I still picture Yoshida putting on the Nabeshin wig and then backhanding people who work under him when they give him bad ideas that would ruin the game.
Erm...no. Crystal Tools was very unoptimized. This is after the game being in development for what, four years? It lacked content and expected people to want to repeat the same actions over and over again. Class design was considered bland by some. That's not even getting to the map design. A lot of it is technical and development-related. That Wada didn't want to give them more time is on the list as well.For the record, I like Tanaka. I think there were problems with XIV beyond just Tanaka's direction, and some of it was poor executive decision. It was not ready in the slightest to be released. You can't say that Tanaka is good at offline games and bad at MMOs, a game is a game. If an MMO is lacking it's lacking primarily in social structure and that's not what XIV's original problem was.
As far as Tanaka, I respect the man for doing what he did during the SNES and PSX eras. I don't and never will like how he handled things in FFXI. From RDM's ruination to letting Utsusemi tanking live to shoddy job balance to adding and forgetting features multiple times over throughout the life of the game and conditioning the playerbase to be skeptical about anything they ever added because there was always a "but" somewhere in there.
I loved Secret of Mana and FF6, but one does not undo the other; they're all just part of the same story.



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