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  1. #9
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Honestly I don't see why we need a deterrent though.
    Mainly for two reasons:

    -There needs to be a discouraging penalty for people wasting other people's time. At the moment, no one cares about dying, so they do stupid stuff, don't pay attention during combat and get themselves (and their party) killed a lot. This wastes people's time. For example: I was in a leve party and half of the members would half-***edly play, not caring about their HP or if the mob was about to do a special attack. They kept getting themselves killed over and over, and each time they would just charge in while still under weakness. Their excuse? "What? You're not losing anything, so why do you care?" It wasn't until we ran out of time on a leve because of their stupidity that they realized, but even then they laughed it off saying, "it's just some gil".

    At the moment, because there is no discouragement from being stupid, these type of people are wasting other people's time.

    -Because people can abuse the "no penalty" system by zerging content... what Yoshi-P describes as "zombie attacking". Sure, this could be solved by making the content harder or making the mob regen HP when aggro is lost, but that carries it's own problems. Like in FFXI... you could wipe, but if you were careful, you could get everyone raised and still complete the fight. Making changes like that would prevent legitimate parties from being able to do this.

    Quote Originally Posted by Raim View Post
    I don't want the game to be entirely casual, but the last thing FFXIV needs now is a rigid death penalty to scare off what is left of potential customers. Just thinking from a business standpoint.
    This suggestion is in no way rigid. It's actually extremely forgiving, I would say. If you limit yourself to one death in a row, you would have the option to buy back the SP lost... so the only thing you lose is some gil or Anima. I would personally prefer Anima, as the reason I made this suggestion is gil just isn't a discouragement... it's too easy to get.
    (2)
    Last edited by Kaedan; 03-30-2011 at 09:32 AM.