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  1. #1
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Avraym View Post
    Tanking seems to be the exception due to the viability of darklight & miltia gear.

    But for others, its not quite that way.

    For instance, the best BLM setup is 8-9/12 gear crafted. How is that balanced?
    That's 1 Class. Most DL is BiS for all jobs >.>.
    (0)

  2. #2
    Player
    Avraym's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    841
    Character
    Avraym Kent
    World
    Tonberry
    Main Class
    Dark Knight Lv 77
    Quote Originally Posted by Firon View Post
    That's 1 Class. Most DL is BiS for all jobs >.>.
    BRD - 7/12 slots crafted.

    Most of the other classes stand at about 50% crafted with 20% GC 30% drops.

    Again, a vague number, but it is clear that the ratio is still skewed to work towards crafters.

    I'm mostly against the system because I play BLM/BRD/WHM and probabally am getting screwed the most by this system.
    (0)
    Last edited by Avraym; 08-25-2012 at 02:54 AM.

  3. #3
    Player

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    Apr 2012
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    288
    I like the approach listed by the OP. This is how gear progression should work.
    (1)
    - Kurokikaze
    This is how I feel when I read posts on these boards:

  4. #4
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    When most of the best gear is outdone by melded crafted gear, any sense of progression that might've been in the game is lost. Why do Hamlet for anything other than relic if you can simply triple meld crafted gear to beat out Militia gear? Why bother with grinding for GC seals when, once again, if you dump enough money into the wards you're able to come out even or slightly better? Darklight is the only gear in the game that avoids the "beaten by triple/quad meld crafted gear(which is crafted not from rare monsters, but from easily mined cobalt)" standard that most all gear does. BLM is especially guilty of this when their Darklight gear is so worthless.
    So much of this statement right here is false except the BLM part but the rest is BS darklight is a lot of BiS for a lot of classes so this right here makes no sense.

    Take the Darklight set for WAR the none Heavy one it gives 57 VIT and 49 STR and 105 atk. What this set does is let wars max their dmg for any wep they use and lets you get max ATK power from the best food.

    No crafting gear can compare to that, unless you have 5 melds in every slot which i doubt.
    (0)
    Last edited by Firon; 08-25-2012 at 02:40 AM.

  5. #5
    Player
    Teuciont's Avatar
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    Oct 2011
    Posts
    369
    Character
    Teuciont Arbedechi
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    No one said they need to "sideline" crafting. Make all gear meldable. Make craftable gear that requires mats from bosses. Problem solved. I realize that crafting is a big part of this game unlike any other MMO, but when you sacrifice ANY sense of progression just so crafters can be happy to sit around in town and craft all day from mats gathered right outside town that require 0 danger or any form of skill, THAT'S when there's a problem like there is now. And materia is nothing more than sitting in Natalan for hours on end grinding on wolves. This game has a severe lack of rewarding players for their skill, and more for how patient they are when it comes to mindless grinding.

    Is the RNG system that's in place now there to draw out 1.0 content until 2.0 arrives? More than likely. That's only half of the problem though. The other half is the problem of, like I previously stated, that gear that can be made with 0 risk or skill involved. The 1.0 engine is a huge limitation as to how high of a skill ceiling they can place on fights, I understand that. This is a thread asking what plans the devs have for 2.0 and how progression will be handled.
    (0)

  6. #6
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Teuciont View Post
    No one said they need to "sideline" crafting. Make all gear meldable. Make craftable gear that requires mats from bosses. Problem solved. I realize that crafting is a big part of this game unlike any other MMO, but when you sacrifice ANY sense of progression just so crafters can be happy to sit around in town and craft all day from mats gathered right outside town that require 0 danger or any form of skill, THAT'S when there's a problem like there is now. And materia is nothing more than sitting in Natalan for hours on end grinding on wolves. This game has a severe lack of rewarding players for their skill, and more for how patient they are when it comes to mindless grinding.

    Is the RNG system that's in place now there to draw out 1.0 content until 2.0 arrives? More than likely. That's only half of the problem though. The other half is the problem of, like I previously stated, that gear that can be made with 0 risk or skill involved. The 1.0 engine is a huge limitation as to how high of a skill ceiling they can place on fights, I understand that. This is a thread asking what plans the devs have for 2.0 and how progression will be handled.
    Is there a crafter that would like to opine on how lazy they are? Sitting around skillessly making HQ items and risklessly trying to meld them?

    Quote Originally Posted by Avraym View Post
    How people can defend a system that caters towards gil selling/botting is still unknown to me.
    Crafters don't need to buy gil. :P There's plenty of drops on sale that require a lot of gil. Maybe you should craft so you wont' be so jealous of those richer than you are.
    (0)

  7. #7
    Player
    Avraym's Avatar
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    Aug 2011
    Location
    Gridania
    Posts
    841
    Character
    Avraym Kent
    World
    Tonberry
    Main Class
    Dark Knight Lv 77
    Quote Originally Posted by HiirNoivl View Post
    Crafters don't need to buy gil. :P There's plenty of drops on sale that require a lot of gil. Maybe you should craft so you wont' be so jealous of those richer than you are.
    I have almost all crafts at 50. I craft plenty. I'm not jelly of those with lots of gil. Making money isnt hard (HQ crafts ahoy) which is part of the problem. Why should something so easy and be more based on luck than anything else be so rewarding? I'm just annoyed that the system is exploitable, where as dungeon/primal/militia drops are not.
    (0)
    Last edited by Avraym; 08-25-2012 at 02:57 AM.

  8. #8
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    How is it exploitable? How does crafting lead to gil selling? Last, I heard, gil sellers are using DoW leves not crafting.

    Most of the other classes stand at about 50% crafted with 20% GC 30% drops.
    Again, a vague number, but it is clear that the ratio is still skewed to work towards crafters.
    That's 50/50. O.o how is that skewed.
    (0)

  9. #9
    Player
    Avraym's Avatar
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    Aug 2011
    Location
    Gridania
    Posts
    841
    Character
    Avraym Kent
    World
    Tonberry
    Main Class
    Dark Knight Lv 77
    Quote Originally Posted by HiirNoivl View Post
    How is it exploitable? How does crafting lead to gil selling? Last, I heard, gil sellers are using DoW leves not crafting.
    You've got it backwards. Gil buying leads to crafting.
    (0)

  10. #10
    Player
    Avraym's Avatar
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    Aug 2011
    Location
    Gridania
    Posts
    841
    Character
    Avraym Kent
    World
    Tonberry
    Main Class
    Dark Knight Lv 77
    -
    That's 50/50. O.o how is that skewed.[/QUOTE]

    Because i believe there should be an even distribution.

    EG: 20 Crafted / 20 Questing / 20 Dungeon Chest / 20 Primal Fight / 20 Other

    My opinion on it as I enjoying focusing on as many aspects of the game as possible, as opposed to spending vast time in town.
    (0)

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