


This is very good to do, I have Full Thrust, Feint and Disembowel all lined up next to Chaos Thrust on my bar and I'll be lying if I said I didn't hope at least one of my Chaos Thrust hits missed every time lol.



Call me old fashion but I still think a fully buffed Doomspike is the best thing ever. I love that sound it makes.

I said it earlier in this thread and I'll say it again.4-you Combo Chaos thrust With B4B Hawk eye (Quelling Strike and Blind Side are at 15secs). (that = #1 Combo in damage terms if 2-3 critcs. Hence it has an increase Crit damage and when combo it has increased Crit rate so u want to guarantee that they all hit and u dont wanna make it miss) (Keen Flurry is at 30 secs, Doom Spike at 50 Cuz u waited for B4B)
Why use B4B on a multi-hit WS where it only affects the first hit? Following the rotation you put up, why wouldn't you save it for that RoT at the very, very least? Just seems very useless to use it on Chaos Thrust.
Unless I'm wrong and they changed it so buffs only affect the first hit of multi-hit WS and then suddenly decided to change it back, I don't understand why you'd waste it here?
+1

Should not have changed. Using buffs like b4b and hawk's eye on Chaos thrust is still useless.I said it earlier in this thread and I'll say it again.
Why use B4B on a multi-hit WS where it only affects the first hit? Following the rotation you put up, why wouldn't you save it for that RoT at the very, very least? Just seems very useless to use it on Chaos Thrust.
Unless I'm wrong and they changed it so buffs only affect the first hit of multi-hit WS and then suddenly decided to change it back, I don't understand why you'd waste it here?
+1
Last edited by Mister-Wonderful; 08-31-2012 at 04:20 PM.

ok so i made a test on wether B4B affected the first hit or not on a level 54 Pig here's the results knowing that i had my hp at 70% ~ just to clear out why to use b4b on a multi hit ws like that instead of ring of talons.I said it earlier in this thread and I'll say it again.
Why use B4B on a multi-hit WS where it only affects the first hit? Following the rotation you put up, why wouldn't you save it for that RoT at the very, very least? Just seems very useless to use it on Chaos Thrust.
Unless I'm wrong and they changed it so buffs only affect the first hit of multi-hit WS and then suddenly decided to change it back, I don't understand why you'd waste it here?
+1
so why did the first hit was the same as every other hit for the exception of that critical hit? and some were even higher?
B4B affects all hits in Chaos Thrust as u can see you can go and test it yourself if you dont believe me.
and yes i know chaos thrust is accurate atm but i only said use hawks eye on it in situations like garuda or high evasion bosses.



You do realize that a single test of this has basically 0 weight right?ok so i made a test on wether B4B affected the first hit or not on a level 54 Pig here's the results knowing that i had my hp at 70% ~ just to clear out why to use b4b on a multi hit ws like that instead of ring of talons.
[image]
so why did the first hit was the same as every other hit for the exception of that critical hit? and some were even higher?
B4B affects all hits in Chaos Thrust as u can see you can go and test it yourself if you dont believe me.
and yes i know chaos thrust is accurate atm but i only said use hawks eye on it in situations like garuda or high evasion bosses.
Plus the effect of Blood for Blood wouldn't be all that noticable on such a low damage hit. Example: the first hit, 166, could of really been a buffed 150~ hit. Even if it ended up being higher near 160 unbuffed like the rest it still would be so negligable that you would barely notice. For 160~ damage hits I'd guess blood for blood only increases the damage of a single hit by maybe 10-15 damage more which is for sure within the max and min damage for hits at that damage range. I'm by no means sticking to this conclusion for no reason, this info that it only effects the first hit was from the devs if I recall correctly.
I hope I'm getting my point across clearly, I'm pretty tired atm lol.
Last edited by AmyNeudaiz; 09-01-2012 at 08:43 AM.

Sorry man, just stop being dumb and trying to back up something you are wrong about with a null and void test. Buffs only affect the first hit of multi-hit WS.
Let me just throw this out there to back up what I've now said three times and yet you fail to grasp:
From patch 1.20 notes: http://forum.square-enix.com/ffxiv/t...tch-1.20-Notes[dev1206] Abilities that affect your next offensive ability will now benefit only the first stage of multistage weaponskills.
Thank you, and goodnight.
(No offense meant, Raub. I just do not like the spread of misinformation based on 'eyeballing' something. Rethink your DRG rotation and check up on all facts before claiming something to be true).

Yes apparently i missed that sentence from the patch notes in 1.20 sorry for the misinformation and non taken narc.Sorry man, just stop being dumb and trying to back up something you are wrong about with a null and void test. Buffs only affect the first hit of multi-hit WS.
Let me just throw this out there to back up what I've now said three times and yet you fail to grasp:
From patch 1.20 notes: http://forum.square-enix.com/ffxiv/t...tch-1.20-Notes
Thank you, and goodnight.
(No offense meant, Raub. I just do not like the spread of misinformation based on 'eyeballing' something. Rethink your DRG rotation and check up on all facts before claiming something to be true).

while waiting, prepare to start:
Power Surge, Invigorate, Quelling Strike (QS)
1. Jump
2. Javelin Throw
3. Vorpal Thrust (behind) > Impulse Drive (side) > Keen Flurry > Chaos Thrust
4. Javelin Throw
5. True Thrust (front) > Leg Sweep > B4B, blindside, QS (if up again) > Doomspike (behind)
6. Javelin Throw
7. Vorpal Thrust (behind) > Impulse Drive (side) > Chaos Thrust
8. Javelin Throw
9. True Thrust (front) > Heavy Thrust
10. Vorpal Thrust (behind) > Impulse Drive (side) > Rings of Talon
... rinse repeat ... as abilities go back up.
- use Keen with Chaos
- use buffs with Doom
- throw Javelin after big WS animation/Jump (unless in fight that punish animation lock)
- use Full Thrust, Feint > Disembowel if miss anything
- use Chameleon, Elusive Jump as needed
- use Jump, Invigorate when up


I use Blood for Blood, Blindside and Quelling Strike with Doomspike. They stack well and their cool down timers are such that they will always be ready to stack.
I use Keen Flurry with either Chaos Thrust or Ring of Talons, depending on what I am fighting. I never use Hawk's Eye on Dragoon anymore now that we no longer have inaccurate weaponskills.
It can be worthwhile to freelance some True Thrusts -> Leg Sweep combos while waiting on the cool downs of your major weaponskills because you want to build up Power Surge to level III as soon as you can.
The First Law of Roegadynics: "A Roegadyn may not injure a Lalafell or, through inaction, allow a Lalafell to come to harm."
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