I'm against it. EXP/SP loss never is a good idea.
Die as DoH while trying to deliver a local levequest and you might reconsider your idea ^^
I'm against it. EXP/SP loss never is a good idea.
Die as DoH while trying to deliver a local levequest and you might reconsider your idea ^^
This is the only logical reason against exp/sp loss I've heard. Most are "I'm lazy" or "I can't stand penalty, because I worked "so hard" to get where I am" (old ranks 50s I understand if you complain, new rank50s --psh--) If they did add penalty they should think about differentiating how xp/sp is done with DoH. Specifically DoL's xp/sp should be redone, since they get the most gimped with fatigue in this game, and I'm just a part time time botanist, but I don't want my full time botanists getting jank xp/sp. DoH need that levequest rehaul.
I, too, am against this idea. EXP loss is what made me quit FFXI in the end, it makes things too harsh when your death is caused by the carelessness of others AND EXP/SP is our character growth, what we work so hard for. I don't like having my reward being taken away.
So, please, never change the death system for EXP/SP loss. Thank you.
LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
(Marvelous economics IQ test!)
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