First off if your game is focused on PVE, and you dont have a good amount of end game content, then you are doing it wrong, also long gone are the times of just killing random monsters over and over and over because it was 1998 and the gap between the content that you had and the content that was comming was huge as far as time and quality....This is only an issue with bad games. That is really all there is to it. A good game never has that issue, because ppl enjoy playing it. A bad game has to give reasons for ppl to play (like new content), otherwise ppl wont put up with it. Both SWTOR and FFXIV were bad games, which is why their lack of endgame content continued to hurt them. Lack of endgame content is NORMAL for new releases, and everyone mmorpg player who would bother putting in serious time knows this already. The casual crowd doesn't matter because most of them wont even get to enjoy endgame content anyways, or take so long to get through it new content will be forthcoming immediately (as in my case). Like I said, the endgame content (or lack thereof) never ever ever kills a game. Ever. The avg human with avg brain capacity understands an MMO is not an infinite world. Content will run dry, you will have to wait for new stuff to be made, etc etc. Thats the very nature of MMO's. There's no such thing on this planet as an endless stream of new endgame content. That being the case, if we KNOW this, then it is impossible to claim a lack of endgame content is ever the problem with new releases. It can't be.
The only problem EVER is that the game sucks. And when the game sucks, you need another ostensible reason for playing, which more often than not, comes in the form of available endgame content. As we can see, the root of the problem is always fun. If it is a good game (ie fun), lack of endgame content will never matter. Its a part of the MMORPG genre. If the game sucks (SWTOR and FFXIV say hi), then endgame content is the only thing that can salvage it. A lack of which will have more ppl leaving than staying.
Content is KING in MMO'S!! You can have the most amazing battle system, and after a while it will be repetitive, look at Terra, awesome battle system(With short comings ofcourse) but way more involved that your regular MMO battle system, and what killed them ? Lack of endgame content. It's like everything else, after a while, the repetition kills the fun factor, you can only have so much fun, doing the same content over and over again until you turn blue.
^ This. However, we need to see how the re-purposed dungeons/primals/hamlet in 2.0 function and if they are indeed, same old crap, different paint or different enough to feel fresh despite sharing similar names to 1.0 content. If it's the latter, it might hold the current endgamers over until we get the rest of planned content.For a top heavy MMO, not having anything to do at launch may be a very big problem.
We'll have to see if any other tidbits are announced, but as it stands (and none of this information about crystal tower/ companies being new) if AV/CC and potentially primals and relics are all there is to do come 2.0 launch, we've essentially been doing the same content for a year at that point with nothing new. Not to mention, 2 dungeons, a poorly designed quest (via hamlet) and 1 primal are not really enough to sustain end game activity for 6 months, let alone a year.
It would be a mistake for SE to not provide enough to do for the current players sitting with Paragon's Crowns. Exploring the new maps isn't going to take us a month to do.


Well personally im going to level my lalafell summoner at first from lv 0 on![]()
oh well there are going to be hundreds of summoners ;XD
hopefully there will be an other melee class also like thief, musketeer or whatever, i dont want to see starter areas only crowded with arcanists/summoners^^



Last edited by Felis; 08-19-2012 at 11:30 PM.
Relearning to play a class isn't going to take long either. It didn't take months for people to relearn the new combat system in 1.19. Updating gear is worthless to me if the content is boring as well. All we know is a couple things that we won't have at launch but without knowing what we'll get on relaunch, kinda pointless to get too upset over it. I'm sure our valiant producer knows that a lack of content will kill 2.0, just as it did 1.0 (among other reasons).


I'd rather see this stuff done right, than put in the game broken. If they say it needs time for balancing, we wouldn't like it before they are done anyway.

Yes, I'm so offended, especially since I played both XI and WoW.Because i did not mention one activity that was hardcore in WoW... As in time consuming and requiring dedication to stay on top of it..... Nope did not do that at all.
Let's be honest, you just got all upset because i called Wow hardcore community more skillful than the XI one did you not ?



Not seeing what the fuss is about. a few -New- things might not make it into to 2.0 launch. No big deal to me.

I thnk I remember him saying that chocobo racing and housing would be added some time after launch. I was kind of already expecting that. I think most people will just be happy to have a lag-free UI and a more optimized engine. Not to mention, we'll finally have real quests and whatnot.
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