/facepalm
Sorry, but you have no idea what you're talking about. We're not losing gil nor items.
/facepalm
Sorry, but you have no idea what you're talking about. We're not losing gil nor items.
"I like the stars. It's the illusion of permanence, I think. I mean, they're always flaring up and caving in and going out. But from here, I can pretend... I can pretend that things last. I can pretend that lives last longer than moments. Gods come, and gods go. Mortals flicker and flash and fade. Worlds don't last; and stars and galaxies are transient, fleeting things that twinkle like fireflies and vanish into cold and dust. But I can pretend."
yes they may have said but they have not tried it yet and nothing is set in stone yet they just started inhouse testing on 2.0 only and not on transfering old char .dat files yet so as some one once told me exspect the worse and hope for the best we all will know when that time comes which will be soonish till then enjoy what they have given us sofar
Stop making this stuff up. Converting such data as money and items and other stuff is not a huge issue, they only need time for that and that's because we get the downtime we knew of since ages ago. If they weren't sure if they could perform that they would have said so from the beginning, and there was never a mention of such possibility, understood? I don't know where do you come up with such ridiculous ideas, but once again, you don't know what you are talking about and are wrong.
We will not be loosing our gil but that does not mean that our gil will not potentially lose its value in the change-over. 2.0 is going to bring with it a massive change in game play as well as how the game is organized and seeking to establish an even playing field in terms of the in game economy is certainly something I can see SE attempting to do.
This sort of thing happens all the time when MMOs release new expansions. Players simply find themselves having more gil on hand then they ever did before simply by participating in new quests/content. In this specific case the advent of a more quest based level up system could inject a huge amount of disposable gil into the economy. Instanced dungeons could also have this effect.
If you want to hold on to the value of your hard earned gil the safest bet would be to invest in an item or set of items that you believe will hold its value in the changeover (anything related to the relic quest is probably a safe bet). The value of an item will always fluctuate in both directions but the value of your gil will likely only ever go down. Once the storm is over, but your stuff up for sale at the newly settled price and reap in the inflated profits. This is a tactic that works very well even for patches as well (especially considering the new recipes in big patches get released before the servers go down).
When all is said and done, past all the whining and moaning that changes like these things cause, this sort of thing is actually very healthy for the community in the long run. It ensures that an even playing field is established once every few years. Of course, those who care about making gil as efficiently as possible will always find themselves on top of the economy in the end anyway but still it creates an opportunity to obtain virtual wealth for newcomers where one may not have existed before.
For those that are skeptical about this sort of thing, hold on to that skepticism until we can confirm whether or not the gil cap changes in 2.0. If it gets any higher then expect and prepare for a very very large amount of inflation.
Last edited by JDR388; 08-24-2012 at 06:27 PM.
"A way of seeing is also a way of not seeing."
Kazem Chaharbaghi - The Problematic of Strategy
Honestly, I'd not be too bothered if they did decide to reset gil after all - in fact I think it might even be a good idea.
The botters are working overtime at the moment. If their accumulated gil is suddenly dropped into the market post-2.0 the economy is going to get seriously ugly.
Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275
I'm a programmer, not from FFXIV but still. Unless this game was made by morons, gils are probabky the easiest kind of value they can transfer from 1.0 to 2.0
All datas about our characters are most likely stored in a SQL server, or their own version database.
To make it really simple, think of it as if it was a basic Excel table.
ROW A = Character
ROW B = Gils owned by character.
So you would have something like this :
Luderic Randelmire; 7300841
Dragorianknight Ragnarok; 8564963
(in reality, it is probably a little bit more complex than this, but not by much)
That's it. That kind of data is really easy to transfer. Maybe the name of rows will change, but that's it.
Last edited by Randelmire; 08-24-2012 at 08:32 PM.
You are right, they didn't.
I can't find where it was posted, but for Dated Items, they are still thinking about it. It's not as simple as saying "let's wipe them all". What about players who stopped playing early? They would reconnect in 2.0 with no equipment at all? (And then rage-quit again since they they lost almost everything..)
The only thing that is confirmed is that Dated RECIPES will be removed.
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