I like it, it will allow me to keep up with melee damage dealing. Cause usually in the long run, melee DD surpasses Magic DD greatly since MP runs out at one point.
I like it, it will allow me to keep up with melee damage dealing. Cause usually in the long run, melee DD surpasses Magic DD greatly since MP runs out at one point.
Let me just paste a blog that I wrote concerning this very topic.
I don't understand the need for Mp-Regen in this upcoming update. Conjurers in my opinion are over-powered currently. If you do not know how to use your job then you should not complain about running out of MP. I have been on many battle leves and NM's never have I needed to use even an ether. So why is there this sudden cry for Mp-Regen? I can both nuke and heal and still have plenty of MP. My guess is people are not using the armory system to the fullest.
I am a 43 Conj with over 1000 MP. I use spirit bind in longer battles to conserve MP and then when I reach half way use Tranquility. I also leveled my Tham up to get Siphon MP. With those 3 abilities alone I am able to maintain the correct amount of MP that is needed to fulfill my roll in ANY party.
So once again why is there this outcry and sudden need for Mp-Regen. Final Fantasy is not for everyone and it seem with each update we are getting closer and closer to a WoW clone. SE if I wanted to play WoW I would....I play Final Fantasy for the challenge. Those that are too weak to learn there job and raise other jobs to be a better player might be best if you went back to WoW and let us real players do what needs done to play the game with a challenge!
Then there was a second part because of whiners!
So I think maybe my last post did not explain why it is that I feel MP-regen is not needed at this point in the game.
Spells in this game do not cost near what they did in FFXI. I realize that DoW do not get a huge Mana pool, but they don't need as much either. SE has done an excellent job of giving abilities that allow you to regain MP lost/used. Yes I am aware that their WS cost MP so either Siphon MP use Stygian Spikes OR stop spamming those WS.
The best thing about this game is the ability to use spells or traits from other classes. So since it appears that I need to explain to the DoW how to maintain MP here we go.
Raise your Tham to level 20 so that you get Stygian Spikes which add MP when you get hit which you get as a Tham 16 and then you get Siphon MP at 20. These 2 abilities allow you to keep you MP at a high level so that you will not run out. If you are too lazy to do that, can I suggest stop complaining since there is a way to maintain AND get MP back.
This method works as I have yet to find a DoW in my LS to complain about not having enough MP OR the ability to regain it. For those that were snide in the last post. Sorry if I hurt your feelings about complaining about Mp-regen and being a "weekend warrior". Also I am very VERY aware of how points are distributed but it seems to me if you have a problem then may I suggest you distribute them again. YOU CAN DO THAT IN THIS GAME!
As I stated before Final Fantasy is not for everyone and if you think that its too hard then maybe you should go back to playing WoW. Those who like the challenge are tired of the give me patches to make things easier for the "Weekend warriors"
Player
If you're so against it, then just run with your weapon out.
He makes a very valid point. This game is techniquely getting easier and more babified. With the agro icons, now level icons becoming apparent in that pic the mods posted, and mp regen... there's just no challenge anymore.
Don't be rude and use sarcasm if you don't agree with his statement.
Agro Icons, you can just /names it will make the mobs name disappear taking away the icon.
Running with your weapon out was not sarcastic. Use the lancer guild mark trait that allows you to run at regular speed with weapon out, if it can be attached ans used without being a lancer.
You couldn't agree with anything he said though? I mean he makes a point, and you didn't comment on anything he said...Agro Icons, you can just /names it will make the mobs name disappear taking away the icon.
Running with your weapon out was not sarcastic. Use the lancer guild mark trait that allows you to run at regular speed with weapon out, if it can be attached ans used without being a lancer.
I think this should be thought about with the future of the game in mind, not the present. I'm imaging battles akin to Jailer of Love, where a badly timed Passive Mode would annihilate your party, or where the spells necessary to win would consume this massive pool with ease. Endgame is not going to be a series of simply Faction NMs won by throwing enough bodies at the fight in exchange for gear barely better than Vintage.
