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  1. #111
    Player
    Ferth's Avatar
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    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    I understand that my huge wall of text posts are intimidating... but if you can't take the time to read them then I really don't know how to argue the standpoint.

    If it is a redenomination of gil NO ONE SUFFERS. The only downside is the effect of looking at your gil and what used to be 7 digits is now 6. It would be like if you kept all of your money in dollar bills under your bed. Then one day you decided to convert all those dollar bills into ten dollar bills. You'd have exactly the same amount of money, you'd just have far fewer actual pieces of paper under your bed.

    If this is an actual, thorough redenomination then it's not just your gil that gets condensed, things that you used to be able to vendor for 400 now will vendor for 40, things that used to cost 12000 at the vendor now will cost 1200. Theoretically this change would transfer to the market wards as well. A 75,000gil cobalt winglet becomes a 7500 gil cobalt winglet. the VALUE of items would not shift, just the denomination of gil required to purchase it.

    Arguably this is a change that doesn't need to be made, since the only thing it is doing is making the numbers everyone uses smaller. Though in the long run it will allow the overall economy to start in a better place in 2.0.

    One would hope that this change is also tied to a complete overhaul in how gil is obtained and introduced into the economy in 2.0 (because frankly, gil is stupid easy to get right now.)

    If money is less easy to introduce into the economy from thin air (via vendoring garbage) then prices for items will fluctuate less based on the amount of gil in the game and more on the supply and demand for a given item.

    THIS IS A GOOD THING.

    If all they are doing is lowering the maximum amount of gil a single person can hold then nothing changes, it fixes nothing, and it's a huge waste of time and energy.

    Frankly, the only thing I can say at this point, is if you think that JUST lowering the cap is preferable to redenomination then you just aren't understanding what either option accomplishes.
    (6)
    Last edited by Ferth; 09-16-2012 at 04:05 AM.

  2. #112
    Player
    Madruk's Avatar
    Join Date
    May 2011
    Posts
    379
    Character
    Madruk Darkrune
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Resheph View Post
    It seems pretty clear to me that the max amount of gil a player can carry will be changed to 99,999,999, (not reducing everyone's total gil by a digit) which won't affect most players. I have never heard of someone having that much gil. If you do, it just sounds like you are up to something shady IMO. Unless it's a LS gil bank or something. In which case, just get it some retainers or another mule to put gil in and problem solved.
    You make more money then I ever could so you must be up to something! Wat.
    (4)

  3. #113
    Player
    Moiren's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    141
    Character
    Moiren Houl
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Vaer View Post
    Think there are two interpretations so far:

    1. New "max" gil cap is being reduced by 1 digit, right now it's 999,999,999 which will bring it to 99,999,999. This would only affect people that are above the gil cap directly. This is the interpretation from Bayohne's post.

    2. Cutting a digit off from the end would affect everyone directly. Relative fortune would still be the same since everyone is getting a digit knocked off not only the people who are above the "new cap." For this to work everything in the game should have a digit cut off. Basically, this just makes numbers smaller and nothing really changes. This interpretation lends itself to the translation where YoshiP explains that things will get "cheaper."



    Translation Doc

    The confusion is between which is the actual case.
    While 2 would make more sense, when in ARR new rare items are introduced, it's hard to think people will sell them for how much they would sell them now / 10.
    1 is without sense.

    I really hope SE reconsider this. This is a stupid change.
    (0)
    Last edited by Moiren; 09-16-2012 at 04:20 AM.
    The best things in life are always free...~


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  4. #114
    Player
    Exn's Avatar
    Join Date
    Aug 2011
    Posts
    325
    Character
    Exn Phenix
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Why don't they just take the surplus gil from everyone who's 100+M, and spread it out evenly amongst all Legacy players who are under 100M, starting with the poorest... YES! DO THAT SE! GO GO!
    (5)

  5. #115
    Player
    Ricky's Avatar
    Join Date
    Mar 2011
    Posts
    778
    Character
    Azran Hayat
    World
    Excalibur
    Main Class
    Marauder Lv 80
    They just don't want people to buy all the new 2.0 stuff like furnishings for the mog house, etc, on the first day
    (0)

  6. #116
    Player
    Ferth's Avatar
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    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Ricky View Post
    They just don't want people to buy all the new 2.0 stuff like furnishings for the mog house, etc, on the first day
    Actually my guess is that this change is more directed to the new players. when they are trying to save up for new gear they will be far less intimidated if an item costs 2500 than if it costs 25000.

