
Exactly, even with a shiny new world to explore SE can't expect to have players doing the same two dungeons that they've been doing for the past months.I think the thing to realize is that this isn't a new game being released. A lot of people will be starting 2.0 with several 50's. It's not like a conventional launch where everyone has to level to 50 before experiencing endgame content. Most people will be able to jump right into it. Thus, if there isn't a lot of challenging content people will grow bored rather quickly. I agree with the SWTOR statement. I think they should have a plethora of content to explore at launch and then drizzle in new content as they go to keep the game exciting.



Well, what all the people with several/all 50's needs to understand is the game will have things to do across all levels of play. 2.0 isn't being made with just lvl50 in mind, that would be a bad move and wont bring in any more people. Perhaps try making a new character (especially since extra characters wont cost extra anymore) and experiance ARR from the bottom, and be patient with new content. The game was remade from the ground up with a new and better graphics engine. It is inconvenient yes, but thats just how its going to be for those who played through this 'beta'.I think the thing to realize is that this isn't a new game being released. A lot of people will be starting 2.0 with several 50's. It's not like a conventional launch where everyone has to level to 50 before experiencing endgame content. Most people will be able to jump right into it. Thus, if there isn't a lot of challenging content people will grow bored rather quickly. I agree with the SWTOR statement. I think they should have a plethora of content to explore at launch and then drizzle in new content as they go to keep the game exciting.


What they're doing is not only completing the current game, but drastically upgrading it. There will be tons to do at launch, especially if you don't have everything to 50 (I'm looking at your sigI would prefer to release it perfect some months after with a lot of beta testing (so not only to give them more time for content, but to resolve every bug or technical issue) , than release once again, an incomplete game.
And this will have a big impact on launch reviews. Think about this SE.). We'll be able to explore the new story quests, wander the new maps, try out the new systems (especially limit breaks), hunt new achievements, and even watch revamped cutscenes! Yoshi-P is even taking measures to make sure it doesn't burn out too quickly! The introductory sequence is supposed to take 30 hours! We'll be getting expansions and gradual enhancements in the years to come, so there should be plenty to do. And if you feel you've already done everything available, then build karma by helping others catch up. If that fails, you can spend that time making money and upgrading your classes.
An MMO is never "finished". The only reason XIV appeared "unfinished" at first launch was because it was so technically broken that it lost most of its player base.
Well i agree with the op, they shoulkd release a game with almost everything ready, you have players that have everything at 50, so high level players must have lot to do, it doesnt matter if we wait 2-3 months more, we´ve waited 2 years lol, but being realistic, if you started the game from scratch theres a lot of content to do without the ones hes saying, my friends were overwhelmed by all the stuff they needed to do to catch me up, so the reviewers im sure they´ll like the game just for all the stuff that the game already has.
it never fails ppl already crying about a ream reborn and it not even out for beta yet ppl here on the threads have nothing better to do other than cry about something not out yet



They never said they weren't adding anything new. They just said THREE things would not be in immediately at launch. There's a whole list of other things that have not been pushed back.For a top heavy MMO, not having anything to do at launch may be a very big problem.
We'll have to see if any other tidbits are announced, but as it stands (and none of this information about crystal tower/ companies being new) if AV/CC and potentially primals and relics are all there is to do come 2.0 launch, we've essentially been doing the same content for a year at that point with nothing new. Not to mention, 2 dungeons, a poorly designed quest (via hamlet) and 1 primal are not really enough to sustain end game activity for 6 months, let alone a year.
I'll be really happy if Odin and Behemoth (or King Behemoth)r are in the game at launch and open world.
I'm also hoping the world is at least somewhat full of Notorious Monsters worth caring about and killing.
What I really don't want is a brand new albeit awesome looking game world with a whole lot of nothing in it but a token based Cutters Cry which at this point is verging on Hamlet in terms of how enjoyable it is.
0/1000+ for Cuirass, DIAFF.



There needs to be a suitable endgame in place for the launch of A Realm Reborn. While the storyline and dungeons will be fun for awhile, people will grow bored with the game if there is nothing to do. This is not a traditional launch of a game, this is a relaunch meaning they need suitable content for both fresh new players and existing ones. If they focus too much on either side they will lose players. I'm sure they have content in the pipeline waiting for us and just have not spoken about it yet but they definitely need to make sure they are ready to launch with content. If they don't then it's going to be 1.0 all over again.

Don't care.
The fact that this was mentiond:
Brings a smile to my face. I thought they were going to fail on delivering a PvP system at all.about PvP … we hope to have it at launch but because of all the balancing issues and with me being a hardcore PvP-player we want to make it perfect before releasing.

Going off the PDF, it seems like there are a few (not sure if open or instanced) dungeons that are affiliated with each of the beast camps. The PDF names it as challenging, so my best guess is that these will be the endgame aspects of the game until crystal tower/labyrinth come out. Also going off the PDF, there were not labeled as post-ARR release, so there's a good chance that they may appear at release.
Lets not also forget that there is a large crowd that considers PvP as endgame in the MMO community these days. If SE does pull off PvP at launch, it will be a good plus on their side.
Last edited by Dawiichan; 08-21-2012 at 06:40 AM.
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). We'll be able to explore the new story quests, wander the new maps, try out the new systems (especially limit breaks), hunt new achievements, and even watch revamped cutscenes! Yoshi-P is even taking measures to make sure it doesn't burn out too quickly! The introductory sequence is supposed to take 30 hours! We'll be getting expansions and gradual enhancements in the years to come, so there should be plenty to do. And if you feel you've already done everything available, then build karma by helping others catch up. If that fails, you can spend that time making money and upgrading your classes.




