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  1. #261
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
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    3,208
    Quote Originally Posted by wind View Post
    This thread and the arguments being made by the players who are fighting to preserve the "FF feel" as they claim to be, are pathetic. I get you're bored and all since content is lacking currently but wow, to make this much of a deal for something so pointless.. is astounding. Lets be honest the animations aren't even spectacular.

    FINALLY smooth gameplay vs the char moving slightly and an extra step when stopping..

    that's a no brainer.. but I guess you people have to cry about the dumbest things
    GJ wasting 25+ pages and the time you took to write all those pointless posts
    You know, I never once made an FF feel at all in this thread, soooo ya, there was probably 1 or 2 at the most. Get that stick out of your butt.

    Animation is important, right now I'm playing gw2, does it have smooth combat? sure, do the animations suck? YES~ When I play games like DA, DA:O, DA2, WoW, Tera, GW, GW2, a lot of other games. I cringe at the fact they are soo lazy to not make it feel like your character is actually in that world instead of a screen going by while you are on a treadmill. I've said it once or twice already, I quit games because of this effect(treadmill effect), that's how much I hate it.
    You are probably asking "WTF IS ROKIEN TALKING ABOUT, TREADMILL EFFECT?!"
    Instead of just explaining it, I'll link a videos of gw2.

    GW2

    As you can see, the ground is sliding underneath them. The ground moves faster than the player, this creates a disconnection between you're character and the world. It makes it feel(for me) that you are not actually on the ground, the world is moving around you, not you moving around the world. it's hard to explain, but ya. It REALLY bugs me, and you can see it in FFXIV: ARR in their presentation video as well. That really saddens me. A lot.


    I just can't take games with por "aesthetics" seriously.
    (9)
    Last edited by Rokien; 09-14-2012 at 03:01 AM.

  2. #262
    Player
    Empyrean's Avatar
    Join Date
    Apr 2012
    Posts
    133
    Character
    Oneko Tyago
    World
    Balmung
    Main Class
    Goldsmith Lv 90
    Personally I don't know why so much of the player base is content with cut-rate crap. "NOOO WE DON'T NEED TO FIX IT! I LIKE SLIDEY GLITCHY ANIMATIONS AND JAGGY PLANTS" Why don't you want XIV to become the best damn MMO ever made? I say not only keep the animations, but make them better than they were before.
    (8)

  3. #263
    Player
    lololink's Avatar
    Join Date
    Jul 2011
    Posts
    4,617
    Character
    Nel Artux
    World
    Asura
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Empyrean View Post
    Personally I don't know why so much of the player base is content with cut-rate crap. "NOOO WE DON'T NEED TO FIX IT! I LIKE SLIDEY GLITCHY ANIMATIONS AND JAGGY PLANTS" Why don't you want XIV to become the best damn MMO ever made? I say not only keep the animations, but make them better than they were before.
    do you have the money to pay the dev team ?
    (1)

  4. #264
    Player
    Onisake's Avatar
    Join Date
    Mar 2011
    Posts
    372
    Character
    Naomi Onisake
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by lololink View Post
    do you have the money to pay the dev team ?
    I dont' know about you. but I bought a CE. and I pay a monthly fee...so yeah. I'm already paying the dev team. and the marketing team. and the live team. and the quality team and the testers and the...
    (10)

  5. #265
    Player
    Meti's Avatar
    Join Date
    Feb 2012
    Posts
    5
    Character
    Metica Seremi
    World
    Balmung
    Main Class
    Pugilist Lv 32
    It's true the gameplay in version 1 was a lacking in some ways, but it's true that what it really had going for it was this weight behind the character you controlled. It made them feel real, somehow, and that's something I haven't experienced in an MMO before. It's only of the things that made me stick with it (all the while complaining about some of the things I didn't like so much). If they're doing a 180 and abandoning that lovely feel that the characters had when you controlled them, that'll be pretty sad.
    I just hope they see that players care about these little details a lot, and that they'll find time to put the old animations back, at least in passive mode...
    (10)

  6. #266
    Player
    lololink's Avatar
    Join Date
    Jul 2011
    Posts
    4,617
    Character
    Nel Artux
    World
    Asura
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Onisake View Post
    I dont' know about you. but I bought a CE. and I pay a monthly fee...so yeah. I'm already paying the dev team. and the marketing team. and the live team. and the quality team and the testers and the...
    don't think that SE gets a lot of moneys ...
    (0)

  7. #267
    Player
    Ruisu's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    1,164
    Character
    Rui Oran
    World
    Faerie
    Main Class
    Pugilist Lv 76
    Quote Originally Posted by Rokien View Post
    I mean you guys did add JUMP just for aesthetics.
    Really? I thought they were jumping over fences and the like in the demo at gamescom/PAX/the anniversary. That must have just been me who saw that tidbit, I guess.

    I don't care enough about the "realistic animations", but if you do somehow manage to bring them back, you better be asking for feet to be placed on the ground properly, as well. As in if I'm walking on stairs, I should not stand in the air. Same with any inclined terrain. Otherwise you'd just be half assing it.
    (2)

  8. #268
    Player
    Empyrean's Avatar
    Join Date
    Apr 2012
    Posts
    133
    Character
    Oneko Tyago
    World
    Balmung
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Ruisu View Post
    Really? I thought they were jumping over fences and the like in the demo at gamescom/PAX/the anniversary. That must have just been me who saw that tidbit, I guess.

    I don't care enough about the "realistic animations", but if you do somehow manage to bring them back, you better be asking for feet to be placed on the ground properly, as well. As in if I'm walking on stairs, I should not stand in the air. Same with any inclined terrain. Otherwise you'd just be half assing it.
    Yes, they should do all that too.
    (1)

  9. #269
    Player
    Zaireeka2025's Avatar
    Join Date
    Mar 2011
    Location
    Sirius B
    Posts
    397
    Character
    Sirius Dogstar
    World
    Goblin
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Ruisu View Post
    ...you better be asking for feet to be placed on the ground properly, as well. As in if I'm walking on stairs, I should not stand in the air. Same with any inclined terrain. Otherwise you'd just be half assing it.
    Finally somebody mentioned this. Not sure why something so basic and prevalent in games gets overlooked. Terrain-friendly foot placement is win.
    (3)

  10. #270
    Player
    Diraco's Avatar
    Join Date
    Mar 2011
    Posts
    49
    Character
    Dirac Quin
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Rokien View Post
    ....
    As you can see, the ground is sliding underneath them. The ground moves faster than the player, this creates a disconnection between you're character and the world. It makes it feel(for me) that you are not actually on the ground, the world is moving around you, not you moving around the world. it's hard to explain, but ya. It REALLY bugs me, and you can see it in FFXIV: ARR in their presentation video as well. That really saddens me. A lot.
    How can you not be frustrated with the current version as well? Foot placement is not only NOT synchronized with the ground, half the time your charcter will be floating off the ground altogether! Are there any online games at all that use a system like this:

    http://www.youtube.com/watch?v=v2q5kuic6HA

    ?? (I posted this link in the other thread)
    The animations are actually modifed in real time to keep the character's feet exactly on the surface of the ground, no matter if it is sloped, or if the character's speed and direction is changing. This technology is over 4 years old already...
    (3)

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