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  1. #651
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    SE needs to just do this

    3 NA servers
    3 Eu servers
    3 JP servers
    3 Global Servers

    Adjust the server numbers as needed obviously.

    Honestly that is all it will take to make most people happy. Those who want to play in their region can, those who want a global community can go to an official world server. There are easily enough people who would want a global community to make it work. The ability to play 24hrs a day without content finder is more then worth the slight increase in lag.
    (4)

  2. #652
    Player
    Jeronlmo's Avatar
    Join Date
    Apr 2011
    Posts
    384
    Character
    Jeronlmo Sai
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    People seem to not understand is that the games current lag has nothing to do with 2.0, reguardless if your on a JP/NA/EU server in 2.0. We are playing on a FPS games servers, they are 100% crap, all they have to do is put a little bit on client side combined with the new servers, and problem solved. FF11 had virtually no lag, the only time you would notice is for HNM's which wont exist in 2.0, there wont be claiming wars. There is no need for regional servers, but considering they already have the servers they need to atleast have global servers as an option.
    (6)
    Last edited by Jeronlmo; 09-16-2012 at 06:50 AM.

  3. #653
    Player
    Hitoriki's Avatar
    Join Date
    Mar 2011
    Posts
    117
    Character
    Nacyel Rinveil
    World
    Hyperion
    Main Class
    Leatherworker Lv 61
    Quote Originally Posted by Jeronlmo View Post
    People seem to not understand is that the games current lag has nothing to do with 2.0, reguardless if your on a JP/NA/EU server in 2.0. We are playing on a FPS games servers, they are 100% crap, all they have to do is put a little bit on client side combined with the new servers, and problem solved. FF11 had virtually no lag, the only time you would notice is for HNM's which wont exist in 2.0, there wont be claiming wars. There is no need for regional servers, but considering they already have the servers they need to atleast have global servers as an option.
    Really wish they come up with something like this. You can do it Yoshi-P!
    (1)

  4. #654
    Player
    Aenarion's Avatar
    Join Date
    Apr 2011
    Location
    Limsa
    Posts
    608
    Character
    Aenarion Estelvir
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Saiph View Post
    You can't have low latency when you have people from all over the world.
    You mean you can't have low lag without an actual half-way decent server architecture.

    EVE Online has players all over the world, US, UK, EU, Russia, Australia, Japan etc, with the server cluster in UK, yet I've never heard anyone complain about lag caused by geographic distance from the server in over 7 years of playing.
    (3)

  5. #655
    Player
    Scratches's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    32
    Character
    Scratches Redhawke
    World
    Hyperion
    Main Class
    Alchemist Lv 4
    Quote Originally Posted by Xatsh View Post
    3 Global Servers
    Quote Originally Posted by Jeronlmo View Post
    People seem to not understand is that the games current lag has nothing to do with 2.0, reguardless if your on a JP/NA/EU server in 2.0. We are playing on a FPS games servers, they are 100% crap, all they have to do is put a little bit on client side combined with the new servers, and problem solved. FF11 had virtually no lag, the only time you would notice is for HNM's which wont exist in 2.0, there wont be claiming wars. There is no need for regional servers, but considering they already have the servers they need to atleast have global servers as an option.
    /headdesk


    ...


    /headdeskheaddeskheaddeskheaddeskheaddesk
    (2)

  6. #656
    Player
    Scratches's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    32
    Character
    Scratches Redhawke
    World
    Hyperion
    Main Class
    Alchemist Lv 4
    Quote Originally Posted by Aenarion View Post
    You mean you can't have low lag without an actual half-way decent server architecture.

    EVE Online has players all over the world, US, UK, EU, Russia, Australia, Japan etc, with the server cluster in UK, yet I've never heard anyone complain about lag caused by geographic distance from the server in over 7 years of playing.
    EVE is also a very different kind of game. It's much, much slower and you don't (can't) actively control your ship (WASD). The fact that CCP was able to dilate time in high-pop/heavy-combat sectors without breaking the game or causing its playerbase to cry Bloody Mary is proof enough.

    Apples and oranges. One is an action MMO, the other is Spreadsheets in Space.
    (4)

  7. #657
    Player

    Join Date
    Apr 2012
    Posts
    288
    The mental gymnastics going on in this thread are hilarious. LOL
    (0)
    - Kurokikaze
    This is how I feel when I read posts on these boards:

  8. #658
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    SE needs to just do this

    3 NA servers
    3 Eu servers
    3 JP servers
    3 Global Servers

    Adjust the server numbers as needed obviously.
    the 3 global servers will be empty except for a few die-hard multiculturalists, and then they will complain how there's nobody to play with and quit the game because of it.

    The fact is, all servers are 'global." However, to label some of them and not others as such is a misnomer and just plain wrong, since the "global" servers would be in a particular region still- because you can't make a "server" that' people will connect equally well to all over the world.
    (0)

  9. #659
    Player
    Yrusama's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    1,235
    Character
    Y'ruh Tia
    World
    Sargatanas
    Main Class
    Botanist Lv 99
    Quote Originally Posted by Yumi_Hibiki View Post
    looks like you don't remember the server merge
    guess what they announced first?
    new servers and everyone can pick one by themselves
    that plan got canned very quickly because if the community outcry, i wonder why...
    could have to do with the fact that its impossible to organize all your friends to move together and the friends of your friends... and so forth... its just unrealistic
    and that was without the "you will play like a god here! for really realz!" label on the servers that will split us for sure now
    Even if we do have an automatic transfer to the new servers, what if Sargatanas only has a Japanese data center? That would mean, in the long run, the EN friends that leave the game will be replaced by JP who want minimal lag. The EN friend pool will be really shallow, and like I've been saying I don't think I can get anything done with the faulty auto-translate dictionary.
    (0)
    Quote Originally Posted by Rukkirii View Post
    I'll save you Yoshida!

    /casts Raise

  10. #660
    Player
    Aenarion's Avatar
    Join Date
    Apr 2011
    Location
    Limsa
    Posts
    608
    Character
    Aenarion Estelvir
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Scratches View Post
    EVE is also a very different kind of game. It's much, much slower and you don't (can't) actively control your ship (WASD). The fact that CCP was able to dilate time in high-pop/heavy-combat sectors without breaking the game or causing its playerbase to cry Bloody Mary is proof enough.

    Apples and oranges. One is an action MMO, the other is Spreadsheets in Space.
    Obviously it's a very different type of MMO, but latency does not discriminate based on game genre. And your implication that latency doesn't matter in EVE is patently false. Try to fight someone on a laggy connection, and tell me how well that turns out for you :P The whole "spreadsheets in space" thing is an overused and false myth anyway, combat in EVE (especially small gang when matched with a good opponent) is just as demanding and requires fast response as any fight in any MMO.

    Also, Time Dilation in EVE is designed to combat lag resulting from server stress, it does not affect geographical based latency at all, which is what these regional data center is supposed to address.
    (1)

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