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Thread: MP Regen

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  1. #1
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    Quote Originally Posted by Jinrya-Geki View Post
    Agro Icons, you can just /names it will make the mobs name disappear taking away the icon.

    Running with your weapon out was not sarcastic. Use the lancer guild mark trait that allows you to run at regular speed with weapon out, if it can be attached ans used without being a lancer.
    You couldn't agree with anything he said though? I mean he makes a point, and you didn't comment on anything he said...
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  2. #2
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    I think this should be thought about with the future of the game in mind, not the present. I'm imaging battles akin to Jailer of Love, where a badly timed Passive Mode would annihilate your party, or where the spells necessary to win would consume this massive pool with ease. Endgame is not going to be a series of simply Faction NMs won by throwing enough bodies at the fight in exchange for gear barely better than Vintage.

    I agree wholeheartedly with Jinrya - putting weapons away is the new kneel-heal, there's no reason it shouldn't restore MP, it's just another part of the strategy and there's no reason to drop it just because it's not the strategy you're used to. New game; New rules. Even if we avoid considering the fluidities of future content -- I switch my class often. Whether DOLing a node I'm passing, or crafting between leves/behests, if Exaltation is in cooldown and my mage is needed, I'm screwed without regen. I don't miss having to stand around waiting for cooldowns and running back to aethers when my party doesn't need to.

    <sarcasm> Why not take out HP regen in passive? There's Second Wind. There's Bloodbath. If you run out of HP midfight, it's your own fault. Manage your cooldowns and hit those aethers! Then we can bring back kneeling so we can stand around and waste even more time. And then we can bring back chess piece jobs and stand around waiting for parties for hours! </sarcasm> If I wanted FFXI's rules, I'd go back and play FFXI.

    I don't mean to be rude for no reason, it's just that I don't think the really whiners here are the people being "babied" by now having conveniences this games predecessor needlessly lacked, but the people too xenophobic to give new mechanics a real chance being used in their proper environment.
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    Last edited by Anonymoose; 04-11-2011 at 01:28 PM.
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  3. #3
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    Quote Originally Posted by Anonymoose View Post
    I think this should be thought about with the future of the game in mind, not the present. I'm imaging battles akin to Jailer of Love, where a badly timed Passive Mode would annihilate your party, or where the spells necessary to win would consume this massive pool with ease. Endgame is not going to be a series of simply Faction NMs won by throwing enough bodies at the fight in exchange for gear barely better than Vintage.

    I agree wholeheartedly with Jinrya - putting weapons away is the new kneel-heal, there's no reason it shouldn't restore MP, it's just another part of the strategy and there's no reason to drop it just because it's not the strategy you're used to. New game; New rules. Even if we avoid considering the fluidities of future content -- I switch my class often. Whether DOLing a node I'm passing, or crafting between leves/behests, if Exaltation is in cooldown and my mage is needed, I'm screwed without regen. I don't miss having to stand around waiting for cooldowns and running back to aethers when my party doesn't need to.

    <sarcasm> Why not take out HP regen in passive? There's Second Wind. There's Bloodbath. If you run out of HP midfight, it's your own fault, n00b. Manage your cooldowns and hit those aethers! Then we can bring back kneeling so we can stand around and waste even more time. And then we can bring back chess piece jobs and stand around waiting for parties for hours! </sarcasm> If I wanted FFXI's rules, I'd go back and play FFXI.
    I never played XI, so don't bring up those comments please.
    And I'm just saying and I've ALREADY SAID TWICE, I never had problems with mp management once leveled up for spiritbind ect before the mp regen thing.
    And the comment about HP regen, I could care less because it'd make sense. THING IS there was no pre-HP regen unlike mp so that is a baseless statement.
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  4. #4
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    Pre-HP regen? I don't get what that means? Like Syphon MP and Exaltation were to MP?

    What about Bloodbath, Second Wind, Drain?

    I know you're focusing on my more blunt statements, but don't let them detract from my core argument: This isn't the real game. We've never played the game these mechanics are in place to service - so how can we judge them? Your assessment of the aggressive icon proves just that. In time-restricted large scale player versus environment battlefields, the knowledge of which groups of mobs sense you and which don't, what level differing packs are and if they will link, these icons are going to be CRUCIAL in forming a strategy that will end in victory within the time limit.

