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  1. #1
    Player
    LuxLex's Avatar
    Join Date
    Apr 2011
    Posts
    318
    Character
    Lux Lex
    World
    Durandal
    Main Class
    Thaumaturge Lv 38
    The weird thing about "veteran" gatherers saying that there are "too many items" is that when I was trying to level cook I had to buy ALMOST EVERYTHING from an npc because botanists didn't feel like it was worth their time (or something) to sell cooking ingredients. Trying to find a tomato, or any spice was an utter nightmare. I had to take up botany myself to stop myself from losing to much money on leveling cooking. In my experience no other crafting job had to buy most of their items at npc to level.
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  2. #2
    Quote Originally Posted by LuxLex View Post
    The weird thing about "veteran" gatherers saying that there are "too many items" is that when I was trying to level cook I had to buy ALMOST EVERYTHING from an npc because botanists didn't feel like it was worth their time (or something) to sell cooking ingredients. Trying to find a tomato, or any spice was an utter nightmare. I had to take up botany myself to stop myself from losing to much money on leveling cooking. In my experience no other crafting job had to buy most of their items at npc to level.
    That is due largely in part to the fact that the food buffs are extremely unintuitive and complex and generally worthless (there are exceptions of course that prove the rule), meaning that no one was buying food stuffs meaning no one was making food stuffs meaning no one cared to supply the raw mats because they would just sit there (again, with exceptions that are used solely for grinding).
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    Pooka Pucel - Sanctus Refero - Besaid - http://www.sanctusrefero.com/

  3. #3
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by origamikitsune View Post
    That is due largely in part to the fact that the food buffs are extremely unintuitive and complex and generally worthless (there are exceptions of course that prove the rule), meaning that no one was buying food stuffs meaning no one was making food stuffs meaning no one cared to supply the raw mats because they would just sit there (again, with exceptions that are used solely for grinding).
    However it does mean that there's not enough on the market as it is. What is the limit doing really, besides keeping people from doing their crafts. If a Carp/botanist needs to chop trees all of one day for a certain type of wood, then cut all that wood up the next, more power to them.
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  4. #4
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    56
    Quote Originally Posted by Reika View Post
    However it does mean that there's not enough on the market as it is. What is the limit doing really, besides keeping people from doing their crafts. If a Carp/botanist needs to chop trees all of one day for a certain type of wood, then cut all that wood up the next, more power to them.
    Currently? It's preventing a limited demand from being paired with unlimited supply. Basically keeping the economy more or less intact. But maybe that's not worth it if a Carpenter can't chop down 300 synths worth of grind materials (oh wait thats about how many you can get with the current system). Sorry for the snark, really. But I mean you've had a lot of people come in and tell you that the limit has additional functions beyond thwarting RMT (which I and others earnestly believe that it is doing) and I guess you're just not buying our argument?
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  5. #5
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    Quote Originally Posted by LuxLex View Post
    The weird thing about "veteran" gatherers saying that there are "too many items" is that when I was trying to level cook I had to buy ALMOST EVERYTHING from an npc because botanists didn't feel like it was worth their time (or something) to sell cooking ingredients. Trying to find a tomato, or any spice was an utter nightmare. I had to take up botany myself to stop myself from losing to much money on leveling cooking. In my experience no other crafting job had to buy most of their items at npc to level.
    Cooks lagged behind other crafts due to low motivation to level it. When cooking materials failed to sell on market like maple sap, gatherers quickly chose to NPC them instead.

    It's up to the crafters to take it up with the gatherers and pay the pipers for the mats. Otherwise we trash them without hesitation. What you can't say is grah anyone can harvest tomatoes why they're this and that I'm not paying more than 1k for them...then you won't be paying anything for them because gatherers and battlers will toss them. Because the prices of most gathering mats have gone so low, we voluntarily cut production by quickly trashing products that are clearly only hurting us.

    I give all my tomatoes from battling to our cook though. People shouldn't be tossing tomatoes. They just don't know though, because no one's bought them in the past. Tomatoes have no reputation. Again that's up to the crafters to make them have one, not the gatherers.

    And as far as the bots saying it's not worth their time, it probably isn't. Very few targets in gathering are worth our time becuase it's all over-produced trash righ tnow. Quarrying isn't worth my time, period. Straight waste of life.

    I'm almost a R50 miner, and I bought the last 600 silver ores to level blacksmith to 50 as opposed to mining them. THAT is sad.
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    Last edited by Peregrine; 04-14-2011 at 01:19 AM.