I agree wholeheartedly with Jinrya - putting weapons away is the new kneel-heal, there's no reason it shouldn't restore MP, it's just another part of the strategy and there's no reason to drop it just because it's not the strategy you're used to. New game; New rules. Even if we avoid considering the fluidities of future content -- I switch my class often. Whether DOLing a node I'm passing, or crafting between leves/behests, if Exaltation is in cooldown and my mage is needed, I'm screwed without regen. I don't miss having to stand around waiting for cooldowns and running back to aethers when my party doesn't need to.
<sarcasm> Why not take out HP regen in passive? There's Second Wind. There's Bloodbath. If you run out of HP midfight, it's your own fault. Manage your cooldowns and hit those aethers! Then we can bring back kneeling so we can stand around and waste even more time. And then we can bring back chess piece jobs and stand around waiting for parties for hours! </sarcasm> If I wanted FFXI's rules, I'd go back and play FFXI.
I don't mean to be rude for no reason, it's just that I don't think the really whiners here are the people being "babied" by now having conveniences this games predecessor needlessly lacked, but the people too xenophobic to give new mechanics a real chance being used in their proper environment.
Last edited by Anonymoose; 04-11-2011 at 01:28 PM.
"I shall refrain from making any further wild claims until such time as I have evidence."
– Y'shtola
I never played XI, so don't bring up those comments please.I think this should be thought about with the future of the game in mind, not the present. I'm imaging battles akin to Jailer of Love, where a badly timed Passive Mode would annihilate your party, or where the spells necessary to win would consume this massive pool with ease. Endgame is not going to be a series of simply Faction NMs won by throwing enough bodies at the fight in exchange for gear barely better than Vintage.
I agree wholeheartedly with Jinrya - putting weapons away is the new kneel-heal, there's no reason it shouldn't restore MP, it's just another part of the strategy and there's no reason to drop it just because it's not the strategy you're used to. New game; New rules. Even if we avoid considering the fluidities of future content -- I switch my class often. Whether DOLing a node I'm passing, or crafting between leves/behests, if Exaltation is in cooldown and my mage is needed, I'm screwed without regen. I don't miss having to stand around waiting for cooldowns and running back to aethers when my party doesn't need to.
<sarcasm> Why not take out HP regen in passive? There's Second Wind. There's Bloodbath. If you run out of HP midfight, it's your own fault, n00b. Manage your cooldowns and hit those aethers! Then we can bring back kneeling so we can stand around and waste even more time. And then we can bring back chess piece jobs and stand around waiting for parties for hours! </sarcasm> If I wanted FFXI's rules, I'd go back and play FFXI.
And I'm just saying and I've ALREADY SAID TWICE, I never had problems with mp management once leveled up for spiritbind ect before the mp regen thing.
And the comment about HP regen, I could care less because it'd make sense. THING IS there was no pre-HP regen unlike mp so that is a baseless statement.
Pre-HP regen? I don't get what that means? Like Syphon MP and Exaltation were to MP?
What about Bloodbath, Second Wind, Drain?
I know you're focusing on my more blunt statements, but don't let them detract from my core argument: This isn't the real game. We've never played the game these mechanics are in place to service - so how can we judge them? Your assessment of the aggressive icon proves just that. In time-restricted large scale player versus environment battlefields, the knowledge of which groups of mobs sense you and which don't, what level differing packs are and if they will link, these icons are going to be CRUCIAL in forming a strategy that will end in victory within the time limit.
Baseless though my FFXI based comments may be in your case, the fact we have no system of judgment for these mechanics leaves your complains without a base as well.
"I shall refrain from making any further wild claims until such time as I have evidence."
– Y'shtola
It's easy to keep your MP. Siphon MP and the other abilities do there job well, when you don't have to change your class. I like that I have MP regen though.
What I was saying for people who don't like the MP regen, or the agro icons, can just use the two option I said before. If I am not mistaken about the lancer trait, then just run with your weapon out with regular speed you won't recover MP. /Names removes the name and icons. There you have your difficulty back to the players who want it.
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