    Baseless though my FFXI based comments may be in your case, the fact we have no system of judgment for these mechanics leaves your complains without a base as well.
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  5. #5
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    Quote Originally Posted by Anonymoose View Post
    Pre-HP regen? I don't get what that means? Like Syphon MP and Exaltation were to MP?

    What about Bloodbath, Second Wind, Drain?

    I know you're focusing on my more blunt statements, but don't let them detract from my core argument: This isn't the real game. We've never played the game these mechanics are in place to service - so how can we judge them? Your assessment of the aggressive icon proves just that. In time-restricted large scale player versus environment battlefields, the knowledge of which groups of mobs sense you and which don't, what level differing packs are and if they will link, these icons are going to be CRUCIAL in forming a strategy that will end in victory within the time limit.

    Baseless though my FFXI based comments may be in your case, the fact we have no system of judgment for these mechanics leaves your complains without a base as well.
    As in there was no HP regen they added in the game, it was already there. And the icons, you notice them from a mile away. It doesn't make the game any more of an adventure.

    And Jinrya, that is in fact rude about getting my difficulty by running with my weapon out. SMH

    I'm done with you two
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  6. #6
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    It's easy to keep your MP. Siphon MP and the other abilities do there job well, when you don't have to change your class. I like that I have MP regen though.

    What I was saying for people who don't like the MP regen, or the agro icons, can just use the two option I said before. If I am not mistaken about the lancer trait, then just run with your weapon out with regular speed you won't recover MP. /Names removes the name and icons. There you have your difficulty back to the players who want it.
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    They won't even need to turn names off. The Devs know this is for large scale battle fields, so as soon as the level and link indicators are added to the aggro icon, they're adding a toggle so you can turn it off when you don't want it. The aggro icon we have now is basically a test run, one they thought we'd be happy to see and are rather surprised we don't like.

    Sandbox MMO players are often thought of as masochists by the outside communities. As a huge fan of FFXI, I never understood why until I came to the forums and saw all of the violently "vocal minorities" clamoring for challenges.

    Sometimes I feel like this is the basis for comments about babying the players and handholding - that there are people who don't want it to be easy to get to cap, so when they do it's that much sweeter, and those who don't have the option/desire to dedicate their every waking moment to the game are inferior to them in every way. I think it's compensation more than anything else. Drives me nuts. (No, not accusing you, OP, just speaking in generalities)
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    Last edited by Anonymoose; 04-11-2011 at 01:45 PM.
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  8. #8
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    How was I being rude? People make there arguments, others can agree or disagree. I disagreed and gave you suggestions on what you can do.
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  9. #9
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    Quote Originally Posted by Jinrya-Geki View Post
    How was I being rude? People make there arguments, others can agree or disagree. I disagreed and gave you suggestions on what you can do.
    Your telling me to run out with my weapon to make my game harder? What society do you live in, because that is pretty sarcastic imo.

    And Anonymoose, I just want a challenge... I keep hearing people say this isn't work, but it's an MMO. All games require you to level up and grind. IDK just personal prefferences
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  10. #10
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    I still can't comprehend where that's coming from, though. The formula of that logic, as I think I'm seeing it is:

    There already was HP regen, they didn't add it later. (HOWEVER) Even though it wasn't originally here, they added MP Regen later. (THEREFORE) We don't need it.

    But in my eyes, this is missing to key points. "They didn't add HP regen AFTER the game came out" because it was already there, because they figured we'd need it. "They added MP Regen AFTER the game game out," because ... they figured we'd need it. I don't see where the same reasoning doesn't apply to both situations simply because you independently disagree. I do understand that you disagree, but I don't see this as evidence to support your point.

    As far as aggrocon goes, if the aggressive mobs that vastly outlevel you couldn't kill you before you even knew they were onto your ass, I'd be a little more sympathetic to your cause, but that's an entirely different thread.

    In all honesty, I think MP regen is a good reason to take Exaltation out, not the other way around.
    (0)
    "I shall refrain from making any further wild claims until such time as I have evidence."
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