doritos and mountain dew.
right. i'm playing gw2 a bit and i can't say it's a bad game, either. i'm just laughing because i saw this coming a mile away. people slamming WoW and trying to use gw2 as the new gold standard, claiming it some mythical and different creature- when it's really no such thing.
the dynamic events aren't even that dynamic. it was advertised as being things that would happen one time and change the game's future forever. except they're repeated, over and over again. it's scripted. so are the world bosses. the only thing 'dynamic' about it is that it seems to be a time-based lottery 'pop' system.
furthermore, people complaining about WoW's questing system is odd to me because no matter how you slice it, gw2 is quest-based leveling. you almost can't level without it. grinding mobs nets you close to zero xp. and while yes, you can choose which quests to participate in and in which order, you're still effectively accepting or declining the quest just the same as if you were to pick it up from an NPC. the difference is you just automatically get it if you're in the area and automatically decline it if you leave. if anything gw2's questing system is dumbed down even moreso than WoW's.
and again, i'm not even remotely saying gw2 is a bad game. it's a really good game for its intended market and does what it does pretty well. it just seems like people blindly leap to prejudgments about this or that game and then wildly defend/attack it against all logic/reason/evidence.
so now i'm just sitting here laughing at my desk about people complaining about "wow clone" this and "wow clone that" (usually without having ever actually played wow), only to defend games that either also rip it off, appeal to the same demographic, make the same mistakes, or do pretty much exactly the same thing but slap on a fresh coat of paint or fancy new buzzword term to describe it.
mmo on rails indeed.