Chimera meele burn isnt as reliable as blm. anyone who has posted videos do not get consistant wins with melee burn. pretty much its a safer bet to go with blm burn simply bcz if 1 melee makes 1 single mistake it could wipe you.
you are getting carried by your blms. ill elaborate, drg on trash wont kill faster than blms and by the time u get tp to even aoe the mobs will be dead. as for coin counter, you will not do as much dmg as a blm simply because u have to move for swipes while blms do not. now for miser its possible for you to actually do something useful but a monk will do more dmg against miser than you will and that is partly due to the fact that by the time you get level 3 power surge miser will be almost if not dead. we have tried using drg and monk parses higher even when the drg has relic and the monk doesn't. I'm not here to bash anyone but over 90% of AVs ran dont use drgs especially if they are going for 17min runs.
Last edited by Malix; 09-07-2012 at 03:39 PM.
This isn't true.you are getting carried by your blms. ill elaborate, drg on trash wont kill faster than blms and by the time u get tp to even aoe the mobs will be dead. as for coin counter, you will not do as much dmg as a blm simply because u have to move for swipes while blms do not. now for miser its possible for you to actually do something useful but a monk will do more dmg against miser than you will and that is partly due to the fact that by the time you get level 3 power surge miser will be almost if not dead. we have tried using drg and monk parses higher even when the drg has relic and the monk doesn't. I'm not here to bash anyone but over 90% of AVs ran dont use drgs especially if they are going for 17min runs.
To elaborate;
It is possible to have Invigorate active before you even have to engage monsters in the rooms to follow, Drgs also have access to Quelling strike / Jump and Throw.
This straight away gives you access to over 2000 tp before the blms even start casting a spell and lets you Keen Flurry Ring of talons, by the time you use the first Ring of Talons, you should be at 3000tp, so a simple melee hit and another throw when you can will give you the extra TP needed to effectively AoE the mobs with a second Ring of Talons.
On Coincounter a Drg can avoid 100 tonze swing with jump, elusive jump and Dread spike when timed correctly, it also doesn't screw with any positioning during the time you might pull hate during animal instinct.
The only downside to this argument is the fact that drg will have to give up Power Surge upon Dread spike usage, but it is only used as a last resort.
As for miser, it is true that Drg does not start with Power Surge III active, but it is possible to start with 3000 TP, that being said; Power Surge I is still a note worthy buff, regardless.
I have done Miser with multiple mnks before and I have always parsed above them in one rare exception that I died.
As having done multiple <17 minute speedruns I can wholeheartedly say that Drg holds its own perfectly fine and shouldn't be referred to as "Carried by the blms" during trash mobs and Coincounter.
Please don't take this as a personal attack, I'm just banging the drum a little to ensure that people aren't misled and should always blm burn <17 minute speedruns.
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