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  1. #1
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    Quote Originally Posted by MonsieurVerde View Post
    and only Windows 7 Supports DirectX 11...which not everyone has.
    Incorrect.

    The platform update released in 2009 introduced DX11 support in Vista.

    http://msdn.microsoft.com/en-us/libr...=vs.85%29.aspx


    If I didn't say it before: As others have said; the game should've been built on at least DX10. They're trying to do too much with DirectX 9. If developers know how, DX10/11 will vastly improve rendering performance in certain scenarios, especially due to improved multithreading support in DX11.

    There seems to be too much hate on DX10/11, like Crysis. Gone are the days where enabling DX10 over DX9 (with no added features) caused a massive framerate loss.

    That aside; my system runs AvP completely maxed out in DX11 @60FPS all the time. What is this about DX11 features being taxing? Granted, it's no Unigine Extreme run (of which I get 40FPS on), but it's still tessellation.

    I gotta got my hands on Metro 2033.


    Still working on getting my webhost to fix my website..


    Edit: Finally, my website is back up. Here's the extremely outdated forum thread: http://daow.net/forum/viewtopic.php?f=5&t=23
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    Last edited by DAOWAce; 04-14-2011 at 09:47 PM.

  2. #2
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    Soukyuu's Avatar
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    Quote Originally Posted by DAOWAce View Post
    If I didn't say it before: As others have said; the game should've been built on at least DX10. They're trying to do too much with DirectX 9. If developers know how, DX10/11 will vastly improve rendering performance in certain scenarios, especially due to improved multithreading support in DX11.
    As long as the vast majority of people still insist on using XP, that won't happen. I'd be all for DX10, my card doesn't support DX11 though.
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  3. #3
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    Quote Originally Posted by Soukyuu View Post
    As long as the vast majority of people still insist on using XP, that won't happen. I'd be all for DX10, my card doesn't support DX11 though.
    Well now, I was just typing out a big ol' reply to this and I just had to misclick and have my entire post erased, so I'm just going to leave you with this nutshelled version.

    http://store.steampowered.com/hwsurvey?platform=pc

    Windows 7 > Vista > XP. 50%+ DX10 capable. FFXIV made with consoles in mind, not PCs. Consoles severely outdated with current and upcoming hardware, holding multi-platform games back, especially FFXIV; but then again it's made by a developer who has only made console games their entire career.

    I'm angry at losing my post, yay.
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  4. #4
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    Quote Originally Posted by DAOWAce View Post
    Well now, I was just typing out a big ol' reply to this and I just had to misclick and have my entire post erased, so I'm just going to leave you with this nutshelled version.

    http://store.steampowered.com/hwsurvey?platform=pc

    Windows 7 > Vista > XP. 50%+ DX10 capable. FFXIV made with consoles in mind, not PCs. Consoles severely outdated with current and upcoming hardware, holding multi-platform games back, especially FFXIV; but then again it's made by a developer who has only made console games their entire career.

    I'm angry at losing my post, yay.
    I'm glad xp users finally started to think and move on. XP was a good windows OS, but it is way too old.
    I don't think the PS3 version was at fault for FFXIV being DX9 though, PS3 doesn't support any DX version so it shouldn't matter.
    Like I said in another post, in SE videos (like the imho silly "SE HQ infiltration" one where they showed Miqo'te), they were still using XP. If they develop on PCs running XP, then it's not a surprise they don't use anything above DX9.
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  5. #5
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    Dhalmel's Avatar
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    Quote Originally Posted by Soukyuu View Post
    I'm glad xp users finally started to think and move on. XP was a good windows OS, but it is way too old.
    I don't think the PS3 version was at fault for FFXIV being DX9 though, PS3 doesn't support any DX version so it shouldn't matter.
    Like I said in another post, in SE videos (like the imho silly "SE HQ infiltration" one where they showed Miqo'te), they were still using XP. If they develop on PCs running XP, then it's not a surprise they don't use anything above DX9.
    The PS3's RSX GPU is just a modified Geforce 7800, which is a DX9 GPU.
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  6. #6
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    Quote Originally Posted by Dhalmel View Post
    The PS3's RSX GPU is just a modified Geforce 7800, which is a DX9 GPU.
    Still, DirectX is a MS API, while the GPU capabilities might be the same that's where the similarities stop.

    Point being, they could have gone DX10/11 and still limit themselves to DX9 level features.

    PC AAA games will support more than 1 branch of DX, I want to believe that the only reason for FF14 being DX9 is its troubled development, and that it is in SE plans to bring the engine up once things are more stable...
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  7. #7
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    Quote Originally Posted by Dhalmel View Post
    The PS3's RSX GPU is just a modified Geforce 7800, which is a DX9 GPU.
    As far as i know, PS3's Cell Processor can be programmed to do different work, so I thought it takes care of the GPU role too. Anyway, that doesn't change the fact that PS3 is running on their own OS, not Windows. No windows, no directX, no relevance.
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