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  1. #811
    Player
    Onisake's Avatar
    Join Date
    Mar 2011
    Posts
    372
    Character
    Naomi Onisake
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    I've been reading this thread for a while. And I've been hesitant to throw my voice in. I've thought about this a lot, and I finally feel like I should say something.

    When I hear "Final Fantasy" certain images come to mind. For me, I think of Final Fantasy Tactics and FFVI. FFXI also comes to mind. These three are the games I spent the most time in.

    Excluding FFVI, both FFT and FFXI still look very good for their age. The animations in FFT still surprise me a little when I replay it. This is something I've come to expect from an FF title. beautiful animations and brilliant gameplay.

    Many of the gamers i interact with now are younger than me. and many are fanatical about FF7. and FF7 is really a big keystone for Square and the FF franchise. It was the first real breach into 3d. and it helped define the genre of RPG for that era. I would go as far to say it was the industry standard for the J-RPG for a long time. I've seen official statements answering the fans question of 'When are we getting a remake?' and that has been "When we can surpass it."

    But looking at recent FF titles, I get the feeling that some of the development teams are lacking the ambition to 'shoot for the stars.' And i'm sure there are several reasons for that. The merger with Enix. weakened economy in Japan. The ever increasing pressure/demand on the industry as a whole. Internal Politics etc.

    But the way I see it is if Square, or any other game company for that matter, wants to really turn some heads they need to push their limits. Why can't we have both good gameplay and brilliant animations? Square has repeatedly said they'd love to recreate those days and feelings of FF7. but i'm just not seeing the effort being put forth. Why not start here? you're always going to have the excuse of 'oh, we can try harder on the next game.' so at some point someone's going to have to say 'Ok. Buckle up boys, we're going to do it. Now. Today.'

    FFXIV is in a very precarious situation. the game failed. no doubt about that. It took a year of hard work to get the game playable. and now the game is relaunching. there is a lot of media hype. so a lot of eyes are on it. this has everything it needs to be a real 'Cinderella story' I can't help but think "Everyone's watching. So lets do something amazing"

    If it takes another 8 weeks to bring the animations up to par so we can have our cake and eat it too, I think a lot of us are willing to wait, even those that say they aren't. We're all excited to play ARR. and I'm sure SE is just as eager to get it to us. but with as much media attention it's getting, the controversy behind the game, and the opportunity available, I would expect it is in SE's best interest to try to get both down pat before release.
    (10)

  2. #812
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by lololink View Post
    When you are doing a skill you are using an attack but with animation lock there is no cast you can't cancel the attack whereas with spells you still can move if you are in danger because you don't move .
    With an attack you "cast", but its animation lock because you don't move.
    But with a spell you "cast" but can move and cancel because you don't move.

    Why is it appropriate for one but not the other?
    (0)

  3. #813
    Player
    lololink's Avatar
    Join Date
    Jul 2011
    Posts
    4,617
    Character
    Nel Artux
    World
    Asura
    Main Class
    Gladiator Lv 80
    a boss is going to cast a pillar of fire under your feet , mage avoid them even if they are casting , warriors die cause they can't move.
    (0)

  4. #814
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by lololink View Post
    a boss is going to cast a pillar of fire under your feet , mage avoid them even if they are casting , warriors die cause they can't move.
    Why is the attack not cancel-able?
    (0)

  5. #815
    Player
    lololink's Avatar
    Join Date
    Jul 2011
    Posts
    4,617
    Character
    Nel Artux
    World
    Asura
    Main Class
    Gladiator Lv 80
    because there is the shitty animation lock !
    (0)

  6. #816
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by lololink View Post
    because there is the shitty animation lock !

    So you want Mages to stay in place on order to be useful, but not warrriors?
    (2)

  7. #817
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by Kallera View Post
    So you want Mages to stay in place on order to be useful, but not warrriors?
    Agreed, The animation lock gives strategy, "do I do an attack now, or wait till ifrit blows up?" Lets not forget that they are getting rid of animation lock along with combos where you have to go front b ack side. Soooo, I really don't understand where they are coming from here.
    (2)

  8. #818
    Player
    lololink's Avatar
    Join Date
    Jul 2011
    Posts
    4,617
    Character
    Nel Artux
    World
    Asura
    Main Class
    Gladiator Lv 80
    i said that i wish they would add some moving spell cast .
    But yet it's really different you can't compare not moving to cast and being locked while attacking .
    You never played to wow because there you would see that it works just fine , even if mages have to stop moving for frost bolt they also have instant cast that you can do while moving .

    i gives no strategy at all .
    "Ok the warriors only use your skills right after ifrit do the fire pillars
    -but we won't do any damages !
    -Ok SE up your damages now you have the same damages as black mages , oh ? ifrit died in 10 secondes with the burst !"

    oh that was rokien ... didn't saw
    (0)
    Last edited by lololink; 09-13-2012 at 01:53 AM.

  9. #819
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by lololink View Post
    i said that i wish they would add some moving spell cast .
    But yet it's really different you can't compare not moving to cast and being locked while attacking .
    You never played to wow because there you would see that it works just fine , even if mages have to stop moving for frost bolt they also have instant cast that you can do while moving .
    Do you even play the game? We have instant casts that I can do while running..... woooooww....
    (0)

  10. #820
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Rokien View Post
    Do you even play the game? We have instant casts that I can do while running..... woooooww....
    blizzara and thundara say otherwise. Selfbuffs aren't obliusly to take in count
    (2)

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