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  1. #11
    Player
    Shougun's Avatar
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    Ul'dah
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    Wubrant Drakesbane
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    Balmung
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    Fisher Lv 90
    When they add swimimg if they dont revamp the water it will be a fairly dissapointing experience.

    SE uses some fun techniques to create unique but yet low cpu/gpu costing water; however, their current water isnt going to cut it when you are swimming right in it. By the time they add swimming I think they will also have DX10/11 and so I hope they will take advantage of those features. Perhaps add some tessellation, including the water.

    (the tessellation is what makes the objects stick out "literally" rather then adding shadows to a texture and making it appear to stick out, but not)
    Crysis fun example :P
    http://youtu.be/ShowM4P_lZ8

    Obvious example:
    http://youtu.be/XDlC6tAqc20
    (0)
    Last edited by Shougun; 09-20-2012 at 12:58 AM.

  2. #12
    Player
    Preypacer's Avatar
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    May 2011
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    Gridania of course!
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    Character
    Perrina Avolara
    World
    Coeurl
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    Archer Lv 21
    I love how so many suggestions are coming directly from GW2 all of a sudden lol.

    Anyway... On topic... "realistic" reflective water is something that's been done by many games (MMO or otherwise) for a while now, and it doesn't "require" swimming to make it work or look good.

    Right now, FFXIV is sorta "faking it" with something called cube-maps or reflection-maps, along with animated normal maps to simulate waves flowing across the surface. It's a total graphical short-cut, but usually does the job well enough, giving the sense of real reflections while maintaining better performance. Altana knows, FFXIV's current engine needs all the performance tweaks it can get lol.

    Then you'll often see varying degrees of reflection detail in two different categories, one being reflection resolution (how sharp or blurry the reflections are) and the other being how much of the environment is reflected.. e.g. Sky Only; Sky and Scenery; Sky, Scenery and Characters, etc.

    Some games present another option, such as reflection update frequency. EQ2 does this. You can have it update every frame (which is the most realistic, but slowest), or update every Nth frame so it's not as realistic, but with better performance, or "Once Only" which is exactly what it sounds like. It takes an initial "picture" of the environment, applies that as the environment/reflection map, and that's it. It looks really bad, though, because as you're running around, the reflection never updates in the water.

    Point is, there's a number of ways SE can go with this, to varying levels of detail.
    In all, though, they can implement all that well before, and even without swimming implemented. One does not require the other.

    I agree, though, it would be nice to have more realistic water in the game. My favorite water so far is between Age of Conan and Lord of The Rings Online.
    (1)
    Last edited by Preypacer; 09-20-2012 at 02:33 AM.

  3. #13
    Player
    Zantetsuken's Avatar
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    Siorai Aduaidh
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    Leviathan
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    Conjurer Lv 50
    Accurate water reflections was one of the things I was most looking forward to in the ARR engine.

    The environmental mapping technique in current water shaders is archaic by today's graphic standards, and ends up making the game seem last-gen.

    I sincerely hope that the devs can give us realistic looking water when all is said and done (even if it is only available on high-end video cards).

    Aside from lighting/shadows, water shaders may be the most direct way to impress upon your average viewer the sophistication and power of a new graphics engine.
    (0)

  4. #14
    Player
    Shougun's Avatar
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    Wubrant Drakesbane
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    Balmung
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    Fisher Lv 90
    Quote Originally Posted by Zantetsuken View Post
    Accurate water reflections was one of the things I was most looking forward to in the ARR engine.

    The environmental mapping technique in current water shaders is archaic by today's graphic standards, and ends up making the game seem last-gen.

    I sincerely hope that the devs can give us realistic looking water when all is said and done (even if it is only available on high-end video cards).

    Aside from lighting/shadows, water shaders may be the most direct way to impress upon your average viewer the sophistication and power of a new graphics engine.
    When WoW updated its water engine it made a huge difference. I'm not a big fan of their graphic style but the water was pretty damn sexy and made screenshots that where bad look good.

    @Preypacer: Age of Conan water was pretty cool :P

    SE, tessellated reflected water plz!

    Edit: want to mention that tessellation is very intensive so it wouldn't be good for everyone. You can make waves other ways that are less high end intensive, however you can also use tessellation to increase performance by reducing geometry (like far away items) rather then increasing.
    (0)
    Last edited by Shougun; 09-20-2012 at 03:24 AM.

  5. #15
    Player
    Kerath's Avatar
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    Gridania
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    Kerath Ragnarok
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    Hyperion
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    Thaumaturge Lv 60
    I am sure they will add realtime reflections when they add DX11 support.
    (0)

  6. #16
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    come on guys gameplay or graphics can't have both!
    (0)

  7. #17
    Quote Originally Posted by Preypacer View Post
    I love how so many suggestions are coming directly from GW2 all of a sudden lol.
    Know what I liked most? "Why do you do want realism in a video game?" Yet here we are wanting something to be realistic lol.

    They had the right idea with 1.0's water, but like everything else, it wasn't fully realized.
    (0)

  8. #18
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    Quote Originally Posted by Elexia View Post
    Know what I liked most? "Why do you do want realism in a video game?" Yet here we are wanting something to be realistic lol.

    They had the right idea with 1.0's water, but like everything else, it wasn't fully realized.
    ya, it's funny people were bashing us, than come here and be like YA THAT WOULD BE AWESOME!@
    (1)

  9. #19
    Player
    Huginn's Avatar
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    Gridania
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    Huginn Aesir
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    Hyperion
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    Archer Lv 50
    I just want the water viscosity reduced so that it does not look like melted vaseline.
    (1)

  10. #20
    Player
    Randelmire's Avatar
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    Gridania
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    Macaroni Love
    World
    Siren
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    Gladiator Lv 80
    Quote Originally Posted by Rokien View Post
    come on guys gameplay or graphics can't have both!
    Actually we can.
    (0)

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