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  1. #1
    Player

    Join Date
    Jun 2012
    Posts
    11
    Honestly I'm starting to feel like this game is like a bus trip, it started off bumpy and no one wanted to ride it so we got a new driver and the ride started to smooth out and was enjoyable but now there is a corner coming up and the new driver is going to take it too sharply and the bus is going to flip and catch on fire.

    The justification of 1/10ing everyone gil just doesn't make sense. So we've been running on the arrow system and everything has been priced realtive to arrows and since there are no arrows we need a new pricing system? What about other small gil cosumables like bait? We not having bait anymore because they're too low a price from an NPC? I don't understand why we can't just stick to what we have if it works? It's just like taking away inventory spaces, why take them away when it works? What's next are they going to cut xp to 1/10th so the xp per mob and tnls don't look so big?
    (6)

  2. #2
    Player
    Trotsky's Avatar
    Join Date
    Sep 2012
    Posts
    110
    Character
    Leo Trotsky
    World
    Cerberus
    Main Class
    White Mage Lv 60
    Quote Originally Posted by TheFrozenOne View Post
    What's next are they going to cut xp to 1/10th so the xp per mob and tnls don't look so big?
    Yeah, actually, something of the sort might have happened already, judging from early 2.0 footage.
    (0)