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  1. #1
    Player
    PSxpert2011's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,383
    Character
    Psxpert Sylph
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    "Hate meter bars", thats so last millenium! :P .. and poor design(graphic-wise)! Why not avoid cluttering up the screen with these widgets( this is not a Windows OS, or a Macintosh HUB,lol!)

    The more innovative design to help us keep our eyes on the action and "HATE" would be to illuminate the character(TANK) with an ambient glow(or constant color/light) to illustrate the level of hate. At the same time, if the attention of the mob changes, you'll visually see his line of sight change to 'that' character. Have a "!" pop up above its head while it resets hate.

    Every single thing doesn't need to be put to numbers or bars when good programming and design can visually help us play and understand the behavior of the game.

    Another point I want to make to the director and dev team is, if we do choose to apply all these UI graphics along with the actual game play visuals and graphic to our display, will there be multi-display support?
    I bought two identical LG flat-screen monitors(24") specifically for playing FFxIv. I think it could be included, display could be customizable to the right or left to accommodate a wide view. If there's an option to move the camera up and down in the configuration, there could be a one to move your character view from left to right. This way, I can move useful but distracting widgets to the left or right screen when in battle(or just enjoying the view).

    !!! Again, i support the independence of macros and actions bar. NO! to hot-bars! I want freedom in FF xIv. !!!

    There no better way to play a MMO when you know there's space to view the action, have accessibility to information and easy UI.
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    Last edited by PSxpert2011; 08-30-2012 at 12:19 AM. Reason: highlighting


    ~'\[[_LEGACY_]]/'~
    TENTs because solo-friendly content forces me to want one!
    (HP + Instantly logout anywhere)

    http://na.finalfantasyxiv.com/lodestone/my/
    *Excalibur* Nation: Limsa Laminsa

  2. #2
    Player
    Laraul's Avatar
    Join Date
    Nov 2011
    Posts
    902
    Character
    Laraul Lunacy
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by PSxpert2011 View Post
    "Hate meter bars", thats so last millenium! :P .. and poor design(graphic-wise)! Why not avoid cluttering up the screen with these widgets( this is not a Windows OS, or a Macintosh HUB,lol!)

    The more innovative design to help us keep our eyes on the action and "HATE" would be to illuminate the character(TANK) with an ambient glow(or constant color/light) to illustrate the level of hate. At the same time, if the attention of the mob changes, you'll visually see his line of sight change to 'that' character. Have a "!" pop up above its head while it resets hate.

    Every single thing doesn't need to be put to numbers or bars when good programming and design can visually help us play and understand the behavior of the game.

    Another point I want to make to the director and dev team is, if we do choose to apply all these UI graphics along with the actual game play visuals and graphic to our display, will there be multi-display support?
    I bought two identical LG flat-screen monitors(24") specifically for playing FFxIv. I think it could be included, display could be customizable to the right or left to accommodate a wide view. If there's an option to move the camera up and down in the configuration, there could be a one to move your character view from left to right. This way, I can move useful but distracting widgets to the left or right screen when in battle(or just enjoying the view).
    You want to keep your eye on the action so you can focus on what's going on while at the same time keeping the other eye on the your other monitor far from the action but void of anything and therefore would be where you'd stick your widgets?

    Huh?
    (0)