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  1. #1
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80

    Jobs: The second crystal

    Hi everyone!

    I wanted to yet again discuss jobs after all they are my favorite aspect of the Final Fantasy series. This time we take a look at the next generation of jobs to come to the game, perhaps one new job for each class so that roles may be filled out a little more. I have fleshed out a great speculative guide but recently with the leak of Arcanist and Summoner I think my speculations might have just been thrown a curve ball. So here I will do my best to analyze the next generation of jobs.

    *For a link to the Job Speculation Guide please scroll down to my signature*

    Gladiatior - Gladiator is very unflexable and unforgiving when it comes to job designs. It is currently build on the pretenses of being a shield tank just for paladin. The good news is we may be seeing greatswords come to this class which can open up room for a melee type job. Many on the forums feel Dark Knight is a good fit here, but it doesn't fit at all. No matter what skills you give the Dark Knight, the theme and attributes of a Gladiator will never make it a viable selection. Many also consider red mage but again, Red mage will never be a viable selection here unless changes are made to the class as well as available sub action abilties.
    -> Soldier
    At best I would anticipate a soldier job that wields a great sword or perhaps the sought after gun-blade in combat.

    Marauder - Marauder is also very particular and I had much difficulty finding the best ways to manage it. It is geared very much towards bruiser type jobs so its hard to put any kind of hybrid twist on it.
    -> Beast Master
    I think if arcanist gives pet management sub abilities it will be a viable option of beast master, yet this job is still very obscure. I'm not even sure if monster correlation exists in this game.
    -> Viking
    Taking a different approach than warrior, the viking subs THM and takes on a melee/mage combination. To ensure that their magic damage is up to strength it would require the use of a way to power up your magics before use. For further info on viking please consult my guide.

    Lancer - Here is where I really want to see Dark Knight as it's potential is at it's greatest. Abilities like life surge and blood for blood already make it the prime suspect for the Dark Knight job. What does Dark Knight bring to the table as a role? Sustain tanking. Many a times I will end up in a party that can't happen to find a GLA or MRD to tank so we end up with the LNC tank.
    -> Dark Knight
    Dark Knight is probably one of the few jobs that can easily make it into the game RIGHT NOW with the current classes we have available for sub abilities. A sub of THM and MRD will help Dark Knight in sustain tanking using provoke necrogenesis, and blood bath.

    Pugilist - Pugilist is also very obscure with the classes we currently have but It does seem to present a few options.
    -> Dancer
    Taking on some healing ability from conjurer and a few enfeebling ablities (see my guide) dancer can feel a lot like it's FFXI counterpart. I would like to see this style of dancer come to ffxiv whereas it utilizes dances to wither enemies and support your allies.

    Archer - I know what everyone wants is what they originally anticipated.
    -> Ranger
    Capitalizing on Archer's ranged DPS rangers quickly become on par with the damage of dragoons and monks. To make them that much more unique I propose sharpshooting techniques to help dismantle your enemies body parts easy. I do not recommend bringing ranger to musketeer's first job. Musketeer has a few more viable and fun choices, please refer to my guide. Although, I do believe it will require a musketeer sub job to make ranger what it should be on Archer.

    Conjurer - Im expecting conjurer's next job to explore it's offensive magic.
    -> Geomancer
    Geomancer is a great choice of this as it brings home conjurer's natural elements. Geomancer is Black Mage's cousin and handles the natural ancient magic of Quake and Tornado. Terrain and Weather also go hand in hand with the conjurer class.

    Thaumaturge - At this point many could wonder what even fits on thaumaturge but if there's one thing it would be the dreaded Necromancer.
    -> Necromancer
    Many have requested it and it ties in perfect with the lore of the Thaumaturges guild. Again with arcanist having pet management abilities you should be able to handed undead with sub action abilities. Dark Flare or Dark Firaga would be a great combo spell to use in the Fire combo chain.

    TL;DR - Removed, please read before posting.
    (14)
    Last edited by AceofRains; 08-21-2012 at 11:20 PM.

  2. #2
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Love your ideas for necromancer.
    (2)

  3. #3
    Player
    Ferth's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    Interesting read. I too am very flummoxed by gladiator and how rigidly the class locks it into paladin. Frankly, I am not very fond of the job system in its current form. Though I really don't have much hope that it will be changed too drastically for 2.0.

    I do love speculating about what would make for an interesting system, though... and your speculations make many valid points and good suggestions.

    And I would really like to see Beastmaster make a return...
    (3)

  4. #4
    Player
    Rau's Avatar
    Join Date
    Mar 2011
    Posts
    2,143
    Character
    Rau Berlioz
    World
    Excalibur
    Main Class
    Warrior Lv 90
    This has a very Final Fantasy Tactics (Advanced) feel to it.

    And I like it. But as all good ideas that come from the forums, it will most likely be ignored.
    (1)
    Quote Originally Posted by Eemeefu View Post
    This thread is not a beautiful or unique snowflake.

