I dunno, personally I tend to think of her as the blunt fistful of truth to people that are too busy covering their ears and denying everything. The signature image fits so perfectly.
Suirieko Mizukoshi ofExcaliburLamia
The thing is, Does she herself Accepts truth when its a negative thing? The world may never know!![]()
Indeed I do, but I'm not going to turn a blindeye to anything. "Oh they may downgrade the graphical appeal of the game but it progresses the game!"...So it progresses the game you'll willingly overlook anything? This is what people hated in the 90s even though gaming was still young, people hated developers not sticking with standards and giving us gimmicky games that were all hit or miss for the sake of trying to not be an exact clone of x game. This is why the said hits were good because rather than taking steps back, they got on the same level and took steps forward.
Would you praise SE if FF Versus XIII was far inferior to FFXII or even XIII "but it has airships and an open world!" ?
Basic on logic I've seen, you can't have both even though many other offline and online games try to do that.
Last edited by Elexia; 09-20-2012 at 04:06 AM.
I'm the first person to point out things that I think are legitimately wrong in ARR. hell I had to deal with a ton of flack because I thought the textures looked really bad initially.
But then there's being overly negative about everything. It cheapens the actual things that need fixing, because SE are looking to re-implement arrows for the minority.
You're kidding right? Please tell me they're not going to do something this stupid because of people who don't understand the benefits of making arrows built-in to their respective bows.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
Oh, you mean kind of like they always seem to listen to the vocal minority in regards to XIV? Why the fuck would you be shocked?
I swear that bow / arrow thing was a Japanese or Yoshida thing though because I've never read a serious thread about it before. Listening to the vocal minority that never vocalized... (yes there is a big thread about it -now- but that was after they removed dem arrows)
Last edited by Shougun; 09-20-2012 at 06:31 AM.
Because removing arrows is a huge quality of life improvement that would get people like me, who avoid classes that rely on consumables, to actually play those classes, thereby increasing the pool of players capable of covering the roles filled by said classes?
I never levelled ninja in FFXI. I hated Utsusemi tanking and the fact the job functioned entirely because of consumables. Likewise, I never leveled RNG or COR for similar reasons.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
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