
so you're okay then with completely alienating the hardcore playerbase and essentially telling them if they want truly challenging pve they should just get it from another game?While some with lower lag may decry this as "dumbing down" or being too easy for them, consider that you are *NOT* making a Tournament Level Fighting Game.
It's not going to be game-breaking if you added an additional 0.15 seconds to a window (to run away), to help compensate for Worldwide Players (those farthest from you).
And in addition, I would hope for an *RPG* that you'd be providing us with challenges that *aren't* just Reaction Time-based. It's not like you're trying to balancing a ridiculous 1-Frame window for Ryu to land his Crouching Strong Punch -> Low Roundhouse Kick. It's not a Fighting Game.
[COLOR=blue][B]I would hope we see more interesting RPG challenges, and things based on countering Elements (like Princess Pudding, Fire vs. Wind, Lighting vs. Earth, etc.), or more interesting puzzles and encounters and fights that *aren't* just based on Twitch Reaction and Flinching.
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