Skill is not just figuring out dungeons. Making money and crafting require skill. Nothing wrong with crafted gear equal to or even surpassing dungeon gear as long as it takes more skill (effort).Yeah, theres a severe lack of reasons to go out there and do dungeons/quests.
All of the primal drops can be beaten with melds.
All AF gear can be beaten with melds.
Most GC gear is obselte (some nice crafting gear though)
Whilst i certainly agree that you have to be lucky to get a triple meld gear, I don't agree with it being the best gear for the large majority of slots (this is coming from someone who has almost all crafts at 50) Theres some serious issues with balancing gear atm.
In my opinion it should be a mix between quest rewards, chest drops, boss drops, gc gear, crafting ect.
Too much non crafting gear that is too obselete. When we are spending the vast majority of our time farming matts/gil and sitting in town crafting, we have an issue imo.
Risk = Reward, and that makes sense, but don't ignore other areas where Effort should = Reward too.
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