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Thread: Am I dense?

  1. #21
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    Quote Originally Posted by Lux_Rayna View Post
    Well i got beat but might as well hammer it in more. This is why you pay attention during high school math class kiddos. Currently, most of your stats come from melded gear. This means that there is a huuuuge curve between a vanilla geared person and a double meld person. Double melds, however, are not meant to be the standard. As it stands now its basically required for endgame content. To correct this, they are going to flatten the curve by making stat gains through levelling more meaningful.

    This can be done several ways, from nerfing materia stats, to buffing stats in general, to giving us more points, to...well you get the point. Anyway the idea is to keep multi-melding as an optional goodie. Right now its not really like that.
    why shouldnt double,triple melded gear be superior.. even vastly superior, infact i think this contradicts the whole purpose of this post.. we are talking about making gear MORE relevant.. not less.

    maybe i need you to beat it into me some more as im so stupid and your so clever. kiddo.
    (0)

  2. #22
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    Fadigre's Avatar
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    Quote Originally Posted by Rogue View Post
    why shouldnt double,triple melded gear be superior.. even vastly superior, infact i think this contradicts the whole purpose of this post.. we are talking about making gear MORE relevant.. not less.

    maybe i need you to beat it into me some more as im so stupid and your so clever. kiddo.
    Well that's just it. Camate's post can't seem to decide on what it's communicating!
    The first paragraph says melding can increase damage too high and the second paragraph says it's useless!
    (0)
    FFXIV economics - 'Stupid and demand'

    Quote Originally Posted by Hachi-Roku View Post
    I'll make you a deal.

    You can have gunblades if we can have Riflebhuj.
    Checka my game-face!
    http://forum.square-enix.com/ffxiv/threads/93195-Show-your-Miqo-te-!!?p=1288461&viewfull=1#post1288461

  3. #23
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    Skies's Avatar
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    Y'ahte Tia
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    What lady lux said is that, right now, double-melds are the "Needed to Actually Clear Content" gear, whereas that position should be taken by single-melds. Double/Triple-melds should be in the "Makes Clearing Content Easier" position.

    Essentially, consider single-meld equivalent to fighting an even-level mob and double-meld fighting a mob with -3 levels or something.
    Forbidden Melding IS stronger, it is not, however, required. Or should not be, at least. This way you get a bonus to yourself if you feel like playing RNG Roulette, but you are not strictly penalized for not doing it.
    (2)

  4. #24
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    Lux_Rayna's Avatar
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    Quote Originally Posted by Skies View Post
    What lady lux said is that, right now, double-melds are the "Needed to Actually Clear Content" gear, whereas that position should be taken by single-melds. Double/Triple-melds should be in the "Makes Clearing Content Easier" position.

    Essentially, consider single-meld equivalent to fighting an even-level mob and double-meld fighting a mob with -3 levels or something.
    Forbidden Melding IS stronger, it is not, however, required. Or should not be, at least. This way you get a bonus to yourself if you feel like playing RNG Roulette, but you are not strictly penalized for not doing it.
    That ^ thank you. That answers the question does it not?
    (0)

  5. #25
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    Fadigre's Avatar
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    Quote Originally Posted by Lux_Rayna View Post
    That ^ thank you. That answers the question does it not?
    I think I need to figure out what my question was!

    I've understood from the very start that materia should be an option not a requirement and I agree that that's how things should be!
    I think I'm quite happy to be reassured that materia'd gear will still be worth something come 2.0 as that's the majority of my equipment at the moment!

    Thank you ~
    (0)
    FFXIV economics - 'Stupid and demand'

    Quote Originally Posted by Hachi-Roku View Post
    I'll make you a deal.

    You can have gunblades if we can have Riflebhuj.
    Checka my game-face!
    http://forum.square-enix.com/ffxiv/threads/93195-Show-your-Miqo-te-!!?p=1288461&viewfull=1#post1288461

  6. #26
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    Onisake's Avatar
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    Naomi Onisake
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    Quote Originally Posted by Camate View Post

    In regards to battle-related stats, it is currently possible to receive large boosts from stats on equipment, while character stats do not have as much of an effect. For example, equipping items with multiple materia melded to it will allow players to become quite powerful. In A Realm Reborn, we are planning to make adjustments so that the ratio of influence from character stats and from gear stats is 1:1. With this, having 5 materia melded onto a single item won’t elicit as large of a difference like it does currently.
    Translation:

    character stats (IE point allocation) does not have as big of an effect as stats on gear. they are adjusting this so that stats from leveling points are equal to stats from gear.

    Diminishing returns are being added to materia melds. optimal melds will likely be either double or tripple.

    IE: they are essentially flipping the effect. right now you must have great gains in stats to notice a difference. +10 STR vs +100 str is HUGE.

    instead, they want you to notice +10 STR (say 10% increase in damage). but not notice a difference so much between +80str and +100STR (say 5% increase in damage).

