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  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    The crux of this is you're trying to fix something that isn't really broken.

    The materia system just needs some polish, not a total revamp.
    (0)
    Last edited by Alhanelem; 09-11-2012 at 10:33 AM.

  2. #2
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Alhanelem View Post
    The crux of this is you're trying to fix something that isn't really broken.
    The system is broken. Very broken. SE relies too greatly on RNG (random number generator) and less on effort.

    Its all about RNG. And in sick fate the RNG will make you work not at all or too much. No consistency.

    Again, the system is broken.

    The materia system just needs some polish, not a total revamp.
    Subjective. Besides you cant remove the % from the current system without totally wrecking it - I thought of that first, but there isnt a good way to do it without making it a patch job.

    With my system things are moved around to maintain flow of crafter items, cost into the system (materia will cost a lot more), while reducing randomness, therefore frustrations, and random prices. It would also make materia interesting (they take time, and money)* while actually balancing out gear (limiting slots to items (disallowing 4 or 3 slots on some, while allowing it on others)).

    *right now materia takes time and money but its just random and most people buy cheap SB gear.
    (0)
    Last edited by Shougun; 09-11-2012 at 10:42 AM.

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