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  1. #1
    Player
    Tonkra's Avatar
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    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Raubahn View Post
    so we might end up with 10 job abilities rather than just 5
    but having 4 pets sounds to me very like the 5 skill restriction that we have now. 4 skills for the new summons... 1 skill (15 minutes) for astral flow. basic skills from arcanist.

    and i think its just annoying, that they cut the number of pets just regarding to that stupid job skill limit.its like the thing with leaving water spells out of the game.. the same stupid thing.

    Quote Originally Posted by Raubahn View Post
    well smn is a pet class as far as i know only diffrance we wont summon The Ifrit it gonna be more like an ifrit spirit or essence roaming with you
    if thats the case i am okay with it... you mean like in FF11?

    they also could end up as animated one-hit spells... like odin in FF11 or whatever. because the artwork does not look to me that they are going to be permanent pets which are "roaming" with you.

    if you understand what i mean.
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    Last edited by Tonkra; 09-10-2012 at 08:06 PM.

  2. #2
    Player
    Raubahn's Avatar
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    Sep 2011
    Location
    Uldah
    Posts
    304
    Character
    Rauban Daz
    World
    Omega
    Main Class
    Fisher Lv 60
    Quote Originally Posted by Tonkra View Post
    but having 4 pets sounds to me very like the 5 skill restriction we have now. 4 skills for the new summons... 1 skill (15 minutes) for astral flow.
    yes and 5 other to control the pet "attack> draw> buff > ws and retreat as in unsummon" :P
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  3. #3
    Player
    Tonkra's Avatar
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    May 2011
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    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Raubahn View Post
    yes and 5 other to control the pet "attack> draw> buff > ws and retreat as in unsummon" :P
    no... these are going to be the basic skills from arcanist for sure... you have to use "attack" "buff" etc. for carby as well.
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  4. #4
    Player
    Raubahn's Avatar
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    Sep 2011
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    Uldah
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    Character
    Rauban Daz
    World
    Omega
    Main Class
    Fisher Lv 60
    Quote Originally Posted by Tonkra View Post
    no... these are going to be the basic skills from arcanist for sure... you have to use "attack" "buff" etc. for carby as well.
    XD i know i was just playing with you but maybe the other 5 are normal abilities who knows and like you said we dont have much of info on them and thats the disappointment.
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  5. #5
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Raubahn View Post
    XD i know i was just playing with you but maybe the other 5 are normal abilities who knows and like you said we dont have much of info on them and thats the disappointment.
    how do you get to the conclusion that we'll have 10 job skills in ARR? it does look like that there still be the restriction of 5 skills. (ok taking into account that lv 50 is not going to be the end cap forever).

    the most i am afraid of is if the pets of the summoner job are really going to be permant pets which are walking along with you or if they are going to be just an other version of animated attack spells.
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  6. #6
    Player
    Raubahn's Avatar
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    Sep 2011
    Location
    Uldah
    Posts
    304
    Character
    Rauban Daz
    World
    Omega
    Main Class
    Fisher Lv 60
    Quote Originally Posted by Tonkra View Post
    how do you get to the conclusion that we'll have 10 job skills in ARR? it does look like that there still be the restriction of 5 skills. (ok taking into account that lv 50 is not going to be the end cap forever).

    the most i am afraid of is if the pets of the summoner job are really going to be permant pets which are walking along with you or if they are going to be just an other version of animated attack spells.
    the conclusion or how i got to it is that Arcanist is Debuffer-DoT type class but SMN is not a debuffer or even a DoT job so they will take a few spells abilities hence that smn cant use carbuncle or more specifically cant summon it by his side. so takig into consideration that SMN will not have carbuncle and isnt a Debuffer or dot job that means they are taking these from arcanist when u switch to SMN. So that means they are cutting down the abilities of the class if you are a job making you as a job have less abilities which makes no sense to me atleast and they will attempt to make a balance. imagine a BLM in ARR without Sanguine rite or even without the Necro abilitiy (forget its name).

    plus the way they remove class abilities when u change to a job makes a total sense for "Class to Job diversities". For example they introduce thf as part of the GLD path but remove Sentinel rampart flash tempered will war drum and outmaneuver (i know i listed six abilities) but at the same time they exchange these with 6 abilities that define the thf job.

    i know its a complex because i myself not a very good at words english isnt my native language after all but i do share ur worries if they will be attack spells which breaks the whole concept for SMN as a pet class
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