The instant recast on timers looks really concerning. Does this mean a Black Mage can cast every 3 seconds? A white mage could use Raise every 3 seconds? Hope we can get some clarity on this because PvP seems to be doing a LOT more harm then good.



The instant recast on timers looks really concerning. Does this mean a Black Mage can cast every 3 seconds? A white mage could use Raise every 3 seconds? Hope we can get some clarity on this because PvP seems to be doing a LOT more harm then good.


If a whm needs to spam raise you aint gonna win anyway. A blm can already do that so i don't see the problem.



Well if you start spamming WS and spells like crazy, you'll run out of MP/TP fairly quickly. Seems like resource management is going to be tougher than it is now, especially for TP based classes. One of those "just because you can doesn't mean you should" situations.


Not to mention you will be dead in no time because the tank can't hold hate.

I was just going over that part in particular and I find it odd. In World of Warcraft we call what he's talking about a "Global Cooldown", essentially some skills activate a global recast timer for all of your other skills... however only some skills trigger such a thing, so I find it odd if FFXIV were to go the route of ALL mp- and tp-related skills causing a global cooldown event.
I do agree with someone else who mentioned if your WHM is casting Raise every 3 seconds then you probably aren't winning anyway, however the ability to essentially SPAM mp-based skills doesn't necessarily sit well with me either, for example offensive spells. Stone and Stonera for example have two very different recast timers and this makes sense to me.. will they both now simply trigger a 3-second global cooldown? Not sure I like that, but it's a minor thing in the long run for me.
No leeching, No PL'ing, just 100% playing the game.



I'm thinking it's going to be less about cooldown management and more about resource (MP/TP) management. Sure you could cast Stonera every 3 seconds but you'll run out of steam very quickly and you'll have to sit around doing nothing for a while to get MP back. Also as another mentioned, spamming things like that tends to make it hard for tanks to keep hate.I was just going over that part in particular and I find it odd. In World of Warcraft we call what he's talking about a "Global Cooldown", essentially some skills activate a global recast timer for all of your other skills... however only some skills trigger such a thing, so I find it odd if FFXIV were to go the route of ALL mp- and tp-related skills causing a global cooldown event.
I do agree with someone else who mentioned if your WHM is casting Raise every 3 seconds then you probably aren't winning anyway, however the ability to essentially SPAM mp-based skills doesn't necessarily sit well with me either, for example offensive spells. Stone and Stonera for example have two very different recast timers and this makes sense to me.. will they both now simply trigger a 3-second global cooldown? Not sure I like that, but it's a minor thing in the long run for me.

Good point
No leeching, No PL'ing, just 100% playing the game.


It should be designed in a way that you should be hitting a button every time your GCD is off cooldown to max dps. Tanks should be designed to hold aggro if they are hitting their buttons when they come off GDC as well. Sitting around waiting for resources to regen isn't exciting gameplay.I'm thinking it's going to be less about cooldown management and more about resource (MP/TP) management. Sure you could cast Stonera every 3 seconds but you'll run out of steam very quickly and you'll have to sit around doing nothing for a while to get MP back. Also as another mentioned, spamming things like that tends to make it hard for tanks to keep hate.



Maxing DPS is about more than just burning cooldowns, especially in longer fights. From what we've seen/heard, in 2.0 you'll be managing ability cooldowns, MP or TP depending on you class and enmity. They don't want it to be a spam-fest where you're just hitting abilities every single time they're up through entire long fights, that's what most people are concerned about as well. By making TP regen over time it puts a limit on how spam-happy you can get.It should be designed in a way that you should be hitting a button every time your GCD is off cooldown to max dps. Tanks should be designed to hold aggro if they are hitting their buttons when they come off GDC as well. Sitting around waiting for resources to regen isn't exciting gameplay.
It really depends on how the fights are set up too. Consider a fight, like Garuda, where it's broken up into phases based on HP/time. If you want to move quickly through a particularly tough phase you could save up your TP until max, wait until it starts and then go crazy in hopes that you can bring the boss out of that phase quickly. Though if you did that you'd have to take things a little slower afterwards because you burned all your TP.
It's sounding like it's more aboutresource management which means if you do it properly you shouldn't be waiting around for them to regen for too long. People didn't want it to turn into a spam-fest, this is one of many solutions.


Spamming your strongest combo = stupid player, looking at all the information you have, and reacting accordingly = smart player.It should be designed in a way that you should be hitting a button every time your GCD is off cooldown to max dps. Tanks should be designed to hold aggro if they are hitting their buttons when they come off GDC as well. Sitting around waiting for resources to regen isn't exciting gameplay.
Lets take this Thunder > Thundara > Thundaga > Thunder > Thundar.... dead BLM.... Hate goes to WHM from cure bombs WHM dies..... Party wipes.
If the BLM was conservative they wouldn't have pulled hate, and if the tank can keep hate off anyone against anything (which is what you are asking for) is easy mode, and it will never happen.
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