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  1. #1
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Zumi View Post
    Obviously Yoshi has played Diablo and Wow. All he has to do is copy that gem system. Gear has a set number of sockets crafted and raid gear. Anyone can socket the gems/materia into your own gear. None of this running around trying to find a max level crafter of various crafts just to put materia in your gear. The idea of requiring a crafter to socket gear is too overly complex. Makes it so new players can't have any materia in their gear because obviously they won't have any crafts leveled and when starting out its unlikly that you will know someone to do it. I remember when leveling my first few jobs to 50 i didn't have any materia in gear and people wanted 100-200k to do it, people just starting out don't have that kind of money
    Pretty much exactly what this suggested system is lol. Except in D3 you have an npc crafter- however in WoW you have a player crafter. Very similar to what I suggested - with only some variances in actual crafting to maintain good economy and bring more jobs together (to work together).
    (1)

  2. #2
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Shougun View Post
    Pretty much exactly what this suggested system is lol. Except in D3 you have an npc crafter- however in WoW you have a player crafter. Very similar to what I suggested - with only some variances in actual crafting to maintain good economy and bring more jobs together (to work together).
    If they wanted to keep the breaking of gear in the game to make it so there more gear coming and going, they could give crafters the ability to add sockets to gear. Every socket added past the default amount of sockets has the chance to brake the gear.
    (0)

  3. #3
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Zumi View Post
    If they wanted to keep the breaking of gear in the game to make it so there more gear coming and going, they could give crafters the ability to add sockets to gear. Every socket added past the default amount of sockets has the chance to brake the gear.
    The difference this would create is a devaluation of materia - as you would no longer break the materia and the gear just the gear - devalued materia would mean less spirit bound parties meaning less money for the crafters.

    When removing the RNG (unneeded random frustrations) its easier just to back all the way out of such a breaking % system of gear (while keeping and maintaining the spirit binding system to maintain crafter worth).
    (0)
    Last edited by Shougun; 09-12-2012 at 06:02 AM.

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