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  1. #1
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by yoshikwalla View Post
    I like the idea. Mostly, though, I want secret areas. And TONS OF THEM.
    this too, add the jumping puzzle to reach and increadible juicy place xD
    (0)

  2. #2
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by yoshikwalla View Post
    I like the idea. Mostly, though, I want secret areas. And TONS OF THEM.
    Yeah. The engine looks capable enough to handle this sort of thing.

    It would certainly be another tool for designing the geography of challenging dungeons.
    (1)

  3. #3
    Player
    ShinigamiKayla's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    615
    Character
    Aitheria Crimson
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    TSW mixed in platforming puzzles like that with MMO style game play and pulled it off o.o/ whos to say FFXIV cant do it
    (0)

    "Thy life is a river to bear rapture and sorrow
    To listen to suffer to entrust until tomorrow
    In one fleeting moment, from the land doth life flow
    Yet in one fleeting moment for the new leaf doth grow"

  4. #4
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Any environmental interaction would be fantastic.

    But Yoshi doesn't have plans to use jumping like that.
    (0)

  5. #5
    Player
    KamikazeMan's Avatar
    Join Date
    Jul 2011
    Posts
    870
    Character
    Lodovico Rivers
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    And just keep in mind that they don't have to be anything overly complicated. They can consist of small jumping segments in dungeons to avoid traps that inflict minor or heavy damage and/or status effect(s). Aside from jumping puzzles, we can also get simpler puzzles like having to push a statue onto a loose tile to reveal a hidden passage, hitting a switch to avoid poison mist, pushing a large rock with a party member (because the rock is too heavy) to a lower level to avoid the spawning of a group of enemies since you've blocked their path.

    Any kind of environmental interaction would be great. This way, environments can feel like they have life to them and don't feel like they're just there for show.
    (1)

  6. #6
    Player
    Delila's Avatar
    Join Date
    Dec 2011
    Posts
    31
    Character
    Chia Tansy
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    Myst like puzzles would be kinda cool. Like the ones in Riven. loved that game. <3
    (1)

  7. #7
    Player
    Guevara's Avatar
    Join Date
    Oct 2011
    Posts
    454
    Character
    Guevara San
    World
    Ragnarok
    Main Class
    Monk Lv 50
    I would love ICO (or Tomb Raider, or certain Uncharted ones) style puzzles, which modify the playing environment to make you progress, but would not insert jumping into them.

    Just an example:
    Ancient temple, you pull a lever and part of its ground opens up showing stairs; you go down, fight a boss and grab its key item, turn a wheel and an elevator starts moving. Pull another lever and the ceiling opens up and you reach the opening through the elevator.... then go place the key item inside an altar and the walls move showing a new path through the jungle to another place where more puzzles need to be solved.
    (1)

  8. #8
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    Quote Originally Posted by KamikazeMan View Post
    My favorite aspect of MMO games is exploration! I absolutely love running through the world and seeing what it has to offer. However, I dislike exploring worlds that don't offer anything for explorers besides more quests and mobs to fight.

    One thing I would love to see in 2.0 or post 2.0 would be environmental puzzles. I've played a several other MMO games that have small and large puzzles scattered through the world and add a depth to exploration. Since jumping won't effect combat in 2.0, perhaps jumping can be used for these puzzles so that the feature doesn't completely go to waste. An example I suppose would be a small mountain (8 stories tall?) that you can scale by running, jumping, taking small leaps of faith, etc. Once you reach the top, there could be a treasure chest waiting for you or perhaps some sort of special NM or something.

    Other examples can be lava pits with a path of small rocks that lead to a chest, a long hallway with traps sprouting from the ground that can be avoided by jumping, a series of trees that can be scaled to reach the top of a giant tree...you get the idea.

    Disregard this thread of puzzles of this sort were already confirmed to be included in 2.0
    I want this too!!!
    Please make it happen at some point Yoshi-P! Pretty please! ;_;
    I know you said jumping would not play a major part of gameplay, but what only a few content? Jumping labyrinth puzzle for the win!!
    (And before people ask, yes I do play other jumping games in addition to FFXIV)
    (0)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  9. #9
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    Yes, i vote this up +1 Like, since they are adding a jumping features, i hope they make an exploration as part of the game, like, sorry if i bring this game up, in GW2, exploring the "interesting point" in the map is really fun, that Vista points too is awesome. May be aesthetic, but to reach to that vista point is fun, reminds me back to exploration like Tomb Raider and the sort.

    So yes, i do agree with this mini game
    (0)

  10. #10
    Player
    SMKscourge's Avatar
    Join Date
    Apr 2011
    Posts
    50
    Character
    Zarian Greywolfe
    World
    Ragnarok
    Main Class
    Gladiator Lv 80
    I really like Rifts puzzles. IT was the pretty much the main thing other than rifts that i liked! In GW2 i feel the need to explore the map for the vistas and the jumping puzzles, because i actually have a reason! I find places, i normally would not in other games, as i look for them in GW2!
    Having things like this adds to the feel of adventure.. Which this game says its about! If they add these in then people will explore the world more. I don't see why anyone would be so against making the game better in this way.
    (1)

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