    The thing that is mostly likely to occur with redenomination is the lowest tier of items is going to actually go up in price on the player driven market, which theoretically should reduce the amount of items people sell to vendors and increase the reliance on other players to make an income.

    With more people relying on other people for money it will drop off the amount of inflation we should experience and it would allow the player driven economy to be much more stable. Which should potentially allow newer players to want to access it sooner.
    (0)

  7. #117
    Player
    PandaTaru's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    274
    Character
    Panda Taru
    World
    Phoenix
    Main Class
    Marauder Lv 50
    Sorry but your guess is wrong inflation will still occur and If you think that people with a large bank are the people making low level gear to make gil, you're living in a world full of Teletubbies.. to fix the price of an item, one thing that has worked in the past is to add a NPC selling these items for a reasonable price... it will also help new players make gil by buying from the NPC for cheap and resell them on the will-be-in-v2.0 AH with an extra to other new players.

    Also since seems like there's a bunch of people without much gil who seem happy and tell those with large banks to basically SFTU it's good for your face. One thing these people don't seem to understand is that those with the large bank are the people running the economy, not the people with little gil who put junk items at a high price... And they're the people who will buy the overpriced junk items/mats new players will sell at the AH, not the other legacy players with little gil who overprice mats/junk items.
    (3)
    Last edited by PandaTaru; 09-16-2012 at 06:30 AM. Reason: wording -- need a new brain

  8. #118
    Player
    Ferth's Avatar
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    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by PandaTaru View Post
    Sorry but your guess is wrong inflation will still occur and If you think that people with a large bank are the people making low level gear to make gil, you're living in a world full of Teletubbies.. to fix the price of an item, one thing that has worked in the past is to add a NPC selling these items for a reasonable price... it will also help new players make gil by buying from the NPC for cheap and resell them on the will-be-in-v2.0 AH with an extra to other new players.

    Also since seems like there's a bunch of people without much gil who seem happy and tell those with large banks to basically SFTU it's good for your face. One thing these people don't seem to understand is that those with the large bank are the people running the economy, not the people with little gil who put junk items at a high price... And they're the people who will buy the overpriced junk items/mats new players will sell at the AH, not the other legacy players with little gil who overprice mats/junk items.
    Nothing you said pertains to anything I have said. I never said people with a lot of money were the people making low level gear, I never said inflation wouldn't occur and basically it sounds like everything you've said puts you in the standpoint I'm at. I was just making a guess as to why they'd do this, and that guess was that they'd probably want the in game economy to be in a more standardized place for newer players.
    (0)

  9. #119
    Player
    PandaTaru's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    274
    Character
    Panda Taru
    World
    Phoenix
    Main Class
    Marauder Lv 50
    I'm tired and I misread, and I answered more the junk some people wrote than your post, my bad. removing the quote since he doesn't reply to your post specifically. But then re reading what you wrote, if it's hard to make gil to buy an item that's 25000, it will be even harder to make gil if everything sells for much less. Even if the item you want is 10x less expensive. They're just shooting themselves in the foot if they reduce everyone's gil by x10.
    (1)
    Last edited by PandaTaru; 09-16-2012 at 06:33 AM.

  10. #120
    Player
    Ferth's Avatar
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    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by PandaTaru View Post
    I'm tired and I misread, and I answered more the junk some people wrote than your post, my bad. removing the quote since he doesn't reply to your post specifically. But then re reading what you wrote, if it's hard to make gil to buy an item that's 25000, it will be even harder to make gil if everything sells for much less. Even if the item you want is 10x less expensive. They're just shooting themselves in the foot if they reduce everyone's gil by x10.
    The change will largely be a psychological one. Which is why the whole notion is rather silly. Which is why we really need better than the information we have.
    (2)

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