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  1. #1
    Player
    ManekiKanji's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    59
    Character
    Maneki Kanji
    World
    Phoenix
    Main Class
    Gladiator Lv 59
    I was thinking about this the other day and thinking of other examples that xi and other games brang a sense of danger and threat to the world to liven the place up, i bring it back to wotg world with all the epic battles and music combind gave quite and urgent feeling and the rush to fight off the beastman hordes ,changing the overwise peaceful areas into war zones, i go to think of soemthing like Rift to, it isnt something ive played personally but again the same idea comes around with the Rifts in the sky opening up and completly changing the atmosphere of the area area the air sky and the factor of danger it brings players to unite for the good of the world.

    If it is implemented it would be great to see these seamingless peaceful areas turn into places of dread much to the atmosphere of an Area like Mor Dhona.
    (3)

  2. #2
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by ManekiKanji View Post
    I was thinking about this the other day and thinking of other examples that xi and other games brang a sense of danger and threat to the world to liven the place up, i bring it back to wotg world with all the epic battles and music combind gave quite and urgent feeling and the rush to fight off the beastman hordes ,changing the overwise peaceful areas into war zones, i go to think of soemthing like Rift to, it isnt something ive played personally but again the same idea comes around with the Rifts in the sky opening up and completly changing the atmosphere of the area area the air sky and the factor of danger it brings players to unite for the good of the world.

    If it is implemented it would be great to see these seamingless peaceful areas turn into places of dread much to the atmosphere of an Area like Mor Dhona.
    I remember something similar from requiem: bloodymare, where a change in weather or a certain time of day would bring out tougher monsters. It'd certainly give behest more meaning.
    (3)