I care more about having fun moving my character fluidly on battle than looking on my character doing stop/go animation each time he changes movement....
Aion Zwei - Masamune
I try to make everyone do everything all the time.
Look, I'm just asking you to lay off the passive-aggressive use of them. Being happy is totally rad, and in spite of our...numbered disagreements, your happy go lucky attitude is something I kinda admire. But you can express it in ways that don't come off as 'here's a symbol proving how secure I am and how wrong you are'.
I dunno. It's a personal gripe.
And so do most of us. The issue is that we should be able to have both fluid animation and control.
I almost envy the way you conduct yourself towards rather... spineless expressions of internet personalities.I try to make everyone do everything all the time.
Look, I'm just asking you to lay off the passive-aggressive use of them. Being happy is totally rad, and in spite of our...numbered disagreements, your happy go lucky attitude is something I kinda admire. But you can express it in ways that don't come off as 'here's a symbol proving how secure I am and how wrong you are'.
I dunno. It's a personal gripe.
Last edited by Nemy; 09-16-2012 at 08:52 AM.
I try to make everyone do everything all the time.
Look, I'm just asking you to lay off the passive-aggressive use of them. Being happy is totally rad, and in spite of our...numbered disagreements, your happy go lucky attitude is something I kinda admire. But you can express it in ways that don't come off as 'here's a symbol proving how secure I am and how wrong you are'.
I dunno. It's a personal gripe.
And so do most of us. The issue is that we should be able to have both fluid animation and control.
I understand your concerns, but SE didn't want to show anything, because they weren't even ready to show us, yet the Crowd yelled and screamed for it, they got it, and they complain how this this and this looks like crap. Animations (that they are setting up, not what they are bringing back), still look unpolished and needs work on. but the reason why I'm posting is that, They didn't even want to show us, because they knew the type of reaction we would have if they did.
If they never showed it, this thread wouldn't be here most likely. We knew they were downgraded certain things, but at Pre-Alpha we really don't know much in terms of graphics, because they are still optimizing and polishing.
However, I am sure even still that this 1,000 post thread will amount to something in terms of feedback to make this a better game. It's just the claim of " this this and this is getting downgraded" when the level of which is getting downgraded is subjective at best. Downgrade= Fact How much people think is getting Downgraded= Subjective.
In the end, We will be testing ARR soon enough, and seeing how the game has come, give our thoughts, concerns, suggestions through the Alpha. I just hope all our Contributions can add up to a Successful game, I really do.
I'm happy go lucky, because not many people are on these forums. and seeing negative everywhere I turn is just depressing at times.
Look, I'm sorry if I offended you with my smile " Or how I used my smile" whatever, but I can tell you I do it out of trying to bring happiness to the forums and not all this " :/,, ;(, @.@, >.>, <.<" That's all I see now in days. Anyways, Life goes on, I just like to walk with a smile on my face
.
omg after reading about the last 15 pages im finnally gonna type lol
i was talking a whole lot in the other thread about the bad animations, about game development from personal experience, to basiclly explain that its completely possible to have great gameplay and great animations without sacrificing either, it just takes time to do both and thats probly why they cut the animations.
im hoping not to post alllllll that game development info that i posting in the other thread again in this one but the other one seems dead now so im hopping into this one lol
ok this i wanted to comment on itAnd it won't effect gameplay if you let it clip out. Interchanging animations shoudn't be any harder than incorporating them in the first place. Have the replacement skeleton on a standby folder, reinstate the old end cycle animations after specific movements, and allow them to be canceled with other inputs.
im not quite sure what your trying to say here, i mean i get that canceling animations is possible but im not understanding how your explaining this should be done.
canceling animations is the thing that makes all this possible without any quality loss in either gameplay or animations, and does not look bad (as someone else mentioned) because what some people dont realize is that even in the current system your doing it all the time and you dont notice, its just that some animations are keeping you in place because of the code and the specific animation, again canceling fixes that.
what im confused about with what you said was that, it sounds like you saying that they should swap between the old rig from the current game when they want to use those polish animations and switch back to the new rigged character for the animations that are currently in the ARR engine.
if thats what your trying to say that is either very very hard to do, or not possible. because since your characters skin is attached to the rig and the animations are baked in to the rig, your character would litterally be swaping from old version to new version every couple seconds, which is either very very hard or impossible. but they do have the old animations that they have in the current version that they can easily apply to the new characters rigs. because its tracked in mocap that can be set to the new rig so not a problem doing it with transfering animations from current rig to new rig. but your swap characters thing = very bad lol
sorry not trying to sound rude or anything
Last edited by IveraIvalice; 09-16-2012 at 12:17 PM.
Not at all. First, let me start off by saying that swapping skeletons for meshes happens all the time, even for regular animation, you still need to switch between FK and IK rigs instantaneously (forward and inverse kinematics), so a skeleton swap shouldn't be out of the question. Now this is still under the concept that you would need a toggle to keep in the old animations and allow them to be canceled. Adding in the new animations by swapping skeletons really could be as simple as an immediate skeleton swap.ok this i wanted to comment on it
im not quite sure what your trying to say here, i mean i get that canceling animations is possible but im not understanding how your explaining this should be done.
canceling animations is the thing that makes all this possible without any quality loss in either gameplay or animations, and does not look bad (as someone else mentioned) because what some people dont realize is that even in the current system your doing it all the time and you dont notice, its just that some animations are keeping you in place because of the code and the specific animation, again canceling fixes that.
what im confused about with what you said was that, it sounds like you saying that they should swap between the old rig from the current game when they want to use those polish animations and switch back to the new rigged character for the animations that are currently in the ARR engine.
if thats what your trying to say that is either very very hard to do, or not possible. because since your characters skin is attached to the rig and the animations are baked in to the rig, your character would litterally be swaping from old version to new version every couple seconds, which is either very very hard or impossible. but they do have the old animations that they have in the current version that they can easily apply to the new characters rigs. because its tracked in mocap that can be set to the mocap so not a problem doing it with transfering animations from current rig to new rig. but your swap characters thing = very bad lol
sorry not trying to sound rude or anything
Honestly, if they add new animations in later, it won't be an issue. I just don't want my momentum to completely vanish when I stop. It's so jarring against the visual style.
Last edited by Gramul; 09-16-2012 at 11:36 AM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.