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  1. #791
    Player
    neorei's Avatar
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    Mar 2011
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    1,262
    Character
    Neorei Dawnbreaker
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by lololink View Post
    ANYone here says that SE is doing great thing with reducing animation quality .
    They says that SE is doing great with having a better gameplay event if the animations suffers a little .
    I agree with this also, no one is giving SE props for reducing animation, what they're saying is that they're will to take a sacrifice for the bigger picture.
    (4)


    Hero of Carpe Diem Linkshell

    http://hero.guildwork.com/

    always looking for good people.

  2. #792
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
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    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Elexia View Post
    It's funny how people shit themselves out of blind fury when you ask them to use x MMO's feature, but will gladly praise SE for reducing animation quality lol. "White Knight" gets thrown around a lot, praising them for reducing animation quality is the equivalent of white knighting.
    Woah woah, back up. Have you played FFXIV?

    Take the new content, the H-1 machine.

    when you leash that thing, what does it do? It'll run up to it's territory boundary. Stop. Hunch over and then sliiiiiide back into its territory in that same hunched over state.

    Is that quality animation to you? When you have a lot of little animations for the sake of it, your computer will end up dropping them when there's a lot going on on your screen anyway! Talk about immersion ruination.

    They're streamlining the animations so that we can consistently enjoy them. This raises the quality of the animation.
    (9)

  3. #793
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by neorei View Post
    I agree with this also, no one is giving SE props for reducing animation, what they're saying is that they're will to take a sacrifice for the bigger picture.
    "But neorei, that how we got 1.0 in the first place."

    I know I'm not saying 1.0 didn't need to be changed. But if I'm going to be playing a weightless puppet, there are much less expensive games I can play. You assume all of the changes in 2.0 are going to be good.

    Sliding across the ground and having attacks be nothing more than lights saying "I hit" as I move around is not a good change to me.
    (2)

  4. #794
    Player
    lololink's Avatar
    Join Date
    Jul 2011
    Posts
    4,617
    Character
    Nel Artux
    World
    Asura
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Kallera View Post
    Sliding across the ground and having attacks be nothing more than lights saying "I hit" as I move around is not a good change to me.
    because attacks are more than just hitting the ennemy ?
    (0)

  5. #795
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by lololink View Post
    because attacks are more than just hitting the ennemy ?
    No Motion to attack and attack effect displayed. that is what I mean.
    (0)

  6. #796
    Player
    lololink's Avatar
    Join Date
    Jul 2011
    Posts
    4,617
    Character
    Nel Artux
    World
    Asura
    Main Class
    Gladiator Lv 80
    and no one here is talking about attacking animation ...
    (1)

  7. #797
    Quote Originally Posted by HiirNoivl View Post
    Woah woah, back up. Have you played FFXIV?
    Yep I do, have you played FFXIV? (What purpose was this question?)

    when you leash that thing
    This is why that happens, because the game forces entities into a cycle rather than letting it naturally occur like when you don't leash mobs. Same with knockback animation, given server checks and it doesn't display properly like it does in FFXI, a game with a more optimized client and server infrastructure.

    When you have a lot of little animations for the sake of it
    Indeed, things for the sake of it isn't what you should do, but it wasn't "for the sake of it", people seem to praise GW2 for doing things "for the sake of it", you know, making NPCs talk to each other isn't exactly needed as it adds zero gameplay elements.

    your computer will end up dropping them when there's a lot going on on your screen anyway!
    Only if you have a shitty computer or SE fails at the client design of ARR, this isn't a sprite based game.
    (2)
    Last edited by Elexia; 09-13-2012 at 01:02 AM.

  8. #798
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    You st-st-stutter and swear, Elexia.

    Is that quality animation to you? That's a yes or no question.
    (0)

  9. #799
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by lololink View Post
    and no one here is talking about attacking animation ...
    You are talking about animations used in battle and the shortcuts being taken(sliding backwards on movement being an example) Look closely at the dragoon's moves during the fight at 12:40 used in the demo. http://www.youtube.com/watch?v=oDFIBCGbMaM the 2 Jump attacks and the dragonfire dive. Note the sliding of the character during said attacks.

    I think it's safe to ask what other "shortcuts" SE intends to do.
    (2)

  10. #800
    Player
    neorei's Avatar
    Join Date
    Mar 2011
    Posts
    1,262
    Character
    Neorei Dawnbreaker
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Nemy View Post
    I don't think there's more to his original post other than blindly praising the company and their decisions, while attacking us for "spamming complaints after complaints after complaints"

    And yet NOBODY said a word for that blatant and needless attack, but instead you attack me, for posting a knight on a horse as a response.
    i'm not attacking you, i'm pointing out that you are attacking people and trying to make this a real one sided argument against the "white knighters". Posting that pic and accusing people of white knighting because they want to defend SE.

    thing this, we're arguing over something that we haven't played or touched. I'd understand you bringing this subject up once ARR is live. That movement might feel natural and we haven't see the full movement of this,.

    you know what other game I can think of that got ridiculed for the way it's animation was that ended up being a masterpiece.

    (7)


    Hero of Carpe Diem Linkshell

    http://hero.guildwork.com/

    always looking for good people.

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