I know that, and I trust him. However, we don't know what the servers will be like until Beta time when more people are in the worlds. I believe and Trust him, and I know he knows what he's doing. it just.. whats the word.. Worried?


There's no need to be worried, I firmly believe Yoshi-P will do his thing![]()

You guys act like Yoshi hasn't had his share of failures or something.
All primals developed under his leadership have been given abysmal rates where one can go all day (at this point, for me its been a solid month of this), get nothing, and make no progress (they learned with Garuda, but for some reason never made the same adjustments to the tokens on Ifrit and Moogle).
A server merge that was too drastic, moving too many into one spot caused full wards, popular instances to crash, lag, and more.
He's done some good, surely, but do we really think he's going to get investments to both make content for 2.0, *and* upgrade the hardware and the protocols controlling it? With this, on top of everything else, the game can be pretty frustrating to play at times.

You guys act like Yoshi hasn't had his share of failures or something.
All primals developed under his leadership have been given abysmal rates where one can go all day (at this point, for me its been a solid month of this), get nothing, and make no progress (they learned with Garuda, but for some reason never made the same adjustments to the tokens on Ifrit and Moogle).
I think you forget that this is partially the player's fault. They wanted short-lock out timers, this is what they get in return. It's been a principle in many games that longer lock-out timers = higher drop rates.

The rates aren't the issue, not to bounce too off topic as its been a dead horse beaten already, but it is rather the RNG methods of obtaining said items. Some people put in 10 runs and get everything they want. Others put in hundreds for one thing. I can see some element of luck being put in for fun, but the tokens should be a 100% drop every time to reward your efforts in some way, but make the amount needed to buy a weapon higher. Even if I needed 50 of em, I'd have what I wanted by now.

That's the problem though, luck = rates. If 100% chance tokens would be added into the system with an included chance of getting the item, not only will the token amount be increased, but the amount needed would probably equal the same as the worst possible outcome of the chance itself.The rates aren't the issue, not to bounce too off topic as its been a dead horse beaten already, but it is rather the RNG methods of obtaining said items. Some people put in 10 runs and get everything they want. Others put in hundreds for one thing. I can see some element of luck being put in for fun, but the tokens should be a 100% drop every time to reward your efforts in some way, but make the amount needed to buy a weapon higher. Even if I needed 50 of em, I'd have what I wanted by now.
In a company's eyes, content = longevity. There are multiple ways which it can be obtained, yet the way this community decided that it would get it would be through the one which would require the most luck. Even when they decided to change it for garuda, the amount of runs needed to get the tokens (between 20 to 40), the chance of getting a weapon through chance is highly probable before you attained all your tokens.
Now ARR has shown that some content will have a token system. Unless it is only a token system, the rate and/or amount of tokens needed will still be based on the lock-out timer(most likely excluding leveling content since you should get the gear while you are progressing through your levels.) This is why games such as WoW have plausible returns, the amount of tries are greatly limited.
Now for the OP. It is true that the servers right now are greatly stressed because of the horrendous coding which the current version has to process. I remember the amount of times I would rage when I would R0 in Ifrit and Moogle. Hopefully this issue will be fixed in ARR, but I haven't had the opportunity to test it out myself. However, considering the importance of the rebirth, SE will most likely fix this issue come 2.0.
You should do Caravan and get GC weapons if you don't like crappy drop rates, this is an MMO and those weapons are your carrot on a stick. You have optionsYou guys act like Yoshi hasn't had his share of failures or something.
All primals developed under his leadership have been given abysmal rates where one can go all day (at this point, for me its been a solid month of this), get nothing, and make no progress (they learned with Garuda, but for some reason never made the same adjustments to the tokens on Ifrit and Moogle).
A server merge that was too drastic, moving too many into one spot caused full wards, popular instances to crash, lag, and more.
He's done some good, surely, but do we really think he's going to get investments to both make content for 2.0, *and* upgrade the hardware and the protocols controlling it? With this, on top of everything else, the game can be pretty frustrating to play at times.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote




