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  1. #991
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    Mar 2011
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    Quote Originally Posted by Gramul View Post
    There's more emotions than just happy and sad.
    You can recognize at least 3, I'm sure.
    I see what you did there.

    (and i liked)
    (1)

  2. #992
    Player
    Starlord's Avatar
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    Mar 2011
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    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Elexia View Post
    Happy, Horny and Sad?
    Lol! XD that's funny!
    (0)

  3. #993
    Player
    Aion's Avatar
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    Mar 2011
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    966
    Character
    Aion Zwei
    World
    Masamune
    Main Class
    Gladiator Lv 54
    I care more about having fun moving my character fluidly on battle than looking on my character doing stop/go animation each time he changes movement....
    (1)
    Aion Zwei - Masamune

  4. #994
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    Mar 2011
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    261
    Quote Originally Posted by Starlord View Post
    B'listed
    HAHAHAHAHHAAAHAHAHAHHAHAHA

    -Tell him to prove his offensive claims

    -Blacklists you

    Well, i guess blacklisting me was easier than saying sorry he lied about me.

    Another... depressing thing if you ask me.
    (6)

  5. #995
    Player
    Gramul's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Starlord View Post
    Exactly, I choose not to use them, Trying to "make me" do stuff now? I like being happy why do you insist on trying to tick me off? I can be mad but it would seem your trying to drive me there.
    I try to make everyone do everything all the time.

    Look, I'm just asking you to lay off the passive-aggressive use of them. Being happy is totally rad, and in spite of our...numbered disagreements, your happy go lucky attitude is something I kinda admire. But you can express it in ways that don't come off as 'here's a symbol proving how secure I am and how wrong you are'.

    I dunno. It's a personal gripe.

    Quote Originally Posted by Aion View Post
    I care more about having fun moving my character fluidly on battle than looking on my character doing stop/go animation each time he changes movement....
    And so do most of us. The issue is that we should be able to have both fluid animation and control.
    (3)

  6. #996
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    Mar 2011
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    Quote Originally Posted by Gramul View Post
    I try to make everyone do everything all the time.

    Look, I'm just asking you to lay off the passive-aggressive use of them. Being happy is totally rad, and in spite of our...numbered disagreements, your happy go lucky attitude is something I kinda admire. But you can express it in ways that don't come off as 'here's a symbol proving how secure I am and how wrong you are'.

    I dunno. It's a personal gripe.
    I almost envy the way you conduct yourself towards rather... spineless expressions of internet personalities.
    (2)
    Last edited by Nemy; 09-16-2012 at 08:52 AM.

  7. #997
    Player
    Starlord's Avatar
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    Mar 2011
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    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Gramul View Post
    I try to make everyone do everything all the time.

    Look, I'm just asking you to lay off the passive-aggressive use of them. Being happy is totally rad, and in spite of our...numbered disagreements, your happy go lucky attitude is something I kinda admire. But you can express it in ways that don't come off as 'here's a symbol proving how secure I am and how wrong you are'.

    I dunno. It's a personal gripe.


    And so do most of us. The issue is that we should be able to have both fluid animation and control.

    I understand your concerns, but SE didn't want to show anything, because they weren't even ready to show us, yet the Crowd yelled and screamed for it, they got it, and they complain how this this and this looks like crap. Animations (that they are setting up, not what they are bringing back), still look unpolished and needs work on. but the reason why I'm posting is that, They didn't even want to show us, because they knew the type of reaction we would have if they did.

    If they never showed it, this thread wouldn't be here most likely. We knew they were downgraded certain things, but at Pre-Alpha we really don't know much in terms of graphics, because they are still optimizing and polishing.

    However, I am sure even still that this 1,000 post thread will amount to something in terms of feedback to make this a better game. It's just the claim of " this this and this is getting downgraded" when the level of which is getting downgraded is subjective at best. Downgrade= Fact How much people think is getting Downgraded= Subjective.

    In the end, We will be testing ARR soon enough, and seeing how the game has come, give our thoughts, concerns, suggestions through the Alpha. I just hope all our Contributions can add up to a Successful game, I really do.

    I'm happy go lucky, because not many people are on these forums. and seeing negative everywhere I turn is just depressing at times.

    Look, I'm sorry if I offended you with my smile " Or how I used my smile" whatever, but I can tell you I do it out of trying to bring happiness to the forums and not all this " :/, , ;(, @.@, >.>, <.<" That's all I see now in days. Anyways, Life goes on, I just like to walk with a smile on my face .
    (3)

  8. #998
    Player
    IveraIvalice's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    595
    Character
    Ivera Ivalice
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    omg after reading about the last 15 pages im finnally gonna type lol
    i was talking a whole lot in the other thread about the bad animations, about game development from personal experience, to basiclly explain that its completely possible to have great gameplay and great animations without sacrificing either, it just takes time to do both and thats probly why they cut the animations.
    im hoping not to post alllllll that game development info that i posting in the other thread again in this one but the other one seems dead now so im hopping into this one lol
    (2)

  9. #999
    Player
    IveraIvalice's Avatar
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    Apr 2011
    Location
    Gridania
    Posts
    595
    Character
    Ivera Ivalice
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Gramul View Post
    And it won't effect gameplay if you let it clip out. Interchanging animations shoudn't be any harder than incorporating them in the first place. Have the replacement skeleton on a standby folder, reinstate the old end cycle animations after specific movements, and allow them to be canceled with other inputs.
    ok this i wanted to comment on it
    im not quite sure what your trying to say here, i mean i get that canceling animations is possible but im not understanding how your explaining this should be done.
    canceling animations is the thing that makes all this possible without any quality loss in either gameplay or animations, and does not look bad (as someone else mentioned) because what some people dont realize is that even in the current system your doing it all the time and you dont notice, its just that some animations are keeping you in place because of the code and the specific animation, again canceling fixes that.
    what im confused about with what you said was that, it sounds like you saying that they should swap between the old rig from the current game when they want to use those polish animations and switch back to the new rigged character for the animations that are currently in the ARR engine.
    if thats what your trying to say that is either very very hard to do, or not possible. because since your characters skin is attached to the rig and the animations are baked in to the rig, your character would litterally be swaping from old version to new version every couple seconds, which is either very very hard or impossible. but they do have the old animations that they have in the current version that they can easily apply to the new characters rigs. because its tracked in mocap that can be set to the new rig so not a problem doing it with transfering animations from current rig to new rig. but your swap characters thing = very bad lol
    sorry not trying to sound rude or anything
    (1)
    Last edited by IveraIvalice; 09-16-2012 at 12:17 PM.

  10. #1000
    Player
    Gramul's Avatar
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    Mar 2011
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    Ul'dah
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    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by IveraIvalice View Post
    ok this i wanted to comment on it
    im not quite sure what your trying to say here, i mean i get that canceling animations is possible but im not understanding how your explaining this should be done.
    canceling animations is the thing that makes all this possible without any quality loss in either gameplay or animations, and does not look bad (as someone else mentioned) because what some people dont realize is that even in the current system your doing it all the time and you dont notice, its just that some animations are keeping you in place because of the code and the specific animation, again canceling fixes that.
    what im confused about with what you said was that, it sounds like you saying that they should swap between the old rig from the current game when they want to use those polish animations and switch back to the new rigged character for the animations that are currently in the ARR engine.
    if thats what your trying to say that is either very very hard to do, or not possible. because since your characters skin is attached to the rig and the animations are baked in to the rig, your character would litterally be swaping from old version to new version every couple seconds, which is either very very hard or impossible. but they do have the old animations that they have in the current version that they can easily apply to the new characters rigs. because its tracked in mocap that can be set to the mocap so not a problem doing it with transfering animations from current rig to new rig. but your swap characters thing = very bad lol
    sorry not trying to sound rude or anything
    Not at all. First, let me start off by saying that swapping skeletons for meshes happens all the time, even for regular animation, you still need to switch between FK and IK rigs instantaneously (forward and inverse kinematics), so a skeleton swap shouldn't be out of the question. Now this is still under the concept that you would need a toggle to keep in the old animations and allow them to be canceled. Adding in the new animations by swapping skeletons really could be as simple as an immediate skeleton swap.



    Honestly, if they add new animations in later, it won't be an issue. I just don't want my momentum to completely vanish when I stop. It's so jarring against the visual style.
    (0)
    Last edited by Gramul; 09-16-2012 at 11:36 AM.

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