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    Last edited by Visch; 04-13-2011 at 02:11 AM.