Quote Originally Posted by Antipika View Post
F2P done right is just as fine as P2P done right. This have nothing to do with users not wanting to spend 2 MCD value meal a month in a product.
No, it's more of wanting to actually be on an equal playing field. With P2P it's straightforward. You either feel you get your money's worth, or you don't and base your decision to keep playing or not on that. At the end of the day assuming everyone has only one sub they're all paying the same exact price. With F2P you have to factor in a lot of other things. Is there a playtime limit? Do you need to pay real cash for items? How about content limits? Gacha coins? When F2P is done "right" you don't feel as if you need to spend money to progress, but want to because what they're offering is appealing and not rammed down your throat.

But come on. Be honest; just how often are F2P models done "right"? I can't really speak for GW2 as I obviously haven't played it yet, but I've played several online games over the years and only really feel that one title has ever found a nice balance, that being Phantasy Star Online 2.

A F2P done right is just as fine as P2P done right. In that same way, a fine cut of meat can be prepared just as well as a professional chef as someone with no real formal training. It's possible, but it's really, really unlikely to happen. That's why so many people in general are opposed to the F2P model. It has much more potential to nickel and dime someone then actually turn out well, and if such poor practices become widespread, then it would be a real shame for the genre. Certainly not for the businesses, but definitely for the genre as a whole save for the people who had no intention of spending money on anything regardless of what it may be.