

I am not talking about the endgame right now... I am talking about the crazy hardcore endgame I hope for in the future.If you consider these NM's endgame you ain't seen nothing yet. Get off yer high horse. Really an overinflated ego over some mobs that will be easy soon is not worth it. Don't insult the casual player. There are alot of ppl that play this game for fun. I know you might consider that strange but there is actually alot of them.
The HEAT of endgame is who has a better bot program or who can sit there waiting for hours on end for an attempt to fight something? Why not instead focus on making the mob being able to be popped (you can keep a longer cooldown to pop again) with the encounter itself being more difficult than getting the claim? Nothing makes the it "harder" or "more fun" to sit there waiting on pops with the chance of not even getting it.
No one is saying not to make them hard....but eventually they WONT be hard once you kill it 5 times over...Hence why you need some type of restricting second layer...IE: 24hr spawns, random pops in different maps, etc...The HEAT of endgame is who has a better bot program or who can sit there waiting for hours on end for an attempt to fight something? Why not instead focus on making the mob pop (you can keep a longer cooldown to repop) with the encounter itself being more difficult than getting the claim? Nothing makes the it "harder" or "more fun" to sit there waiting on pops with the chance of not even getting it.
No one is arguing on the difficulty, you just need to make sure that you add something else other than that. Dodore was hard, for a week...lol.
which limits ppl who can't stay up 24 hrs aday. thanks but no thanks guys. Stop trying to make this game into ffxi. If ffxi was do epic, why the heck is it going thru a second server merger.... barely 2 years after the first.No one is saying not to make them hard....but eventually they WONT be hard once you kill it 5 times over...Hence why you need some type of restricting second layer...IE: 24hr spawns, random pops in different maps, etc...
No one is arguing on the difficulty, you just need to make sure that you add something else other than that. Dodore was hard, for a week...lol.
So the next step is to create a barrier where most people won't even see the encounter unless they stand around for hours on end and even then most likely not get a claim? I guess i'd be ok with random pops across the entire zone so we don't see claim bots, although i'd agree save it for much later when there is more stuff for people to do. I'd still rather see, a triggerable pop that can only be done once a day/guildleve reset/week/month/whatever so everyone can have the "chance" to even fight it.No one is saying not to make them hard....but eventually they WONT be hard once you kill it 5 times over...Hence why you need some type of restricting second layer...IE: 24hr spawns, random pops in different maps, etc...
No one is arguing on the difficulty, you just need to make sure that you add something else other than that. Dodore was hard, for a week...lol.



I am not against strong / hard nms. I actually wan them.
I am not against rare items.
I am pretty sure I can "handle the HEAT of endgame".
I am against putting such limiting content at this point in time.
I am against content that will obviously be available only for a select few at this point in time. Good joob e-peening in an empty game.
I am actually okay with this kind of thing LATER ON, when camping a single NM for hours is a choice and not the only option.
Also, It's funny how people in this thread are saying that it's "HARD" to camp NMs with long repops, that this is 'real difficulty'. An engaging battle where we can be wiped at any point is hard. Solving a hard puzzle (without looking in a external website, of course =P) while fighting a strong monster is hard. Anyone can stand still in the same spot for hours waiting till a mob appears, that's not hard at all.

Heat of the endgame? How about making the fights challenging. Really challenging. So that it's fun and you'll get your item when you down the NM. I don't have time to sit on my computer for 8+ hours a day camping an NM for one item. Sorry, but I do have a social life apart from FF14. Couple with 40 hours of work a week, I don't have excessive free time to play video games. But I WOULD like to enjoy endgame content TOO.


Fck 21-24hr repops, fck the 16hr lotto repops...awful system.
It's one thing if the monster can't really be camped because it's just so difficult, but that's almost never the case.
XIV's system works wonderfully, but I wouldn't mind more NMs that were forced poped (like the faction leve NMs)


if you want to have super rare items, make the NM pop every week once at a random time and a completely random location somewhere on the worldmap. This way people not gonna camp it.
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