Nothing is hard to beat once you beat it over and over....like the only way to make it so that sh*t is rare is by low drop rate, and rare spawn. OR make it so you can only do it once every 3 weeks....but even that will thin out fast.
You couldn't get to Dragon's Aery? LOL.
Here we go again.visch ffxiv is a casual mmo it was advetized as one way before the release. And events that only a select few can join in on is not a good game. Even more so are those who sub count is low... ffxi wasn't that popular. And con of that is 6 hour waits on parties just because of needing certain jobs.
What enjoyment does it bring to put effort into playing the game if everyone is going to have the same thing you have in a month? None.
i didn't say hard.... it was time consuming and irritating. And not everyone did the 99 ksnm and I never had 99 ksnm. Only a select few can really hunt those things due to the spawn time I can't stay up all hours to get gear. Nor should anyway need to. I made the mistake of staying away 24 hours to get molbur w/e for the vine for brown belt item. It finally pop@ 6am the next morning and someine took it. I then had to wake up again at that time to get it. And i had work eariler that day. Ended up sick again.
Sorry never asked or said game should be easy. Only less time consuming in the events.
Yeah, let's have 24 hour pops. Also, let's have each NM drop 3 or 4 pieces required for a single synth, each one with 1% drop rate, because this is what being hardcore means: having to be online at all times to be sure your LS will get the claim before some other kills the NM, probably use bots to "compete" with other LSs like it was on most cases in XI as far as I've heard (I will admit to not have played the game, but I know people who played / play and can confirm this) and completely exclude anyone who's not able to log in at god knows what time it will spawn.
Seriously now. No. Just no. It is a bad idea, at least at this point in time. First off, most current NM stuff are only 'common' because we literally had five nms for MONTHS. THAT'S MONTHS worth of several LSs killing the EXACT SAME NMs for the EXACT SAME loot. I'd be surprised if a Silver Tricorne was still 'rare' at this point.
Second, there are better ways to keep stuff rare other than this. HQ synths are a way (black pearl, I'm looking at ya). Very hard NMs are a second way. Limiting what few content we have is not a feasible way, not at this point. I'd rather have several NMs with similar spawn rates as the current ones than some LOL 24 hour POP NM that will only serve to limit our options at this point, just so I can e-peen my 'rare' stuff. In the future, when there are actually more stuff to do and see, sure, go ahead and put some retarded spawn conditions and times for those who want to have fun waiting hours for a pop and will be able to show off their results to everyone, but definitely not now.
Last edited by AdvancedWind; 04-13-2011 at 12:01 AM.
which is what happen in ffxi anyway effort don';t mean time it took. It means what you did to earn it. If you fought the nm you did the effort to get the item.
Exactly. I don't understand what they want.
Who honestly thinks someone playing 10 hours a week should be at the same level as someone playing almost everyday all day? It takes the fun away of even playing.
Putting time in to getting something is effort. Commitment. Effort is not hitting X or 1 500 times with your eyes going in different directions.
Last edited by Visch; 04-13-2011 at 12:01 AM.
As long as we have a mix of both i'm ok with at least some of the NM's being HNM's and being on a longer respawn. Either that or require a pop condition that can't be triggered again by the same person for an extended amount of time (i'm thinking a week).
Or they could make a status timer where everyone that fought the mob (and won) are unable to claim it again until it wears off (with a day or two cooldown). Give more people the actual chance to fight it, and hopefully avoid things like claim bots or hours of waiting around trying to catch a pop time. However they do it, the encounter itself should be harder than catching the claim.
Last edited by Sojiro; 04-13-2011 at 12:12 AM.
Meh, If they wanna do something like that, make it spawn once during the window rather than constantly. 24 hour respawns are no good for the same reason we have 36hr guildleve resets instead of 24 or 48hr. If something only pops once every 24 hours, most of the world will never have a chance to see it except maybe on weekends.
The seriousness of this thread makes me laugh. Come on, these Nm's will be easy to kill soon enough when rank cap is raised. I think a fast respawn rate should be implemented as these nm's will be for average players soon enough. Save harder NM's and longer respawn times for later when it will be worth it to kill them. Remember the pain of getting the best gear in 11 only to have the level cap raised and it be worth so much less or better armor is available. I'm no genious but I'm pretty sure we're gonna see a rank change soon and not 2 years from now. Really intensity now is so lmao save it for later.
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