    Quote Originally Posted by Camate View Post
    Similarly in the current version, even when players add large amounts of INT and STR via equipment with multiple materia and such, it may feel like damage is not increasing and this is due to a damage range that has been set. Fundamentally, battle related stats fluctuate based on the level difference between enemies, and this is also why we are not planning to display evasion rates and other things.
    i'm not sure what the point of this statement is. it implies to me that they are not planing on changing the formula. because dLVL is the most important factor, when dLVL is large (IE: when fighting stuff that matters) you dont' notice a large difference in adding stats due to the overwhelming force of dLVL.

    IE: dLVL determines the range of damage you can do based on your DPS score.

    if dLVL is +5 you can only do a maximum of 3k damage. if it is -5 you can do up to 6k damage or something like that.

    that means maximum accuracy at dLVL+5 is capped to 75% and evasion capped to 15%, or something like that. but at dLVL-5 it is capped at 100% and 30% or something like that. Therefore they cannot show an accuracy rating on our attribute page due to the overwhelming force of dLVL on the equation.

    TL;DR: dLVL determines caps on accuracy, evasion, and damage. accuracy/evasion rates will vary greatly depending on the level of the enemy you are fighting. therefore it is not feasible to display rating.
    (2)

  7. #27
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    Sephrick's Avatar
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    Sephrick Markarius
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    Quote Originally Posted by Skies View Post
    What lady lux said is that, right now, double-melds are the "Needed to Actually Clear Content" gear, whereas that position should be taken by single-melds. Double/Triple-melds should be in the "Makes Clearing Content Easier" position.

    Essentially, consider single-meld equivalent to fighting an even-level mob and double-meld fighting a mob with -3 levels or something.
    Forbidden Melding IS stronger, it is not, however, required. Or should not be, at least. This way you get a bonus to yourself if you feel like playing RNG Roulette, but you are not strictly penalized for not doing it.
    Does that mean, in theory, we'd be free to customize our gear more rather than loading it all up with base attributes?
    (0)

  8. #28
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    Quote Originally Posted by Sephrick View Post
    Does that mean, in theory, we'd be free to customize our gear more rather than loading it all up with base attributes?
    Theoretically, if there is less weight on gear, one would be able to customize it more, yes.
    (0)

  9. #29
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    Fadigre's Avatar
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    Quote Originally Posted by Onisake View Post
    Translation:
    Diminishing returns are being added to materia melds. optimal melds will likely be either double or tripple.

    IE: they are essentially flipping the effect. right now you must have great gains in stats to notice a difference. +10 STR vs +100 str is HUGE.

    instead, they want you to notice +10 STR (say 10% increase in damage). but not notice a difference so much between +80str and +100STR (say 5% increase in damage).
    Unless the physical stat on the gear you melded was changed using diminishing returns wouldn't it be incredibly difficult to either track the individual melds affect on your overall damage or would this affect all stats including gear stats and your base stats?
    (0)
    FFXIV economics - 'Stupid and demand'

    Quote Originally Posted by Hachi-Roku View Post
    I'll make you a deal.

    You can have gunblades if we can have Riflebhuj.
    Checka my game-face!
    http://forum.square-enix.com/ffxiv/threads/93195-Show-your-Miqo-te-!!?p=1288461&viewfull=1#post1288461

  10. #30
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    Quote Originally Posted by Onisake View Post
    Translation:

    character stats (IE point allocation) does not have as big of an effect as stats on gear. they are adjusting this so that stats from leveling points are equal to stats from gear.

    Diminishing returns are being added to materia melds. optimal melds will likely be either double or tripple.

    IE: they are essentially flipping the effect. right now you must have great gains in stats to notice a difference. +10 STR vs +100 str is HUGE.

    instead, they want you to notice +10 STR (say 10% increase in damage). but not notice a difference so much between +80str and +100STR (say 5% increase in damage).



    i'm not sure what the point of this statement is. it implies to me that they are not planing on changing the formula. because dLVL is the most important factor, when dLVL is large (IE: when fighting stuff that matters) you dont' notice a large difference in adding stats due to the overwhelming force of dLVL.

    IE: dLVL determines the range of damage you can do based on your DPS score.

    if dLVL is +5 you can only do a maximum of 3k damage. if it is -5 you can do up to 6k damage or something like that.

    that means maximum accuracy at dLVL+5 is capped to 75% and evasion capped to 15%, or something like that. but at dLVL-5 it is capped at 100% and 30% or something like that. Therefore they cannot show an accuracy rating on our attribute page due to the overwhelming force of dLVL on the equation.

    TL;DR: dLVL determines caps on accuracy, evasion, and damage. accuracy/evasion rates will vary greatly depending on the level of the enemy you are fighting. therefore it is not feasible to display rating.
    Thank you.

    im not sure why a quad melded item shouldnt have equal gains considering the difficulty in aquiring such gear but whatever... also, whether certain gear/melds is required or not should depend on the actual content surely.. if double melds are required set the mobs damage,etc to be consistant with that... imo this has nothing to do with potential gear.

    anyway! a good answer without any arrogance.
    (0)

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