The price will fall until supply and demand equalize. Some people will surely try to resist putting up a fair price as much as possible, but when it takes ages to sell the item and they could make more money by selling them faster at a lower price, the price will go down until it's at a point where the target market can afford it.Say Heaven's Eye IV materia is selling for 1,900,000 - 2,100,000. In 2.0, it will be listed for 1 mil then 800k then maybe 700k. Then probably 500k. Might not go much lower than that. Even if it goes down to 400k that is still TWICE as much as in 1.0
Will it ever drop to 190k? Very unlikely.
It is a loss in gil if items sold by other players don't drop to exactly 1/10 as well. Which they problem won't. Even if they drop to a point where they're "affordable" but they aren't at 1/10 then we're paying more than we would have in 1.0.I don't think anyone noticed this but I think the OP is a high school drop out that would have failed maths anyway, the reps have said one digit will be knocked of and mentioned 1/10th reduction in prices and player gil. Now to me this doesn't seem like a 90% gil loss, it seems more like a 10% gil loss.
Dumb troll.
Some will drop below, some will not. It depends a lot more on supply and demand in 2.0's economy and depends very little on player ass-hattery.
Everything will balance out in the long run. If things get and stay more expensive than they should be, people won't find a market for their stuff and the economy will starve itself until prices return to where the should be. In the long run none of this matters and these sorts of things would happen even if we didn't undergo redenomination- There are a lot of potential economic shifts coming in 2.0- items that are no longer obtainable, consumables that are removed from the game, new items, etc that will result in changing market forces.
Any price problems will be temporary and correct them over time. Being cynical about it doesn't help anything.
This has nothing to do with the gil relabling, and entirely to do with the whims of a free market. People will pricegouge and undercut in ARR, just like they do today.
Where the hell are you getting at that we are losing 90% of our gil...
You miss read what he meant... He said 1/10......
That means everything is being adjusted by 10% not 90%
Just to make it even more understanding for you to know..... if the Price of a sword is 1k Gil in 1.0.... then in 2.0 the cost of the sword will be 900 Gil.....
You do realize this has nothing to do with the gil redenomination and instead is the result of players already having gil and items when the market launches? Are you trying to tell me that if they weren't doing this change players would just price everything the way they were in 1.0? You don't think that since they already had the items and gil to play the empty market they would jack prices up? The gil change = no effect. People trying to make money = what you are talking about. It would happen anyway
read it againWhere the hell are you getting at that we are losing 90% of our gil...
You miss read what he meant... He said 1/10......
That means everything is being adjusted by 10% not 90%
Just to make it even more understanding for you to know..... if the Price of a sword is 1k Gil in 1.0.... then in 2.0 the cost of the sword will be 900 Gil.....
Um... how about reading it again, Sevokevo.Where the hell are you getting at that we are losing 90% of our gil...
You miss read what he meant... He said 1/10......
That means everything is being adjusted by 10% not 90%
Just to make it even more understanding for you to know..... if the Price of a sword is 1k Gil in 1.0.... then in 2.0 the cost of the sword will be 900 Gil.....
Hello! Producer/Director Yoshida here.
I would like to clarify the announcement I made the other day during the Letter from the Producer LIVE in regards to devaluation by reducing digits of gil by one. However, as I mentioned, we will be making an announcement on Topics about this, so please wait just a bit more for the final details.
1.The prices of NPC goods and how much they pay for your items in A Realm Reborn will be 1/10th of the price currently.
2.The amount of gil received as rewards for content and monster drops in A Realm Reborn will be 1/10th of what they are currently.
3.All items current being sold with a single-digit value of gil will either have their sale values modified or be removed from the game. (Items removed from the game will be automatically converted to their value in gil, which will be calculated as 1/10th of their current value)
4.Due to the large scale changes in battle specs, the value of items in A Realm Reborn and the current version will be different.
5.The amount of gil players currently possess will become 1/10th of what they possess when A Realm Reborn launches.
In other words, all the hard work you've put into saving up gil won't be lost. Even though the gil you possess will become 1/10th what it currently is, we're adjusting NPC sale/buy prices to also become 1/10th what they are now, so relatively nothing will change. However, we do apologize that this may be a shock emotionally.
Players may feel like "my money is being reduced!" However, we're doing this so that when we launch A Realm Reborn and support it for many years to come, it will be easier to play with a more realistic sense of value than just having huge economical digits just because.
The whole reason for this change is to rectify the increase in cost of items relative to the price of arrows, since archers in A Realm Reborn will no longer need arrows. I'd like to make it clear that we have no other agenda in wanting to reduce the amount of gil everyone has currently.
During the live stream I tried to convey this all by saying "the entire economy will become 1/10th of what it is currently, so there is no detriment," but I apologize for my lack of explanation.
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From here on out is just icing on the cake, so if you are not so keen on somewhat overly complex details, feel free to skip over this.
The devaluation to take place with the shift to FFXIV: A Realm Reborn, as stated above, is making the amount generated, the amount gained, and the amount in circulation 1/10th what it is now. In other words, it would be best for players not to do anything at this point in time.
I'm sure there are some thoughts about selling items before they become 1/10th what they are currently, but as I wrote in #1, 3, and 4 above, the NPC item purchase prices and items that are useful in battle will change to go along with the balance changes in A Realm Reborn.
For example, let's say you're thinking "I better hurry up and sell Heaven's Eye Materia IV!" However, with the balance in A Realm Reborn, there is a possibility of changes in the amount of these being generated and they could not be as effective as they are currently. This is something that we cannot clearly answer as we're balancing this as we are creating it. While there is still the possibility for futures purchasing, please keep in mind that there is also the possibility for large losses as well.
In other words, it would be best to stay the current course.
The key thing to read is "will be 1/10th" not "will be reduced by 1/10"
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