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  1. #1
    Player
    rekijitsu's Avatar
    Join Date
    Mar 2011
    Posts
    45
    Character
    Rekijitsu Taiyou
    World
    Balmung
    Main Class
    Gladiator Lv 50
    You guys act like Yoshi hasn't had his share of failures or something.

    All primals developed under his leadership have been given abysmal rates where one can go all day (at this point, for me its been a solid month of this), get nothing, and make no progress (they learned with Garuda, but for some reason never made the same adjustments to the tokens on Ifrit and Moogle).

    A server merge that was too drastic, moving too many into one spot caused full wards, popular instances to crash, lag, and more.

    He's done some good, surely, but do we really think he's going to get investments to both make content for 2.0, *and* upgrade the hardware and the protocols controlling it? With this, on top of everything else, the game can be pretty frustrating to play at times.
    (0)

  2. #2
    Player
    Dawiichan's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    397
    Character
    Mijin Gakure
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by rekijitsu View Post
    You guys act like Yoshi hasn't had his share of failures or something.

    All primals developed under his leadership have been given abysmal rates where one can go all day (at this point, for me its been a solid month of this), get nothing, and make no progress (they learned with Garuda, but for some reason never made the same adjustments to the tokens on Ifrit and Moogle).

    I think you forget that this is partially the player's fault. They wanted short-lock out timers, this is what they get in return. It's been a principle in many games that longer lock-out timers = higher drop rates.
    (1)

  3. #3
    Player
    rekijitsu's Avatar
    Join Date
    Mar 2011
    Posts
    45
    Character
    Rekijitsu Taiyou
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Dawiichan View Post
    I think you forget that this is partially the player's fault. They wanted short-lock out timers, this is what they get in return. It's been a principle in many games that longer lock-out timers = higher drop rates.
    The rates aren't the issue, not to bounce too off topic as its been a dead horse beaten already, but it is rather the RNG methods of obtaining said items. Some people put in 10 runs and get everything they want. Others put in hundreds for one thing. I can see some element of luck being put in for fun, but the tokens should be a 100% drop every time to reward your efforts in some way, but make the amount needed to buy a weapon higher. Even if I needed 50 of em, I'd have what I wanted by now.
    (0)

  4. #4
    Player
    Dawiichan's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    397
    Character
    Mijin Gakure
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by rekijitsu View Post
    The rates aren't the issue, not to bounce too off topic as its been a dead horse beaten already, but it is rather the RNG methods of obtaining said items. Some people put in 10 runs and get everything they want. Others put in hundreds for one thing. I can see some element of luck being put in for fun, but the tokens should be a 100% drop every time to reward your efforts in some way, but make the amount needed to buy a weapon higher. Even if I needed 50 of em, I'd have what I wanted by now.
    That's the problem though, luck = rates. If 100% chance tokens would be added into the system with an included chance of getting the item, not only will the token amount be increased, but the amount needed would probably equal the same as the worst possible outcome of the chance itself.

    In a company's eyes, content = longevity. There are multiple ways which it can be obtained, yet the way this community decided that it would get it would be through the one which would require the most luck. Even when they decided to change it for garuda, the amount of runs needed to get the tokens (between 20 to 40), the chance of getting a weapon through chance is highly probable before you attained all your tokens.

    Now ARR has shown that some content will have a token system. Unless it is only a token system, the rate and/or amount of tokens needed will still be based on the lock-out timer(most likely excluding leveling content since you should get the gear while you are progressing through your levels.) This is why games such as WoW have plausible returns, the amount of tries are greatly limited.

    Now for the OP. It is true that the servers right now are greatly stressed because of the horrendous coding which the current version has to process. I remember the amount of times I would rage when I would R0 in Ifrit and Moogle. Hopefully this issue will be fixed in ARR, but I haven't had the opportunity to test it out myself. However, considering the importance of the rebirth, SE will most likely fix this issue come 2.0.
    (0)

  5. #5
    Player
    Ricky's Avatar
    Join Date
    Mar 2011
    Posts
    778
    Character
    Azran Hayat
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Quote Originally Posted by rekijitsu View Post
    You guys act like Yoshi hasn't had his share of failures or something.

    All primals developed under his leadership have been given abysmal rates where one can go all day (at this point, for me its been a solid month of this), get nothing, and make no progress (they learned with Garuda, but for some reason never made the same adjustments to the tokens on Ifrit and Moogle).

    A server merge that was too drastic, moving too many into one spot caused full wards, popular instances to crash, lag, and more.

    He's done some good, surely, but do we really think he's going to get investments to both make content for 2.0, *and* upgrade the hardware and the protocols controlling it? With this, on top of everything else, the game can be pretty frustrating to play at times.
    You should do Caravan and get GC weapons if you don't like crappy drop rates, this is an MMO and those weapons are your carrot on a stick. You have options
    (2)

  6. #6
    Player
    rekijitsu's Avatar
    Join Date
    Mar 2011
    Posts
    45
    Character
    Rekijitsu Taiyou
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Ricky View Post
    You should do Caravan and get GC weapons if you don't like crappy drop rates, this is an MMO and those weapons are your carrot on a stick. You have options
    Yes, because Caravan is loads of fun, and I would totally rather do that instead of any other method they could put in to earn seals. No wonder people would go AFK during it and they had to fix that recently.

    Check that as another snooze-fest mistake of a thing Yoshi put in place. Caravan. Behest was even more fun that that back in the day being the zergfest that it was.
    (0)

  7. #7
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by rekijitsu View Post
    You guys act like Yoshi hasn't had his share of failures or something.

    All primals developed under his leadership have been given abysmal rates where one can go all day (at this point, for me its been a solid month of this), get nothing, and make no progress (they learned with Garuda, but for some reason never made the same adjustments to the tokens on Ifrit and Moogle).

    A server merge that was too drastic, moving too many into one spot caused full wards, popular instances to crash, lag, and more.

    He's done some good, surely, but do we really think he's going to get investments to both make content for 2.0, *and* upgrade the hardware and the protocols controlling it? With this, on top of everything else, the game can be pretty frustrating to play at times.
    Short re-entry timers make bad drop rates required, or you would burn through the content in 2 days, get bored and cancel your sub just after the patch has been released because there is nothing to do, community issue, with long re-entry drop rates would have been higher.

    The Wards (at least on Mysidia) were already full before the merge, anyone that was on a high population server pre-merge will have seen it, there is absolutely no differance with the wards. Instances crashing is more a general server problem, not the congestion, the servers simply cannot handle the amount of instances required which is why they are going to use new ones. And lag is not because of congestion, again its the poor quality servers which is why they are getting changed.

    And yes he will get investment to make ARR content and servers/protocols because its a set in stone requirement for ARR to succeed, you HAVE to do both only do one and the game will fail, SE has the eyes of the world on them because they are doing something never been done before in making FFXIV rise from the brink of death, if they succeed with it they will get huge praise, make a lot of money and most of all earn the respect and trust of consumers and save the Final Fantasy brand.

    Yoshi-P has done a lot for the game, if he has had any failings all I can think of is listening to a community who half the time don't know exactly what they want.
    (0)