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  1. #1
    Player
    darkm0d's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    216
    Character
    Dark Mod
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    OP, don't worry. There are people who share your views with how job's and classes work in XIV.

    The majority of people on this forum seem to have some deep seeded hatred of anyone who enjoyed FFXI and had hoped XIV was like it in any way. I haven't been able to figure out why, they must be the absolute selfish types who have no concept of what the game really needs to bring it back to the glory we should all want ti game to have.

    As it stands, everyone just gets real real angry when you compare XI to XIV. It's some cardinal sin here. I've never been able to figure out why.
    (6)

  2. #2
    Player
    Oshikorosu's Avatar
    Join Date
    Oct 2011
    Location
    Gridania is my home in game! Otherwise, I'm Canadian!
    Posts
    15
    Character
    Oshikorosu Akumu
    World
    Cactuar
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by darkm0d View Post
    As it stands, everyone just gets real real angry when you compare XI to XIV. It's some cardinal sin here. I've never been able to figure out why.
    It does make sense, in the way that these two games are not the same individual creation. I started this thread with the acknowledgement that it would most likely be taboo to talk about it in the aforementioned light. But, thanks for your support.

    My combatant does strike a point in his deliveries, too. If I wanted to avoid all of those types of comments, I could've worn my big-boy pants when I wrote the post.

    Let's be hopeful together for Version 2.0.
    (3)

  3. #3
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by darkm0d View Post
    OP, don't worry. There are people who share your views with how job's and classes work in XIV.

    The majority of people on this forum seem to have some deep seeded hatred of anyone who enjoyed FFXI and had hoped XIV was like it in any way. I haven't been able to figure out why, they must be the absolute selfish types who have no concept of what the game really needs to bring it back to the glory we should all want ti game to have.

    As it stands, everyone just gets real real angry when you compare XI to XIV. It's some cardinal sin here. I've never been able to figure out why.
    At least from my point of view, mostly because I want XIV to be XIV and not XI again. I didn't have fun with XI at all so if XIV becomes XI again I'm going to have to quit. This game has potential to be so much better than that.

    There were some systems from XI that would work if tweaked for this game but most wouldn't. This is an entirely new and different game, for better or worse.

    As for OP's complaints:

    Classes and jobs aren't going anywhere if the new site is any indication (they're all still there). How they work may be changed as we've seen Dragoon has some new skills so it's likely that class and job abilities are being revamped again. Hopefully this will make them work better in the role they were designed for. As it stands the intent is that classes are for solo and small parties and jobs are meant for full parties.

    Class gear was released to keep classes from going completely obsolete. With that gear people have the actual option of potentially using the class in end-game content as opposed to the job. There are pros and cons to each and with the class specific gear they won't be completely useless in spite of their pros.

    Tiered spells went away because they were redundant and unnecessary, at least in the eyes of the new dev team. I agree that there's issue with Fire being the AoE spell and Thunder being the single-target spell. Perhaps we'll see changes made to that with 2.0, we'll see.

    As for the need for sub-jobs, in a way we already have them it's just different. Each class can take a plethora of abilities from any other class. All jobs have two other classes (aside from their base class) which they can pull abilities from. Thus having those classes leveled helps you out on your job. It's a different but slightly similar system.

    As for the gripes about BLM being awful, I just don't see it. BLM is used it practically all end-game content in some way, except for Hamlet I guess. It is always viable and useful. It is, at the very least, rarely shunned in end-game content.
    (9)
    Last edited by Arcell; 09-01-2012 at 12:26 PM.

  4. #4
    Player
    PotatoSalad's Avatar
    Join Date
    Apr 2012
    Location
    Unexplored Twelveswood
    Posts
    210
    Character
    Chichibi Chibi
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Arcell View Post
    At least from my point of view, mostly because I want XIV to be XIV and not XI again. I didn't have fun with XI at all so if XIV becomes XI again I'm going to have to quit. This game has potential to be so much better than that.

    There were some systems from XI that would work if tweaked for this game but most wouldn't. This is an entirely new and different game, for better or worse.

    As for OP's complaints:

    Classes and jobs aren't going anywhere if the new site is any indication (they're all still there). How they work may be changed as we've seen Dragoon has some new skills so it's likely that class and job abilities are being revamped again. Hopefully this will make them work better in the role they were designed for. As it stands the intent is that classes are for solo and small parties and jobs are meant for full parties.

    Class gear was released to keep classes from going completely obsolete. With that gear people have the actual option of potentially using the class in end-game content as opposed to the job. There are pros and cons to each and with the class specific gear they won't be completely useless in spite of their pros.

    Tiered spells went away because they were redundant and unnecessary, at least in the eyes of the new dev team. I agree that there's issue with Fire being the AoE spell and Thunder being the single-target spell. Perhaps we'll see changes made to that with 2.0, we'll see.

    As for the need for sub-jobs, in a way we already have them it's just different. Each class can take a plethora of abilities from any other class. All jobs have two other classes (aside from their base class) which they can pull abilities from. Thus having those classes leveled helps you out on your job. It's a different but slightly similar system.

    As for the gripes about BLM being awful, I just don't see it. BLM is used it practically all end-game content in some way, except for Hamlet I guess. It is always viable and useful. It is, at the very least, rarely shunned in end-game content.
    This post needs 10x thumbs up.

    This is FFXIV, not FFXI. Stop trying to make this game something it's not.

    PS. Have more faith in Yoshi-P. Appreciate that he and his team are doing something that most big-name companies(and small companies) wouldn't do: completely rebuild a failed MMO from the ground up.
    (1)
    Last edited by PotatoSalad; 09-02-2012 at 11:36 AM.