  5. #5
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Jinrya-Geki View Post
    Love your ideas for necromancer.
    I gotta admit It blew my mind when I came up with it. The prospect of self revival is epic especially since it is a trait of undead enemies namely in final fantasy tactics.
    (0)

  6. #6
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Rau View Post
    This has a very Final Fantasy Tactics (Advanced) feel to it.

    And I like it. But as all good ideas that come from the forums, it will most likely be ignored.
    T_T I know right such a shame...
    (0)

  7. #7
    Player
    Kafeen's Avatar
    Join Date
    Mar 2011
    Posts
    463
    Character
    Valega Kazenoko
    World
    Excalibur
    Main Class
    Fisher Lv 80
    Quote Originally Posted by AceofRains View Post
    GLA -> Soldier
    MRD -> Beast Master
    LNC -> Dark Knight
    ARC -> Ranger
    PUG -> Dancer
    CNJ -> Geomancer
    THM -> Necromancer
    I think we'd be more likely to see Dark Knight come from GLA or possibly MRD.

    LNC could become Samurai given that they have used spears both historically and in FFXI, obviously they should also be able to use a Katana.

    Although, another option I could see for a Samurai job is to have it come from a class of its own, possible Parivir given that they have been an alternative to samurai in FFTA:2.

    Another option I could see for PUG is Thief. Thieves have been able to use fists in FFXI, I'd also like to see them have a duel dagger weapon class added.
    (0)

  8. #8
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Kafeen View Post
    I think we'd be more likely to see Dark Knight come from GLA or possibly MRD.

    LNC could become Samurai given that they have used spears both historically and in FFXI, obviously they should also be able to use a Katana.

    Although, another option I could see for a Samurai job is to have it come from a class of its own, possible Parivir given that they have been an alternative to samurai in FFTA:2.

    Another option I could see for PUG is Thief. Thieves have been able to use fists in FFXI, I'd also like to see them have a duel dagger weapon class added.
    There is no realistic basis for Dark Knight to come from Gladiator. The class would need a major overhaul. Marauder might work but lancer is a way better fit. Marauder works better as a Dark Knight sub job along side thaumaturge.

    Samurai I am infact anticipating on Lancer but it will take a 3rd generation of jobs to come out.

    I do consider the possiblity of samurai's own class, but I feel then that the development team would be foolishly making new classes every time they wanted to make a new job. This would be a major waste of time and resources.

    I do consider Theif for pugilist, but don't like the idea. Theif needs to play more like a stealth class, one that fits the scout class in my guide. Pugilist is too open and magic based to make any valid sense for theif. Although pugilist is definitely a great subjob for Theif considering blindside and featherfoot.

    I really have to say I don't consider jobs on whim, I take extensive consideration into abilities and possibilities. I can't just say that Gladiator is fine for Dark Knight because anyone could plainly see that Gladiators don't have any abilities that could rationally represent the function of a Dark Knight. It doesn't matter if you put a great sword in it's hand or not you have to think about function.
    (2)
    Last edited by AceofRains; 08-21-2012 at 05:50 PM.

  9. #9
    Player
    razz's Avatar
    Join Date
    Jul 2011
    Posts
    147
    Character
    Razzana Kustodi
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    Hello everybody,

    I've just written my own ideas down and didnt paid attention to the classes / jobs from FFXI. FFXIV should use the chance to define new classes and jobs, they should fit into the current gameplay.

    Gladiator -> Samurai
    Type / Function: Melee DD
    Additional weapon: 2-handed swords

    Marauder -> Dark Knight
    Type / Function: Melee + Magic DD
    Additional weapon: 2-handed hammer

    Pugilist -> Assassin
    Type / Function: Debuff + Dots + Sneak
    Additional Weapon: Hidden Blade

    Lancer-> Blue Mage
    Type / Function: all-round class (Water-AoE, AoE Heal, MP-withdrawal, Paralyze, etc)

    Ranger -> Hunter
    Type / Function: Range DD
    More: Pet (for example wolf or eagle)

    Musketeer -> Artillery
    Type / Function: Range AoE DD + Crowd Control
    Additional weapon: cannon

    Musketeer -> Gunner
    Type / Function: Range DD + Dots

    Conjurer-> Summoner
    Type / Function: Support
    Other: various Summonings

    Thaumaturge -> Necromancer
    Type / Function: Dots + debuffs

    Arcanist -> Geomancer
    Type / Function: Crowd Control, Traps

    Arcanist -> Mystic Knight
    Type / Function: Magic Tank
    Off-hand: Shield
    (0)

  10. #10
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by AceofRains View Post
    There is no realistic basis for Dark Knight to come from Gladiator. The class would need a major overhaul.
    The game stands to gain more with GLA getting overhauled because it opens possibilities. And it;'d be better for said overhaul happen at 2.0's launch than after it.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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