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  1. #1
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    Tonkra's Avatar
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    Quichy Sturmbruch
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    Thaumaturge Lv 59
    one casual roleplaying game is enough. leave the jumping levels for crash bandicoot.
    meep* jumping puzzles are "fun" maybe when you do it for your first time.
    (3)

  2. #2
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    Quote Originally Posted by Tonkra View Post
    one casual roleplaying game is enough. leave the jumping levels for crash bandicoot.
    meep* jumping puzzles are "fun" maybe when you do it for your first time.
    You have way too much hatred for anything that isn't XIV. Jumping puzzles are well loved by the hardcore (speed running) and casual gamers alike.

    If the devs kept your mindset on what a rigid roleplaying game should be, we wouldn't even be getting 2.0

    So yeah, I think jumping puzzles would be cool, they work in GW2.
    (1)

  3. #3
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    KamikazeMan's Avatar
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    Lodovico Rivers
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    Arcanist Lv 80
    Quote Originally Posted by Tonkra View Post
    one casual roleplaying game is enough. leave the jumping levels for crash bandicoot.
    meep* jumping puzzles are "fun" maybe when you do it for your first time.
    I've done a bunch and still enjoy them
    (0)

  4. #4
    Player
    Tonkra's Avatar
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    Quichy Sturmbruch
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    Quote Originally Posted by KamikazeMan View Post
    I've done a bunch and still enjoy them
    i think they are just crappy compared to real jump and runs. if you say something different, then i am sorry for you..

    and i personally dont want to have a GW2 clone.. and on the other hand it just doesnt fit final fantasy playstyle.. i dont like it. SE should make something different.. like FF golden saucer, like they have announced.. please dont copy&paste just everything..

    Quote Originally Posted by Ingolf View Post
    You have way too much hatred for anything that isn't XIV. Jumping puzzles are well loved by the hardcore (speed running) and casual gamers alike.
    its not about hatred... its JUST SO ANNOYING. everyone ones this and that... from MMO XY.. when you want jumping puzzles, just the f... stick to GW2. thank you.

    the jump and run "puzzles" have much less quality than real jump and runs in my opinion. and a developer should stick with that, what they can..

    they should make their OWN ideas.. if they want to attract new players.
    (1)
    Last edited by Tonkra; 09-05-2012 at 10:56 PM.

  5. #5
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    Quote Originally Posted by Tonkra View Post
    i think they are just crappy compared to real jump and runs. if you say something different, then i am sorry for you..

    and i personally dont want to have a GW2 clone.. and on the other hand it just doesnt fit final fantasy playstyle.. i dont like it. SE should make something different.. like FF golden saucer, like they have announced.. please dont copy&paste just everything..



    its not about hatred... its JUST SO ANNOYING. everyone ones this and that... from MMO XY.. when you want jumping puzzles, just the f... stick to GW2. thank you.

    the jump and run "puzzles" have much less quality than real jump and runs in my opinion. and a developer should stick with that, what they can..

    they should make their OWN ideas.. if they want to attract new players.
    Because that worked so well with 1.0.

    There's nothing wrong with taking ideas from somewhere else, as long as they aren't copy-pasted in.

    If it were up to you we'd have no auction house or swords.
    (0)

  6. #6
    Environmental puzzles are fun, jumping puzzles, hell no. They already said Jumping wouldn't have much use beyond the basics, no battle or other placement.

    I usually play platformers when I want jumping puzzles.

    Quote Originally Posted by Ingolf View Post
    There's nothing wrong with taking ideas from somewhere else, as long as they aren't copy-pasted in.
    Ironic because most FFXIV players lose their shit if you mention using something from FFXI and make changes to it, yet ignore that Crystal Tower is a direct location and concept from FFIII and Materia is a concept from FFVII and they're even adding in a 'Golden Saucer' which was a concept and location from FFVII and everyone is ok with.
    (1)

  7. #7
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    Quote Originally Posted by Elexia View Post
    Environmental puzzles are fun, jumping puzzles, hell no. They already said Jumping wouldn't have much use beyond the basics, no battle or other placement.

    I usually play platformers when I want jumping puzzles.



    Ironic because most FFXIV players lose their shit if you mention using something from FFXI and make changes to it, yet ignore that Crystal Tower is a direct location and concept from FFIII and Materia is a concept from FFVII and they're even adding in a 'Golden Saucer' which was a concept and location from FFVII and everyone is ok with.
    It's not really ironic, nor is it a stance that I have ever had.

    So I don't know whether that post is directed at me or the cosmos.
    (0)

  8. #8
    Player
    yoshikwalla's Avatar
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    Ul'Dah
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    Edge Faire
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    Mateus
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    Pugilist Lv 90
    I like the idea. Mostly, though, I want secret areas. And TONS OF THEM.
    (1)

  9. #9
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    Seirra_Lanzce's Avatar
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    Gridania
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    Kuro L'anzce
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    Masamune
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    Gladiator Lv 70
    Quote Originally Posted by yoshikwalla View Post
    I like the idea. Mostly, though, I want secret areas. And TONS OF THEM.
    this too, add the jumping puzzle to reach and increadible juicy place xD
    (0)

  10. #10
    Player
    Kallera's Avatar
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    Etoile Kallera
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    Mateus
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    Dark Knight Lv 60
    Quote Originally Posted by yoshikwalla View Post
    I like the idea. Mostly, though, I want secret areas. And TONS OF THEM.
    Yeah. The engine looks capable enough to handle this sort of thing.

    It would certainly be another tool for designing the geography of challenging dungeons.
    (1)